464 lines
15 KiB
C
464 lines
15 KiB
C
/**
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* @file lv_anim.h
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*
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*/
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#ifndef LV_ANIM_H
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#define LV_ANIM_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "../lv_conf_internal.h"
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#include <stdint.h>
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#include <stdbool.h>
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#include <stddef.h>
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/*********************
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* DEFINES
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*********************/
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#define LV_ANIM_REPEAT_INFINITE 0xFFFF
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#define LV_ANIM_PLAYTIME_INFINITE 0xFFFFFFFF
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LV_EXPORT_CONST_INT(LV_ANIM_REPEAT_INFINITE);
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LV_EXPORT_CONST_INT(LV_ANIM_PLAYTIME_INFINITE);
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/**********************
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* TYPEDEFS
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**********************/
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/** Can be used to indicate if animations are enabled or disabled in a case*/
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typedef enum {
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LV_ANIM_OFF,
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LV_ANIM_ON,
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} lv_anim_enable_t;
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struct _lv_anim_t;
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/** Get the current value during an animation*/
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typedef int32_t (*lv_anim_path_cb_t)(const struct _lv_anim_t *);
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/** Generic prototype of "animator" functions.
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* First parameter is the variable to animate.
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* Second parameter is the value to set.
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* Compatible with `lv_xxx_set_yyy(obj, value)` functions
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* The `x` in `_xcb_t` means it's not a fully generic prototype because
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* it doesn't receive `lv_anim_t *` as its first argument*/
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typedef void (*lv_anim_exec_xcb_t)(void *, int32_t);
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/** Same as `lv_anim_exec_xcb_t` but receives `lv_anim_t *` as the first parameter.
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* It's more consistent but less convenient. Might be used by binding generator functions.*/
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typedef void (*lv_anim_custom_exec_cb_t)(struct _lv_anim_t *, int32_t);
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/** Callback to call when the animation is ready*/
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typedef void (*lv_anim_ready_cb_t)(struct _lv_anim_t *);
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/** Callback to call when the animation really stars (considering `delay`)*/
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typedef void (*lv_anim_start_cb_t)(struct _lv_anim_t *);
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/** Callback used when the animation values are relative to get the current value*/
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typedef int32_t (*lv_anim_get_value_cb_t)(struct _lv_anim_t *);
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/** Describes an animation*/
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typedef struct _lv_anim_t {
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void * var; /**<Variable to animate*/
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lv_anim_exec_xcb_t exec_cb; /**< Function to execute to animate*/
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lv_anim_start_cb_t start_cb; /**< Call it when the animation is starts (considering `delay`)*/
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lv_anim_ready_cb_t ready_cb; /**< Call it when the animation is ready*/
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lv_anim_get_value_cb_t get_value_cb; /**< Get the current value in relative mode*/
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#if LV_USE_USER_DATA
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void * user_data; /**< Custom user data*/
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#endif
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lv_anim_path_cb_t path_cb; /**< Describe the path (curve) of animations*/
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int32_t start_value; /**< Start value*/
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int32_t current_value; /**< Current value*/
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int32_t end_value; /**< End value*/
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int32_t time; /**< Animation time in ms*/
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int32_t act_time; /**< Current time in animation. Set to negative to make delay.*/
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uint32_t playback_delay; /**< Wait before play back*/
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uint32_t playback_time; /**< Duration of playback animation*/
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uint32_t repeat_delay; /**< Wait before repeat*/
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uint16_t repeat_cnt; /**< Repeat count for the animation*/
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uint8_t early_apply : 1; /**< 1: Apply start value immediately even is there is `delay`*/
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/*Animation system use these - user shouldn't set*/
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uint8_t playback_now : 1; /**< Play back is in progress*/
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uint8_t run_round : 1; /**< Indicates the animation has run in this round*/
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uint8_t start_cb_called : 1; /**< Indicates that the `start_cb` was already called*/
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} lv_anim_t;
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Init. the animation module
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*/
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void _lv_anim_core_init(void);
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/**
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* Initialize an animation variable.
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* E.g.:
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* lv_anim_t a;
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* lv_anim_init(&a);
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* lv_anim_set_...(&a);
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* lv_anim_start(&a);
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* @param a pointer to an `lv_anim_t` variable to initialize
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*/
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void lv_anim_init(lv_anim_t * a);
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/**
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* Set a variable to animate
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param var pointer to a variable to animate
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*/
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static inline void lv_anim_set_var(lv_anim_t * a, void * var)
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{
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a->var = var;
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}
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/**
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* Set a function to animate `var`
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param exec_cb a function to execute during animation
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* LVGL's built-in functions can be used.
