lvgl_cpp/lvgl/core/lv_obj_pos.h

432 lines
18 KiB
C

/**
* @file lv_obj_pos.h
*
*/
#ifndef LV_OBJ_POS_H
#define LV_OBJ_POS_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../misc/lv_area.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
struct _lv_obj_t;
typedef void (*lv_layout_update_cb_t)(struct _lv_obj_t *, void * user_data);
typedef struct {
lv_layout_update_cb_t cb;
void * user_data;
} lv_layout_dsc_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Set the position of an object relative to the set alignment.
* @param obj pointer to an object
* @param x new x coordinate
* @param y new y coordinate
* @note With default alignment it's the distance from the top left corner
* @note E.g. LV_ALIGN_CENTER alignment it's the offset from the center of the parent
* @note The position is interpreted on the content area of the parent
* @note The values can be set in pixel or in percentage of parent size with `lv_pct(v)`
*/
void lv_obj_set_pos(struct _lv_obj_t * obj, lv_coord_t x, lv_coord_t y);
/**
* Set the x coordinate of an object
* @param obj pointer to an object
* @param x new x coordinate
* @note With default alignment it's the distance from the top left corner
* @note E.g. LV_ALIGN_CENTER alignment it's the offset from the center of the parent
* @note The position is interpreted on the content area of the parent
* @note The values can be set in pixel or in percentage of parent size with `lv_pct(v)`
*/
void lv_obj_set_x(struct _lv_obj_t * obj, lv_coord_t x);
/**
* Set the y coordinate of an object
* @param obj pointer to an object
* @param y new y coordinate
* @note With default alignment it's the distance from the top left corner
* @note E.g. LV_ALIGN_CENTER alignment it's the offset from the center of the parent
* @note The position is interpreted on the content area of the parent
* @note The values can be set in pixel or in percentage of parent size with `lv_pct(v)`
*/
void lv_obj_set_y(struct _lv_obj_t * obj, lv_coord_t y);
/**
* Set the size of an object.
* @param obj pointer to an object
* @param w the new width
* @param h the new height
* @note possible values are:
* pixel simple set the size accordingly
* LV_SIZE_CONTENT set the size to involve all children in the given direction
* LV_SIZE_PCT(x) to set size in percentage of the parent's content area size (the size without paddings).
* x should be in [0..1000]% range
*/
void lv_obj_set_size(struct _lv_obj_t * obj, lv_coord_t w, lv_coord_t h);
/**
* Recalculate the size of the object
* @param obj pointer to an object
* @return true: the size has been changed
*/
bool lv_obj_refr_size(struct _lv_obj_t * obj);
/**
* Set the width of an object
* @param obj pointer to an object
* @param w the new width
* @note possible values are:
* pixel simple set the size accordingly
* LV_SIZE_CONTENT set the size to involve all children in the given direction
* lv_pct(x) to set size in percentage of the parent's content area size (the size without paddings).
* x should be in [0..1000]% range
*/
void lv_obj_set_width(struct _lv_obj_t * obj, lv_coord_t w);
/**
* Set the height of an object
* @param obj pointer to an object
* @param h the new height
* @note possible values are:
* pixel simple set the size accordingly
* LV_SIZE_CONTENT set the size to involve all children in the given direction
* lv_pct(x) to set size in percentage of the parent's content area size (the size without paddings).
* x should be in [0..1000]% range
*/
void lv_obj_set_height(struct _lv_obj_t * obj, lv_coord_t h);
/**
* Set the width reduced by the left and right padding and the border width.
* @param obj pointer to an object
* @param w the width without paddings in pixels
*/
void lv_obj_set_content_width(struct _lv_obj_t * obj, lv_coord_t w);
/**
* Set the height reduced by the top and bottom padding and the border width.
* @param obj pointer to an object
* @param h the height without paddings in pixels
*/
void lv_obj_set_content_height(struct _lv_obj_t * obj, lv_coord_t h);
/**
* Set a layout for an object
* @param obj pointer to an object
* @param layout pointer to a layout descriptor to set
*/
void lv_obj_set_layout(struct _lv_obj_t * obj, uint32_t layout);
/**
* Test whether the and object is positioned by a layout or not
* @param obj pointer to an object to test
* @return true: positioned by a layout; false: not positioned by a layout
*/
bool lv_obj_is_layout_positioned(const struct _lv_obj_t * obj);
/**
* Mark the object for layout update.
* @param obj pointer to an object whose children needs to be updated
*/
void lv_obj_mark_layout_as_dirty(struct _lv_obj_t * obj);
/**
* Update the layout of an object.
* @param obj pointer to an object whose children needs to be updated
*/
void lv_obj_update_layout(const struct _lv_obj_t * obj);
/**
* Register a new layout
* @param cb the layout update callback
* @param user_data custom data that will be passed to `cb`
* @return the ID of the new layout
*/
uint32_t lv_layout_register(lv_layout_update_cb_t cb, void * user_data);
/**
* Change the alignment of an object.
