lvgl_cpp/lvgl/hal/lv_hal_indev.h

240 lines
7.5 KiB
C

/**
* @file lv_hal_indev.h
*
* @description Input Device HAL interface layer header file
*
*/
#ifndef LV_HAL_INDEV_H
#define LV_HAL_INDEV_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../lv_conf_internal.h"
#include <stdbool.h>
#include <stdint.h>
#include "../misc/lv_area.h"
#include "../misc/lv_timer.h"
/*********************
* DEFINES
*********************/
/*Drag threshold in pixels*/
#define LV_INDEV_DEF_SCROLL_LIMIT 10
/*Drag throw slow-down in [%]. Greater value -> faster slow-down*/
#define LV_INDEV_DEF_SCROLL_THROW 10
/*Long press time in milliseconds.
*Time to send `LV_EVENT_LONG_PRESSSED`)*/
#define LV_INDEV_DEF_LONG_PRESS_TIME 400
/*Repeated trigger period in long press [ms]
*Time between `LV_EVENT_LONG_PRESSED_REPEAT*/
#define LV_INDEV_DEF_LONG_PRESS_REP_TIME 100
/*Gesture threshold in pixels*/
#define LV_INDEV_DEF_GESTURE_LIMIT 50
/*Gesture min velocity at release before swipe (pixels)*/
#define LV_INDEV_DEF_GESTURE_MIN_VELOCITY 3
/**********************
* TYPEDEFS
**********************/
struct _lv_obj_t;
struct _lv_disp_t;
struct _lv_group_t;
struct _lv_indev_t;
struct _lv_indev_drv_t;
/** Possible input device types*/
typedef enum {
LV_INDEV_TYPE_NONE, /**< Uninitialized state*/
LV_INDEV_TYPE_POINTER, /**< Touch pad, mouse, external button*/
LV_INDEV_TYPE_KEYPAD, /**< Keypad or keyboard*/
LV_INDEV_TYPE_BUTTON, /**< External (hardware button) which is assigned to a specific point of the screen*/
LV_INDEV_TYPE_ENCODER, /**< Encoder with only Left, Right turn and a Button*/
} lv_indev_type_t;
/** States for input devices*/
typedef enum {
LV_INDEV_STATE_RELEASED = 0,
LV_INDEV_STATE_PRESSED
} lv_indev_state_t;
/** Data structure passed to an input driver to fill*/
typedef struct {
lv_point_t point; /**< For LV_INDEV_TYPE_POINTER the currently pressed point*/
uint32_t key; /**< For LV_INDEV_TYPE_KEYPAD the currently pressed key*/
uint32_t btn_id; /**< For LV_INDEV_TYPE_BUTTON the currently pressed button*/
int16_t enc_diff; /**< For LV_INDEV_TYPE_ENCODER number of steps since the previous read*/
lv_indev_state_t state; /**< LV_INDEV_STATE_REL or LV_INDEV_STATE_PR*/
bool continue_reading; /**< If set to true, the read callback is invoked again*/
} lv_indev_data_t;
/** Initialized by the user and registered by 'lv_indev_add()'*/
typedef struct _lv_indev_drv_t {
/**< Input device type*/
lv_indev_type_t type;
/**< Function pointer to read input device data.*/
void (*read_cb)(struct _lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
/** Called when an action happened on the input device.
* The second parameter is the event from `lv_event_t`*/
void (*feedback_cb)(struct _lv_indev_drv_t *, uint8_t);
#if LV_USE_USER_DATA
void * user_data;
#endif
/**< Pointer to the assigned display*/
struct _lv_disp_t * disp;
/**< Timer to periodically read the input device*/
lv_timer_t * read_timer;
/**< Number of pixels to slide before actually drag the object*/
uint8_t scroll_limit;
/**< Drag throw slow-down in [%]. Greater value means faster slow-down*/
uint8_t scroll_throw;
/**< At least this difference should be between two points to evaluate as gesture*/
uint8_t gesture_min_velocity;
/**< At least this difference should be to send a gesture*/
uint8_t gesture_limit;
/**< Long press time in milliseconds*/
uint16_t long_press_time;
/**< Repeated trigger period in long press [ms]*/
uint16_t long_press_repeat_time;
} lv_indev_drv_t;
/** Run time data of input devices
* Internally used by the library, you should not need to touch it.