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* E.g. lv_obj_set_x
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*/
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static inline void lv_anim_set_exec_cb(lv_anim_t * a, lv_anim_exec_xcb_t exec_cb)
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{
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a->exec_cb = exec_cb;
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}
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/**
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* Set the duration of an animation
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param duration duration of the animation in milliseconds
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*/
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static inline void lv_anim_set_time(lv_anim_t * a, uint32_t duration)
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{
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a->time = duration;
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}
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/**
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* Set a delay before starting the animation
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param delay delay before the animation in milliseconds
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*/
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static inline void lv_anim_set_delay(lv_anim_t * a, uint32_t delay)
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{
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a->act_time = -(int32_t)(delay);
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}
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/**
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* Set the start and end values of an animation
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param start the start value
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* @param end the end value
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*/
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static inline void lv_anim_set_values(lv_anim_t * a, int32_t start, int32_t end)
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{
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a->start_value = start;
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a->current_value = start;
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a->end_value = end;
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}
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/**
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* Similar to `lv_anim_set_exec_cb` but `lv_anim_custom_exec_cb_t` receives
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* `lv_anim_t * ` as its first parameter instead of `void *`.
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* This function might be used when LVGL is bound to other languages because
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* it's more consistent to have `lv_anim_t *` as first parameter.
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* The variable to animate can be stored in the animation's `user_data`
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param exec_cb a function to execute.
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*/
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static inline void lv_anim_set_custom_exec_cb(lv_anim_t * a, lv_anim_custom_exec_cb_t exec_cb)
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{
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a->var = a;
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a->exec_cb = (lv_anim_exec_xcb_t)exec_cb;
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}
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/**
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* Set the path (curve) of the animation.
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param path_cb a function to set the current value of the animation.
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*/
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static inline void lv_anim_set_path_cb(lv_anim_t * a, lv_anim_path_cb_t path_cb)
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{
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a->path_cb = path_cb;
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}
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/**
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* Set a function call when the animation really starts (considering `delay`)
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param start_cb a function call when the animation starts
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*/
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static inline void lv_anim_set_start_cb(lv_anim_t * a, lv_anim_start_cb_t start_cb)
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{
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a->start_cb = start_cb;
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}
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/**
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* Set a function to use the current value of the variable and make start and end value
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* relative to the returned current value.
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param get_value_cb a function call when the animation starts
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*/
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static inline void lv_anim_set_get_value_cb(lv_anim_t * a, lv_anim_get_value_cb_t get_value_cb)
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{
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a->get_value_cb = get_value_cb;
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}
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/**
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* Set a function call when the animation is ready
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param ready_cb a function call when the animation is ready
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*/
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static inline void lv_anim_set_ready_cb(lv_anim_t * a, lv_anim_ready_cb_t ready_cb)
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{
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a->ready_cb = ready_cb;
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}
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/**
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* Make the animation to play back to when the forward direction is ready
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param time the duration of the playback animation in milliseconds. 0: disable playback
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*/
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static inline void lv_anim_set_playback_time(lv_anim_t * a, uint32_t time)
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{
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a->playback_time = time;
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}
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/**
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* Make the animation to play back to when the forward direction is ready
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param delay delay in milliseconds before starting the playback animation.
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*/
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static inline void lv_anim_set_playback_delay(lv_anim_t * a, uint32_t delay)
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{
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a->playback_delay = delay;
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}
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/**
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* Make the animation repeat itself.
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param cnt repeat count or `LV_ANIM_REPEAT_INFINITE` for infinite repetition. 0: to disable repetition.
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*/
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static inline void lv_anim_set_repeat_count(lv_anim_t * a, uint16_t cnt)
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{
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a->repeat_cnt = cnt;
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}
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/**
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* Set a delay before repeating the animation.
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param delay delay in milliseconds before repeating the animation.
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*/
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static inline void lv_anim_set_repeat_delay(lv_anim_t * a, uint32_t delay)
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{
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a->repeat_delay = delay;
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}
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/**
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* Set a whether the animation's should be applied immediately or only when the delay expired.
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param en true: apply the start value immediately in `lv_anim_start`;
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* false: apply the start value only when `delay` ms is elapsed and the animations really starts
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*/
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static inline void lv_anim_set_early_apply(lv_anim_t * a, bool en)
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{
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a->early_apply = en;
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}
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/**
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* Set the custom user data field of the animation.
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* @param a pointer to an initialized `lv_anim_t` variable
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* @param user_data pointer to the new user_data.
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*/
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#if LV_USE_USER_DATA
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static inline void lv_anim_set_user_data(lv_anim_t * a, void * user_data)
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{
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a->user_data = user_data;
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}
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#endif
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/**
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* Create an animation
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* @param a an initialized 'anim_t' variable. Not required after call.
