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10.13 Registers

You can refer to machine register contents, in expressions, as variables with names starting with ‘$’. The names of registers are different for each machine; use info registers to see the names used on your machine.

info registers
Print the names and values of all registers except floating-point and vector registers (in the selected stack frame).


info all-registers
Print the names and values of all registers, including floating-point and vector registers (in the selected stack frame).
info registers reggroup ...
Print the name and value of the registers in each of the specified reggroups. The reggoup can be any of those returned by maint print reggroups (see Maintenance Commands).
info registers regname ...
Print the relativized value of each specified register regname. As discussed in detail below, register values are normally relative to the selected stack frame. The regname may be any register name valid on the machine you are using, with or without the initial ‘$’.

gdb has four “standard” register names that are available (in expressions) on most machines—whenever they do not conflict with an architecture's canonical mnemonics for registers. The register names $pc and $sp are used for the program counter register and the stack pointer. $fp is used for a register that contains a pointer to the current stack frame, and $ps is used for a register that contains the processor status. For example, you could print the program counter in hex with

     p/x $pc

or print the instruction to be executed next with

     x/i $pc

or add four to the stack pointer1 with

     set $sp += 4

Whenever possible, these four standard register names are available on your machine even though the machine has different canonical mnemonics, so long as there is no conflict. The info registers command shows the canonical names. For example, on the SPARC, info registers displays the processor status register as $psr but you can also refer to it as $ps; and on x86-based machines $ps is an alias for the eflags register.

gdb always considers the contents of an ordinary register as an integer when the register is examined in this way. Some machines have special registers which can hold nothing but floating point; these registers are considered to have floating point values. There is no way to refer to the contents of an ordinary register as floating point value (although you can print it as a floating point value with ‘print/f $regname’).

Some registers have distinct “raw” and “virtual” data formats. This means that the data format in which the register contents are saved by the operating system is not the same one that your program normally sees. For example, the registers of the 68881 floating point coprocessor are always saved in “extended” (raw) format, but all C programs expect to work with “double” (virtual) format. In such cases, gdb normally works with the virtual format only (the format that makes sense for your program), but the info registers command prints the data in both formats.

Some machines have special registers whose contents can be interpreted in several different ways. For example, modern x86-based machines have SSE and MMX registers that can hold several values packed together in several different formats. gdb refers to such registers in struct notation:

     (gdb) print $xmm1
     $1 = {
       v4_float = {0, 3.43859137e-038, 1.54142831e-044, 1.821688e-044},
       v2_double = {9.92129282474342e-303, 2.7585945287983262e-313},
       v16_int8 = "\000\000\000\000\3706;\001\v\000\000\000\r\000\000",
       v8_int16 = {0, 0, 14072, 315, 11, 0, 13, 0},
       v4_int32 = {0, 20657912, 11, 13},
       v2_int64 = {88725056443645952, 55834574859},
       uint128 = 0x0000000d0000000b013b36f800000000
     }

To set values of such registers, you need to tell gdb which view of the register you wish to change, as if you were assigning value to a struct member:

      (gdb) set $xmm1.uint128 = 0x000000000000000000000000FFFFFFFF

Normally, register values are relative to the selected stack frame (see Selecting a Frame). This means that you get the value that the register would contain if all stack frames farther in were exited and their saved registers restored. In order to see the true contents of hardware registers, you must select the innermost frame (with ‘frame 0’).

Usually ABIs reserve some registers as not needed to be saved by the callee (a.k.a.: “caller-saved”, “call-clobbered” or “volatile” registers). It may therefore not be possible for gdb to know the value a register had before the call (in other words, in the outer frame), if the register value has since been changed by the callee. gdb tries to deduce where the inner frame saved (“callee-saved”) registers, from the debug info, unwind info, or the machine code generated by your compiler. If some register is not saved, and gdb knows the register is “caller-saved” (via its own knowledge of the ABI, or because the debug/unwind info explicitly says the register's value is undefined), gdb displays ‘<not saved> as the register's value. With targets that gdb has no knowledge of the register saving convention, if a register was not saved by the callee, then its value and location in the outer frame are assumed to be the same of the inner frame. This is usually harmless, because if the register is call-clobbered, the caller either does not care what is in the register after the call, or has code to restore the value that it does care about. Note, however, that if you change such a register in the outer frame, you may also be affecting the inner frame. Also, the more “outer” the frame is you're looking at, the more likely a call-clobbered register's value is to be wrong, in the sense that it doesn't actually represent the value the register had just before the call.


Footnotes

[1] This is a way of removing one word from the stack, on machines where stacks grow downward in memory (most machines, nowadays). This assumes that the innermost stack frame is selected; setting $sp is not allowed when other stack frames are selected. To pop entire frames off the stack, regardless of machine architecture, use return; see Returning from a Function.