124 lines
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124 lines
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<title>Output Section LMA - Untitled</title>
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<!--
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This file documents the GNU linker LD
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(GNU Toolchain for the A-profile Architecture 9.2-2019.12 (arm-9.10))
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version 2.33.1.
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Copyright (C) 1991-2019 Free Software Foundation, Inc.
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<a name="Output-Section-LMA"></a>
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<p>
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Next: <a rel="next" accesskey="n" href="Forced-Output-Alignment.html#Forced-Output-Alignment">Forced Output Alignment</a>,
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Previous: <a rel="previous" accesskey="p" href="Output-Section-Type.html#Output-Section-Type">Output Section Type</a>,
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Up: <a rel="up" accesskey="u" href="Output-Section-Attributes.html#Output-Section-Attributes">Output Section Attributes</a>
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<h5 class="subsubsection">3.6.8.2 Output Section LMA</h5>
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<p><a name="index-AT_003e_0040var_007blma_005fregion_007d-500"></a><a name="index-AT_0028_0040var_007blma_007d_0029-501"></a><a name="index-load-address-502"></a><a name="index-section-load-address-503"></a>Every section has a virtual address (VMA) and a load address (LMA); see
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<a href="Basic-Script-Concepts.html#Basic-Script-Concepts">Basic Script Concepts</a>. The virtual address is specified by the
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see <a href="Output-Section-Address.html#Output-Section-Address">Output Section Address</a> described earlier. The load address is
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specified by the <code>AT</code> or <code>AT></code> keywords. Specifying a load
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address is optional.
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<p>The <code>AT</code> keyword takes an expression as an argument. This
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specifies the exact load address of the section. The <code>AT></code> keyword
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takes the name of a memory region as an argument. See <a href="MEMORY.html#MEMORY">MEMORY</a>. The
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load address of the section is set to the next free address in the
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region, aligned to the section's alignment requirements.
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<p>If neither <code>AT</code> nor <code>AT></code> is specified for an allocatable
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section, the linker will use the following heuristic to determine the
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load address:
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<ul>
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<li>If the section has a specific VMA address, then this is used as
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the LMA address as well.
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<li>If the section is not allocatable then its LMA is set to its VMA.
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<li>Otherwise if a memory region can be found that is compatible
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with the current section, and this region contains at least one
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section, then the LMA is set so the difference between the
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VMA and LMA is the same as the difference between the VMA and LMA of
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the last section in the located region.
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<li>If no memory regions have been declared then a default region
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that covers the entire address space is used in the previous step.
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<li>If no suitable region could be found, or there was no previous
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section then the LMA is set equal to the VMA.
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</ul>
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<p><a name="index-ROM-initialized-data-504"></a><a name="index-initialized-data-in-ROM-505"></a>This feature is designed to make it easy to build a ROM image. For
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example, the following linker script creates three output sections: one
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called ‘<samp><span class="samp">.text</span></samp>’, which starts at <code>0x1000</code>, one called
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‘<samp><span class="samp">.mdata</span></samp>’, which is loaded at the end of the ‘<samp><span class="samp">.text</span></samp>’ section
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even though its VMA is <code>0x2000</code>, and one called ‘<samp><span class="samp">.bss</span></samp>’ to hold
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uninitialized data at address <code>0x3000</code>. The symbol <code>_data</code> is
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defined with the value <code>0x2000</code>, which shows that the location
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counter holds the VMA value, not the LMA value.
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<pre class="smallexample"> SECTIONS
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{
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.text 0x1000 : { *(.text) _etext = . ; }
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.mdata 0x2000 :
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AT ( ADDR (.text) + SIZEOF (.text) )
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{ _data = . ; *(.data); _edata = . ; }
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.bss 0x3000 :
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{ _bstart = . ; *(.bss) *(COMMON) ; _bend = . ;}
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}
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</pre>
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<p>The run-time initialization code for use with a program generated with
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this linker script would include something like the following, to copy
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the initialized data from the ROM image to its runtime address. Notice
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how this code takes advantage of the symbols defined by the linker
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script.
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<pre class="smallexample"> extern char _etext, _data, _edata, _bstart, _bend;
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char *src = &_etext;
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char *dst = &_data;
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/* ROM has data at end of text; copy it. */
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while (dst < &_edata)
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*dst++ = *src++;
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/* Zero bss. */
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for (dst = &_bstart; dst< &_bend; dst++)
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*dst = 0;
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</pre>
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</body></html>
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