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152 lines
7.4 KiB
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<html lang="en">
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<title>Checkpoint/Restart - Debugging with GDB</title>
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<body>
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<div class="node">
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<a name="Checkpoint%2fRestart"></a>
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<a name="Checkpoint_002fRestart"></a>
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<p>
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Previous: <a rel="previous" accesskey="p" href="Forks.html#Forks">Forks</a>,
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Up: <a rel="up" accesskey="u" href="Running.html#Running">Running</a>
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<hr>
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</div>
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<h3 class="section">4.12 Setting a <em>Bookmark</em> to Return to Later</h3>
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<p><a name="index-checkpoint-217"></a><a name="index-restart-218"></a><a name="index-bookmark-219"></a><a name="index-snapshot-of-a-process-220"></a><a name="index-rewind-program-state-221"></a>
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On certain operating systems<a rel="footnote" href="#fn-1" name="fnd-1"><sup>1</sup></a>, <span class="sc">gdb</span> is able to save a <dfn>snapshot</dfn> of a
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program's state, called a <dfn>checkpoint</dfn>, and come back to it
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later.
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<p>Returning to a checkpoint effectively undoes everything that has
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happened in the program since the <code>checkpoint</code> was saved. This
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includes changes in memory, registers, and even (within some limits)
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system state. Effectively, it is like going back in time to the
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moment when the checkpoint was saved.
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<p>Thus, if you're stepping thru a program and you think you're
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getting close to the point where things go wrong, you can save
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a checkpoint. Then, if you accidentally go too far and miss
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the critical statement, instead of having to restart your program
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from the beginning, you can just go back to the checkpoint and
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start again from there.
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<p>This can be especially useful if it takes a lot of time or
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steps to reach the point where you think the bug occurs.
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<p>To use the <code>checkpoint</code>/<code>restart</code> method of debugging:
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<a name="index-checkpoint-222"></a>
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<dl><dt><code>checkpoint</code><dd>Save a snapshot of the debugged program's current execution state.
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The <code>checkpoint</code> command takes no arguments, but each checkpoint
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is assigned a small integer id, similar to a breakpoint id.
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<p><a name="index-info-checkpoints-223"></a><br><dt><code>info checkpoints</code><dd>List the checkpoints that have been saved in the current debugging
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session. For each checkpoint, the following information will be
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listed:
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<dl>
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<dt><code>Checkpoint ID</code><br><dt><code>Process ID</code><br><dt><code>Code Address</code><br><dt><code>Source line, or label</code><dd></dl>
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<p><a name="index-restart-_0040var_007bcheckpoint_002did_007d-224"></a><br><dt><code>restart </code><var>checkpoint-id</var><dd>Restore the program state that was saved as checkpoint number
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<var>checkpoint-id</var>. All program variables, registers, stack frames
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etc. will be returned to the values that they had when the checkpoint
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was saved. In essence, gdb will “wind back the clock” to the point
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in time when the checkpoint was saved.
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<p>Note that breakpoints, <span class="sc">gdb</span> variables, command history etc.
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are not affected by restoring a checkpoint. In general, a checkpoint
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only restores things that reside in the program being debugged, not in
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the debugger.
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<p><a name="index-delete-checkpoint-_0040var_007bcheckpoint_002did_007d-225"></a><br><dt><code>delete checkpoint </code><var>checkpoint-id</var><dd>Delete the previously-saved checkpoint identified by <var>checkpoint-id</var>.
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</dl>
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<p>Returning to a previously saved checkpoint will restore the user state
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of the program being debugged, plus a significant subset of the system
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(OS) state, including file pointers. It won't “un-write” data from
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a file, but it will rewind the file pointer to the previous location,
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so that the previously written data can be overwritten. For files
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opened in read mode, the pointer will also be restored so that the
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previously read data can be read again.
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<p>Of course, characters that have been sent to a printer (or other
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external device) cannot be “snatched back”, and characters received
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from eg. a serial device can be removed from internal program buffers,
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but they cannot be “pushed back” into the serial pipeline, ready to
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be received again. Similarly, the actual contents of files that have
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been changed cannot be restored (at this time).
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<p>However, within those constraints, you actually can “rewind” your
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program to a previously saved point in time, and begin debugging it
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again — and you can change the course of events so as to debug a
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different execution path this time.
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<p><a name="index-checkpoints-and-process-id-226"></a>Finally, there is one bit of internal program state that will be
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different when you return to a checkpoint — the program's process
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id. Each checkpoint will have a unique process id (or <var>pid</var>),
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and each will be different from the program's original <var>pid</var>.
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If your program has saved a local copy of its process id, this could
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potentially pose a problem.
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<h4 class="subsection">4.12.1 A Non-obvious Benefit of Using Checkpoints</h4>
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<p>On some systems such as <span class="sc">gnu</span>/Linux, address space randomization
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is performed on new processes for security reasons. This makes it
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difficult or impossible to set a breakpoint, or watchpoint, on an
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absolute address if you have to restart the program, since the
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absolute location of a symbol will change from one execution to the
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next.
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<p>A checkpoint, however, is an <em>identical</em> copy of a process.
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Therefore if you create a checkpoint at (eg.) the start of main,
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and simply return to that checkpoint instead of restarting the
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process, you can avoid the effects of address randomization and
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your symbols will all stay in the same place.
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<div class="footnote">
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<hr>
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<h4>Footnotes</h4><p class="footnote"><small>[<a name="fn-1" href="#fnd-1">1</a>]</small> Currently, only
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<span class="sc">gnu</span>/Linux.</p>
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<hr></div>
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</body></html>
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