lvgl_cpp/lvgl/core/lv_disp.h

251 lines
6.9 KiB
C

/**
* @file lv_disp.h
*
*/
#ifndef LV_DISP_H
#define LV_DISP_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../hal/lv_hal.h"
#include "lv_obj.h"
#include "lv_theme.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef enum {
LV_SCR_LOAD_ANIM_NONE,
LV_SCR_LOAD_ANIM_OVER_LEFT,
LV_SCR_LOAD_ANIM_OVER_RIGHT,
LV_SCR_LOAD_ANIM_OVER_TOP,
LV_SCR_LOAD_ANIM_OVER_BOTTOM,
LV_SCR_LOAD_ANIM_MOVE_LEFT,
LV_SCR_LOAD_ANIM_MOVE_RIGHT,
LV_SCR_LOAD_ANIM_MOVE_TOP,
LV_SCR_LOAD_ANIM_MOVE_BOTTOM,
LV_SCR_LOAD_ANIM_FADE_IN,
LV_SCR_LOAD_ANIM_FADE_ON = LV_SCR_LOAD_ANIM_FADE_IN, /*For backward compatibility*/
LV_SCR_LOAD_ANIM_FADE_OUT,
LV_SCR_LOAD_ANIM_OUT_LEFT,
LV_SCR_LOAD_ANIM_OUT_RIGHT,
LV_SCR_LOAD_ANIM_OUT_TOP,
LV_SCR_LOAD_ANIM_OUT_BOTTOM,
} lv_scr_load_anim_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Return with a pointer to the active screen
* @param disp pointer to display which active screen should be get. (NULL to use the default
* screen)
* @return pointer to the active screen object (loaded by 'lv_scr_load()')
*/
lv_obj_t * lv_disp_get_scr_act(lv_disp_t * disp);
/**
* Return with a pointer to the previous screen. Only used during screen transitions.
* @param disp pointer to display which previous screen should be get. (NULL to use the default
* screen)
* @return pointer to the previous screen object or NULL if not used now
*/
lv_obj_t * lv_disp_get_scr_prev(lv_disp_t * disp);
/**
* Make a screen active
* @param scr pointer to a screen
*/
void lv_disp_load_scr(lv_obj_t * scr);
/**
* Return with the top layer. (Same on every screen and it is above the normal screen layer)
* @param disp pointer to display which top layer should be get. (NULL to use the default screen)
* @return pointer to the top layer object (transparent screen sized lv_obj)
*/
lv_obj_t * lv_disp_get_layer_top(lv_disp_t * disp);
/**
* Return with the sys. layer. (Same on every screen and it is above the normal screen and the top
* layer)
* @param disp pointer to display which sys. layer should be retrieved. (NULL to use the default screen)
* @return pointer to the sys layer object (transparent screen sized lv_obj)
*/
lv_obj_t * lv_disp_get_layer_sys(lv_disp_t * disp);
/**
* Set the theme of a display
* @param disp pointer to a display
*/
void lv_disp_set_theme(lv_disp_t * disp, lv_theme_t * th);
/**
* Get the theme of a display
* @param disp pointer to a display
* @return the display's theme (can be NULL)
*/
lv_theme_t * lv_disp_get_theme(lv_disp_t * disp);
/**
* Set the background color of a display
* @param disp pointer to a display
* @param color color of the background
*/
void lv_disp_set_bg_color(lv_disp_t * disp, lv_color_t color);
/**
* Set the background image of a display
* @param disp pointer to a display
* @param img_src path to file or pointer to an `lv_img_dsc_t` variable
*/
void lv_disp_set_bg_image(lv_disp_t * disp, const void * img_src);
/**
* Set opacity of the background
* @param disp pointer to a display
* @param opa opacity (0..255)
*/
void lv_disp_set_bg_opa(lv_disp_t * disp, lv_opa_t opa);
/**
* Switch screen with animation
* @param scr pointer to the new screen to load
* @param anim_type type of the animation from `lv_scr_load_anim_t`. E.g. `LV_SCR_LOAD_ANIM_MOVE_LEFT`
* @param time time of the animation
* @param delay delay before the transition
* @param auto_del true: automatically delete the old screen
*/
void lv_scr_load_anim(lv_obj_t * scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t delay, bool auto_del);
/**
* Get elapsed time since last user activity on a display (e.g. click)
* @param disp pointer to a display (NULL to get the overall smallest inactivity)
* @return elapsed ticks (milliseconds) since the last activity
*/
uint32_t lv_disp_get_inactive_time(const lv_disp_t * disp);
/**
* Manually trigger an activity on a display
* @param disp pointer to a display (NULL to use the default display)
*/
void lv_disp_trig_activity(lv_disp_t * disp);
/**
* Clean any CPU cache that is related to the display.
* @param disp pointer to a display (NULL to use the default display)
*/
void lv_disp_clean_dcache(lv_disp_t * disp);
/**
* Get a pointer to the screen refresher timer to
* modify its parameters with `lv_timer_...` functions.
* @param disp pointer to a display
* @return pointer to the display refresher timer. (NULL on error)
*/
lv_timer_t * _lv_disp_get_refr_timer(lv_disp_t * disp);
/*------------------------------------------------
* To improve backward compatibility
* Recommended only if you have one display
*------------------------------------------------*/
/**
* Get the active screen of the default display
* @return pointer to the active screen
*/
static inline lv_obj_t * lv_scr_act(void)
{
return lv_disp_get_scr_act(lv_disp_get_default());
}
/**
* Get the top layer of the default display
* @return pointer to the top layer
*/
static inline lv_obj_t * lv_layer_top(void)
{
return lv_disp_get_layer_top(lv_disp_get_default());
}
/**
* Get the active screen of the default display
* @return pointer to the sys layer
*/
static inline lv_obj_t * lv_layer_sys(void)
{
return lv_disp_get_layer_sys(lv_disp_get_default());
}
static inline void lv_scr_load(lv_obj_t * scr)
{
lv_disp_load_scr(scr);
}
/**********************
* MACROS
**********************/
/*------------------------------------------------
* To improve backward compatibility
* Recommended only if you have one display
*------------------------------------------------*/
#ifndef LV_HOR_RES
/**
* The horizontal resolution of the currently active display.
*/
#define LV_HOR_RES lv_disp_get_hor_res(lv_disp_get_default())
#endif
#ifndef LV_VER_RES
/**
* The vertical resolution of the currently active display.
*/
#define LV_VER_RES lv_disp_get_ver_res(lv_disp_get_default())
#endif
/**
* Scale the given number of pixels (a distance or size) relative to a 160 DPI display
* considering the DPI of the default display.
* It ensures that e.g. `lv_dpx(100)` will have the same physical size regardless to the
* DPI of the display.
* @param n the number of pixels to scale
* @return `n x current_dpi/160`
*/
static inline lv_coord_t lv_dpx(lv_coord_t n)
{
return LV_DPX(n);
}
/**
* Scale the given number of pixels (a distance or size) relative to a 160 DPI display
* considering the DPI of the given display.
* It ensures that e.g. `lv_dpx(100)` will have the same physical size regardless to the
* DPI of the display.
* @param obj a display whose dpi should be considered
* @param n the number of pixels to scale
* @return `n x current_dpi/160`
*/
static inline lv_coord_t lv_disp_dpx(const lv_disp_t * disp, lv_coord_t n)
{
return _LV_DPX_CALC(lv_disp_get_dpi(disp), n);
}
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_DISP_H*/