* @param obj pointer to an object to align
* @param align type of alignment (see 'lv_align_t' enum) `LV_ALIGN_OUT_...` can't be used.
*/
void lv_obj_set_align(struct _lv_obj_t * obj, lv_align_t align);
/**
* Change the alignment of an object and set new coordinates.
* Equivalent to:
* lv_obj_set_align(obj, align);
* lv_obj_set_pos(obj, x_ofs, y_ofs);
* @param obj pointer to an object to align
* @param align type of alignment (see 'lv_align_t' enum) `LV_ALIGN_OUT_...` can't be used.
* @param x_ofs x coordinate offset after alignment
* @param y_ofs y coordinate offset after alignment
*/
void lv_obj_align(struct _lv_obj_t * obj, lv_align_t align, lv_coord_t x_ofs, lv_coord_t y_ofs);
/**
* Align an object to an other object.
* @param obj pointer to an object to align
* @param base pointer to an other object (if NULL `obj`s parent is used). 'obj' will be aligned to it.
* @param align type of alignment (see 'lv_align_t' enum)
* @param x_ofs x coordinate offset after alignment
* @param y_ofs y coordinate offset after alignment
* @note if the position or size of `base` changes `obj` needs to be aligned manually again
*/
void lv_obj_align_to(struct _lv_obj_t * obj, const struct _lv_obj_t * base, lv_align_t align, lv_coord_t x_ofs,
lv_coord_t y_ofs);
/**
* Align an object to the center on its parent.
* @param obj pointer to an object to align
* @note if the parent size changes `obj` needs to be aligned manually again
*/
static inline void lv_obj_center(struct _lv_obj_t * obj)
{
lv_obj_align(obj, LV_ALIGN_CENTER, 0, 0);
}
/**
* Copy the coordinates of an object to an area
* @param obj pointer to an object
* @param coords pointer to an area to store the coordinates
*/
void lv_obj_get_coords(const struct _lv_obj_t * obj, lv_area_t * coords);
/**
* Get the x coordinate of object.
* @param obj pointer to an object
* @return distance of `obj` from the left side of its parent plus the parent's left padding
* @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation
* call `lv_obj_update_layout(obj)`.
* @note Zero return value means the object is on the left padding of the parent, and not on the left edge.
* @note Scrolling of the parent doesn't change the returned value.
* @note The returned value is always the distance from the parent even if `obj` is positioned by a layout.
*/
lv_coord_t lv_obj_get_x(const struct _lv_obj_t * obj);
/**
* Get the x2 coordinate of object.
* @param obj pointer to an object
* @return distance of `obj` from the right side of its parent plus the parent's right padding
* @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation
* call `lv_obj_update_layout(obj)`.
* @note Zero return value means the object is on the right padding of the parent, and not on the right edge.
* @note Scrolling of the parent doesn't change the returned value.
* @note The returned value is always the distance from the parent even if `obj` is positioned by a layout.
*/
lv_coord_t lv_obj_get_x2(const struct _lv_obj_t * obj);
/**
* Get the y coordinate of object.
* @param obj pointer to an object
* @return distance of `obj` from the top side of its parent plus the parent's top padding
* @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation
* call `lv_obj_update_layout(obj)`.
* @note Zero return value means the object is on the top padding of the parent, and not on the top edge.
* @note Scrolling of the parent doesn't change the returned value.
* @note The returned value is always the distance from the parent even if `obj` is positioned by a layout.
*/
lv_coord_t lv_obj_get_y(const struct _lv_obj_t * obj);
/**
* Get the y2 coordinate of object.
* @param obj pointer to an object
* @return distance of `obj` from the bottom side of its parent plus the parent's bottom padding
* @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation
* call `lv_obj_update_layout(obj)`.
* @note Zero return value means the object is on the bottom padding of the parent, and not on the bottom edge.
* @note Scrolling of the parent doesn't change the returned value.
* @note The returned value is always the distance from the parent even if `obj` is positioned by a layout.
*/
lv_coord_t lv_obj_get_y2(const struct _lv_obj_t * obj);
/**
* Get the actually set x coordinate of object, i.e. the offset form the set alignment
* @param obj pointer to an object
* @return the set x coordinate
*/
lv_coord_t lv_obj_get_x_aligned(const struct _lv_obj_t * obj);
/**
* Get the actually set y coordinate of object, i.e. the offset form the set alignment
* @param obj pointer to an object
* @return the set y coordinate
*/
lv_coord_t lv_obj_get_y_aligned(const struct _lv_obj_t * obj);
/**
* Get the width of an object
* @param obj pointer to an object
* @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation
* call `lv_obj_update_layout(obj)`.
* @return the width in pixels
*/
lv_coord_t lv_obj_get_width(const struct _lv_obj_t * obj);
/**
* Get the height of an object
* @param obj pointer to an object
* @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation
* call `lv_obj_update_layout(obj)`.