*/
typedef struct _lv_indev_proc_t {
lv_indev_state_t state; /**< Current state of the input device.*/
/*Flags*/
uint8_t long_pr_sent : 1;
uint8_t reset_query : 1;
uint8_t disabled : 1;
uint8_t wait_until_release : 1;
union {
struct {
/*Pointer and button data*/
lv_point_t act_point; /**< Current point of input device.*/
lv_point_t last_point; /**< Last point of input device.*/
lv_point_t last_raw_point; /**< Last point read from read_cb. */
lv_point_t vect; /**< Difference between `act_point` and `last_point`.*/
lv_point_t scroll_sum; /*Count the dragged pixels to check LV_INDEV_DEF_SCROLL_LIMIT*/
lv_point_t scroll_throw_vect;
lv_point_t scroll_throw_vect_ori;
struct _lv_obj_t * act_obj; /*The object being pressed*/
struct _lv_obj_t * last_obj; /*The last object which was pressed*/
struct _lv_obj_t * scroll_obj; /*The object being scrolled*/
struct _lv_obj_t * last_pressed; /*The lastly pressed object*/
lv_area_t scroll_area;
lv_point_t gesture_sum; /*Count the gesture pixels to check LV_INDEV_DEF_GESTURE_LIMIT*/
/*Flags*/
lv_dir_t scroll_dir : 4;
lv_dir_t gesture_dir : 4;
uint8_t gesture_sent : 1;
} pointer;
struct {
/*Keypad data*/
lv_indev_state_t last_state;
uint32_t last_key;
} keypad;
} types;
uint32_t pr_timestamp; /**< Pressed time stamp*/
uint32_t longpr_rep_timestamp; /**< Long press repeat time stamp*/
} _lv_indev_proc_t;
/** The main input device descriptor with driver, runtime data ('proc') and some additional
* information*/
typedef struct _lv_indev_t {
struct _lv_indev_drv_t * driver;
_lv_indev_proc_t proc;
struct _lv_obj_t * cursor; /**< Cursor for LV_INPUT_TYPE_POINTER*/
struct _lv_group_t * group; /**< Keypad destination group*/
const lv_point_t * btn_points; /**< Array points assigned to the button ()screen will be pressed
here by the buttons*/
} lv_indev_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize an input device driver with default values.
* It is used to surely have known values in the fields and not memory junk.
* After it you can set the fields.
* @param driver pointer to driver variable to initialize
*/
void lv_indev_drv_init(struct _lv_indev_drv_t * driver);
/**
* Register an initialized input device driver.
* @param driver pointer to an initialized 'lv_indev_drv_t' variable (can be local variable)
* @return pointer to the new input device or NULL on error
*/
lv_indev_t * lv_indev_drv_register(struct _lv_indev_drv_t * driver);
/**
* Update the driver in run time.
* @param indev pointer to an input device. (return value of `lv_indev_drv_register`)
* @param new_drv pointer to the new driver
*/
void lv_indev_drv_update(lv_indev_t * indev, struct _lv_indev_drv_t * new_drv);
/**
* Remove the provided input device. Make sure not to use the provided input device afterwards anymore.
* @param indev pointer to delete
*/
void lv_indev_delete(lv_indev_t * indev);
/**
* Get the next input device.
* @param indev pointer to the current input device. NULL to initialize.
* @return the next input device or NULL if there are no more. Provide the first input device when
* the parameter is NULL
*/
lv_indev_t * lv_indev_get_next(lv_indev_t * indev);
/**
* Read data from an input device.
* @param indev pointer to an input device
* @param data input device will write its data here
*/
void _lv_indev_read(lv_indev_t * indev, lv_indev_data_t * data);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif