lvgl_cpp/lv_drivers/wayland/README.md

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# Wayland display and input driver
Wayland display and input driver, with support for keyboard, pointer (i.e. mouse) and touchscreen.
Keyboard support is based on libxkbcommon.
Following shell are supported:
* wl_shell (deprecated)
* xdg_shell
> xdg_shell requires an extra build step; see section _Generate protocols_ below.
Basic client-side window decorations (simple title bar, minimize and close buttons)
are supported, while integration with desktop environments is not.
## Install headers and libraries
### Ubuntu
```
sudo apt-get install libwayland-dev libxkbcommon-dev libwayland-bin wayland-protocols
```
### Fedora
```
sudo dnf install wayland-devel libxkbcommon-devel wayland-utils wayland-protocols-devel
```
## Generate protocols
Support for non-basic shells (i.e. other than _wl_shell_) requires additional
source files to be generated before the first build of the project. To do so,
navigate to the _wayland_ folder (the one which includes this file) and issue
the following commands:
```
cmake .
make
```
## Build configuration under Eclipse
In "Project properties > C/C++ Build > Settings" set the followings:
- "Cross GCC Compiler > Command line pattern"
- Add ` ${wayland-cflags}` and ` ${xkbcommon-cflags}` to the end (add a space between the last command and this)
- "Cross GCC Linker > Command line pattern"
- Add ` ${wayland-libs}` and ` ${xkbcommon-libs}` to the end (add a space between the last command and this)
- In "C/C++ Build > Build variables"
- Configuration: [All Configuration]
- Add
- Variable name: `wayland-cflags`
- Type: `String`
- Value: `pkg-config --cflags wayland-client`
- Variable name: `wayland-libs`
- Type: `String`
- Value: `pkg-config --libs wayland-client`
- Variable name: `xkbcommon-cflags`
- Type: `String`
- Value: `pkg-config --cflags xkbcommon`
- Variable name: `xkbcommon-libs`
- Type: `String`
- Value: `pkg-config --libs xkbcommon`
## Init Wayland in LVGL
1. In `main.c` `#incude "lv_drivers/wayland/wayland.h"`
2. Enable the Wayland driver in `lv_drv_conf.h` with `USE_WAYLAND 1` and
configure its features below, enabling at least support for one shell.
3. `LV_COLOR_DEPTH` should be set either to `32` or `16` in `lv_conf.h`;
support for `8` and `1` depends on target platform.
4. After `lv_init()` call `lv_wayland_init()`.
5. Add a display (or more than one) using `lv_wayland_create_window()`,
possibly with a close callback to track the status of each display:
```c
#define H_RES (800)
#define V_RES (480)
/* Create a display */
lv_disp_t * disp = lv_wayland_create_window(H_RES, V_RES, "Window Title", close_cb);
```
As part of the above call, the Wayland driver will register four input devices
for each display:
- a KEYPAD connected to Wayland keyboard events
- a POINTER connected to Wayland touch events
- a POINTER connected to Wayland pointer events
- a ENCODER connected to Wayland pointer axis events
Handles for input devices of each display can be get using respectively
`lv_wayland_get_indev_keyboard()`, `lv_wayland_get_indev_touchscreen()`,
`lv_wayland_get_indev_pointer()` and `lv_wayland_get_indev_pointeraxis()`, using
`disp` as argument.
5. After `lv_deinit()` (if used), or in any case during de-initialization, call
`lv_wayland_deinit()`.
### Fullscreen mode
In order to set one window as fullscreen or restore it as a normal one,
call the `lv_wayland_window_set_fullscreen()` function respectively with `true`
or `false` as `fullscreen` argument.
### Disable window client-side decoration at runtime
Even when client-side decorations are enabled at compile time, they can be
disabled at runtime setting the `LV_WAYLAND_DISABLE_WINDOWDECORATION`
environment variable to `1`.