* @return the height in pixels
*/
lv_coord_t lv_obj_get_height(const struct _lv_obj_t * obj);
/**
* Get the width reduced by the left and right padding and the border width.
* @param obj pointer to an object
* @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation
* call `lv_obj_update_layout(obj)`.
* @return the width which still fits into its parent without causing overflow (making the parent scrollable)
*/
lv_coord_t lv_obj_get_content_width(const struct _lv_obj_t * obj);
/**
* Get the height reduced by the top and bottom padding and the border width.
* @param obj pointer to an object
* @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation
* call `lv_obj_update_layout(obj)`.
* @return the height which still fits into the parent without causing overflow (making the parent scrollable)
*/
lv_coord_t lv_obj_get_content_height(const struct _lv_obj_t * obj);
/**
* Get the area reduced by the paddings and the border width.
* @param obj pointer to an object
* @note The position of the object is recalculated only on the next redraw. To force coordinate recalculation
* call `lv_obj_update_layout(obj)`.
* @param area the area which still fits into the parent without causing overflow (making the parent scrollable)
*/
void lv_obj_get_content_coords(const struct _lv_obj_t * obj, lv_area_t * area);
/**
* Get the width occupied by the "parts" of the widget. E.g. the width of all columns of a table.
* @param obj pointer to an objects
* @return the width of the virtually drawn content
* @note This size independent from the real size of the widget.
* It just tells how large the internal ("virtual") content is.
*/
lv_coord_t lv_obj_get_self_width(const struct _lv_obj_t * obj);
/**
* Get the height occupied by the "parts" of the widget. E.g. the height of all rows of a table.
* @param obj pointer to an objects
* @return the width of the virtually drawn content
* @note This size independent from the real size of the widget.
* It just tells how large the internal ("virtual") content is.
*/
lv_coord_t lv_obj_get_self_height(const struct _lv_obj_t * obj);
/**
* Handle if the size of the internal ("virtual") content of an object has changed.
* @param obj pointer to an object
* @return false: nothing happened; true: refresh happened
*/
bool lv_obj_refresh_self_size(struct _lv_obj_t * obj);
void lv_obj_refr_pos(struct _lv_obj_t * obj);
void lv_obj_move_to(struct _lv_obj_t * obj, lv_coord_t x, lv_coord_t y);
void lv_obj_move_children_by(struct _lv_obj_t * obj, lv_coord_t x_diff, lv_coord_t y_diff, bool ignore_floating);
/**
* Mark an area of an object as invalid.
* The area will be truncated to the object's area and marked for redraw.
* @param obj pointer to an object
* @param area the area to redraw
*/
void lv_obj_invalidate_area(const struct _lv_obj_t * obj, const lv_area_t * area);
/**
* Mark the object as invalid to redrawn its area
* @param obj pointer to an object
*/
void lv_obj_invalidate(const struct _lv_obj_t * obj);
/**
* Tell whether an area of an object is visible (even partially) now or not
* @param obj pointer to an object
* @param area the are to check. The visible part of the area will be written back here.
* @return true visible; false not visible (hidden, out of parent, on other screen, etc)
*/
bool lv_obj_area_is_visible(const struct _lv_obj_t * obj, lv_area_t * area);
/**
* Tell whether an object is visible (even partially) now or not
* @param obj pointer to an object
* @return true: visible; false not visible (hidden, out of parent, on other screen, etc)
*/
bool lv_obj_is_visible(const struct _lv_obj_t * obj);
/**
* Set the size of an extended clickable area
* @param obj pointer to an object
* @param size extended clickable area in all 4 directions [px]
*/
void lv_obj_set_ext_click_area(struct _lv_obj_t * obj, lv_coord_t size);
/**
* Get the an area where to object can be clicked.
* It's the object's normal area plus the extended click area.
* @param obj pointer to an object
* @param area store the result area here
*/
void lv_obj_get_click_area(const struct _lv_obj_t * obj, lv_area_t * area);
/**
* Hit-test an object given a particular point in screen space.
* @param obj object to hit-test
* @param point screen-space point (absolute coordinate)
* @return true: if the object is considered under the point
*/
bool lv_obj_hit_test(struct _lv_obj_t * obj, const lv_point_t * point);
/**
* Clamp a width between min and max width. If the min/max width is in percentage value use the ref_width
* @param width width to clamp
* @param min_width the minimal width
* @param max_width the maximal width
* @param ref_width the reference width used when min/max width is in percentage
* @return the clamped width
*/
lv_coord_t lv_clamp_width(lv_coord_t width, lv_coord_t min_width, lv_coord_t max_width, lv_coord_t ref_width);
/**
* Clamp a height between min and max height. If the min/max height is in percentage value use the ref_height
* @param height height to clamp
* @param min_height the minimal height
* @param max_height the maximal height
* @param ref_height the reference height used when min/max height is in percentage
* @return the clamped height
*/
lv_coord_t lv_clamp_height(lv_coord_t height, lv_coord_t min_height, lv_coord_t max_height, lv_coord_t ref_height);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_OBJ_POS_H*/