124 lines
2.9 KiB
C
124 lines
2.9 KiB
C
/**
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* @file lv_templ.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/*This typedef exists purely to keep -Wpedantic happy when the file is empty.*/
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/*It can be removed.*/
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typedef int _keep_pedantic_happy;
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/**********************
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* STATIC PROTOTYPES
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**********************/
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* @file lv_gridnav.h
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*
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*/
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#ifndef LV_GRIDFOCUS_H
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#define LV_GRIDFOCUS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "../../../core/lv_obj.h"
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#if LV_USE_GRIDNAV
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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typedef enum {
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LV_GRIDNAV_CTRL_NONE = 0x0,
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/**
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* If there is no next/previous object in a direction,
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* the focus goes to the object in the next/previous row (on left/right keys)
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* or first/last row (on up/down keys)
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*/
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LV_GRIDNAV_CTRL_ROLLOVER = 0x1,
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/**
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* If an arrow is pressed and the focused object can be scrolled in that direction
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* then it will be scrolled instead of going to the next/previous object.
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* If there is no more room for scrolling the next/previous object will be focused normally */
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LV_GRIDNAV_CTRL_SCROLL_FIRST = 0x2,
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} lv_gridnav_ctrl_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Add grid navigation feature to an object. It expects the children to be arranged
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* into a grid-like layout. Although it's not required to have pixel perfect alignment.
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* This feature makes possible to use keys to navigate among the children and focus them.
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* The keys other than arrows and press/release related events
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* are forwarded to the focused child.
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* @param obj pointer to an object on which navigation should be applied.
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* @param ctrl control flags from `lv_gridnav_ctrl_t`.
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*/
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void lv_gridnav_add(lv_obj_t * obj, lv_gridnav_ctrl_t ctrl);
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/**
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* Remove the grid navigation support from an object
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* @param obj pointer to an object
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*/
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void lv_gridnav_remove(lv_obj_t * obj);
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/**
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* Manually focus an object on gridnav container
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* @param cont pointer to a gridnav container
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* @param to_focus pointer to an object to focus
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* @param anim_en LV_ANIM_ON/OFF
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*/
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void lv_gridnav_set_focused(lv_obj_t * cont, lv_obj_t * to_focus, lv_anim_enable_t anim_en);
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/**********************
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* MACROS
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**********************/
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#endif /*LV_USE_GRIDNAV*/
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /*LV_GRIDFOCUS_H*/
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