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* @return pointer to the created animation (different from the `a` parameter)
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*/
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lv_anim_t * lv_anim_start(const lv_anim_t * a);
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/**
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* Get a delay before starting the animation
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* @param a pointer to an initialized `lv_anim_t` variable
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* @return delay before the animation in milliseconds
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*/
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static inline uint32_t lv_anim_get_delay(lv_anim_t * a)
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{
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return -a->act_time;
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}
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/**
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* Get the time used to play the animation.
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* @param a pointer to an animation.
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* @return the play time in milliseconds.
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*/
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uint32_t lv_anim_get_playtime(lv_anim_t * a);
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/**
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* Get the user_data field of the animation
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* @param a pointer to an initialized `lv_anim_t` variable
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* @return the pointer to the custom user_data of the animation
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*/
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#if LV_USE_USER_DATA
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static inline void * lv_anim_get_user_data(lv_anim_t * a)
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{
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return a->user_data;
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}
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#endif
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/**
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* Delete an animation of a variable with a given animator function
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* @param var pointer to variable
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* @param exec_cb a function pointer which is animating 'var',
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* or NULL to ignore it and delete all the animations of 'var
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* @return true: at least 1 animation is deleted, false: no animation is deleted
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*/
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bool lv_anim_del(void * var, lv_anim_exec_xcb_t exec_cb);
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/**
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* Delete all the animations
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*/
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void lv_anim_del_all(void);
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/**
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* Get the animation of a variable and its `exec_cb`.
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* @param var pointer to variable
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* @param exec_cb a function pointer which is animating 'var', or NULL to return first matching 'var'
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* @return pointer to the animation.
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*/
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lv_anim_t * lv_anim_get(void * var, lv_anim_exec_xcb_t exec_cb);
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/**
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* Delete an animation by getting the animated variable from `a`.
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* Only animations with `exec_cb` will be deleted.
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* This function exists because it's logical that all anim. functions receives an
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* `lv_anim_t` as their first parameter. It's not practical in C but might make
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* the API more consequent and makes easier to generate bindings.
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* @param a pointer to an animation.
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* @param exec_cb a function pointer which is animating 'var',
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* or NULL to ignore it and delete all the animations of 'var
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* @return true: at least 1 animation is deleted, false: no animation is deleted
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*/
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static inline bool lv_anim_custom_del(lv_anim_t * a, lv_anim_custom_exec_cb_t exec_cb)
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{
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return lv_anim_del(a ? a->var : NULL, (lv_anim_exec_xcb_t)exec_cb);
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}
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/**
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* Get the animation of a variable and its `exec_cb`.
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* This function exists because it's logical that all anim. functions receives an
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* `lv_anim_t` as their first parameter. It's not practical in C but might make
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* the API more consequent and makes easier to generate bindings.
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* @param a pointer to an animation.
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* @param exec_cb a function pointer which is animating 'var', or NULL to return first matching 'var'
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* @return pointer to the animation.
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*/
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static inline lv_anim_t * lv_anim_custom_get(lv_anim_t * a, lv_anim_custom_exec_cb_t exec_cb)
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{
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return lv_anim_get(a ? a->var : NULL, (lv_anim_exec_xcb_t)exec_cb);
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}
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/**
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* Get the number of currently running animations
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* @return the number of running animations
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*/
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uint16_t lv_anim_count_running(void);
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/**
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* Calculate the time of an animation with a given speed and the start and end values
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* @param speed speed of animation in unit/sec
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* @param start start value of the animation
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* @param end end value of the animation
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* @return the required time [ms] for the animation with the given parameters
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*/
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uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end);
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/**
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* Manually refresh the state of the animations.
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* Useful to make the animations running in a blocking process where
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* `lv_timer_handler` can't run for a while.
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* Shouldn't be used directly because it is called in `lv_refr_now()`.
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*/
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void lv_anim_refr_now(void);
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/**
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* Calculate the current value of an animation applying linear characteristic
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_linear(const lv_anim_t * a);
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/**
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* Calculate the current value of an animation slowing down the start phase
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_ease_in(const lv_anim_t * a);
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/**
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* Calculate the current value of an animation slowing down the end phase
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_ease_out(const lv_anim_t * a);
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/**
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* Calculate the current value of an animation applying an "S" characteristic (cosine)
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_ease_in_out(const lv_anim_t * a);
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/**
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* Calculate the current value of an animation with overshoot at the end
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_overshoot(const lv_anim_t * a);
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/**
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* Calculate the current value of an animation with 3 bounces
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_bounce(const lv_anim_t * a);
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/**
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* Calculate the current value of an animation applying step characteristic.
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* (Set end value on the end of the animation)
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* @param a pointer to an animation
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* @return the current value to set
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*/
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int32_t lv_anim_path_step(const lv_anim_t * a);
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/**********************
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* GLOBAL VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /*LV_ANIM_H*/
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