464 lines
13 KiB
C
464 lines
13 KiB
C
/**
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* @file lv_anim.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_anim.h"
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#include "../hal/lv_hal_tick.h"
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#include "lv_assert.h"
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#include "lv_timer.h"
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#include "lv_math.h"
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#include "lv_mem.h"
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#include "lv_gc.h"
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/*********************
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* DEFINES
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*********************/
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#define LV_ANIM_RESOLUTION 1024
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#define LV_ANIM_RES_SHIFT 10
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void anim_timer(lv_timer_t * param);
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static void anim_mark_list_change(void);
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static void anim_ready_handler(lv_anim_t * a);
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/**********************
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* STATIC VARIABLES
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**********************/
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static uint32_t last_timer_run;
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static bool anim_list_changed;
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static bool anim_run_round;
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static lv_timer_t * _lv_anim_tmr;
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/**********************
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* MACROS
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**********************/
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#if LV_LOG_TRACE_ANIM
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#define TRACE_ANIM(...) LV_LOG_TRACE(__VA_ARGS__)
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#else
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#define TRACE_ANIM(...)
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#endif
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void _lv_anim_core_init(void)
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{
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_lv_ll_init(&LV_GC_ROOT(_lv_anim_ll), sizeof(lv_anim_t));
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_lv_anim_tmr = lv_timer_create(anim_timer, LV_DISP_DEF_REFR_PERIOD, NULL);
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anim_mark_list_change(); /*Turn off the animation timer*/
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anim_list_changed = false;
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}
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void lv_anim_init(lv_anim_t * a)
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{
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lv_memset_00(a, sizeof(lv_anim_t));
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a->time = 500;
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a->start_value = 0;
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a->end_value = 100;
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a->repeat_cnt = 1;
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a->path_cb = lv_anim_path_linear;
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a->early_apply = 1;
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}
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lv_anim_t * lv_anim_start(const lv_anim_t * a)
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{
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TRACE_ANIM("begin");
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/*Do not let two animations for the same 'var' with the same 'exec_cb'*/
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if(a->exec_cb != NULL) lv_anim_del(a->var, a->exec_cb); /*exec_cb == NULL would delete all animations of var*/
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/*If the list is empty the anim timer was suspended and it's last run measure is invalid*/
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if(_lv_ll_is_empty(&LV_GC_ROOT(_lv_anim_ll))) {
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last_timer_run = lv_tick_get();
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}
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/*Add the new animation to the animation linked list*/
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lv_anim_t * new_anim = _lv_ll_ins_head(&LV_GC_ROOT(_lv_anim_ll));
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LV_ASSERT_MALLOC(new_anim);
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if(new_anim == NULL) return NULL;
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/*Initialize the animation descriptor*/
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lv_memcpy(new_anim, a, sizeof(lv_anim_t));
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if(a->var == a) new_anim->var = new_anim;
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new_anim->run_round = anim_run_round;
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/*Set the start value*/
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if(new_anim->early_apply) {
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if(new_anim->get_value_cb) {
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int32_t v_ofs = new_anim->get_value_cb(new_anim);
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new_anim->start_value += v_ofs;
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new_anim->end_value += v_ofs;
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}
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if(new_anim->exec_cb && new_anim->var) new_anim->exec_cb(new_anim->var, new_anim->start_value);
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}
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/*Creating an animation changed the linked list.
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*It's important if it happens in a ready callback. (see `anim_timer`)*/
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anim_mark_list_change();
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TRACE_ANIM("finished");
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return new_anim;
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}
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uint32_t lv_anim_get_playtime(lv_anim_t * a)
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{
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uint32_t playtime = LV_ANIM_PLAYTIME_INFINITE;
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if(a->repeat_cnt == LV_ANIM_REPEAT_INFINITE)
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return playtime;
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playtime = a->time - a->act_time;
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if(a->playback_now == 0)
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playtime += a->playback_delay + a->playback_time;
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if(a->repeat_cnt <= 1)
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return playtime;
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playtime += (a->repeat_delay + a->time +
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a->playback_delay + a->playback_time) *
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(a->repeat_cnt - 1);
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return playtime;
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}
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bool lv_anim_del(void * var, lv_anim_exec_xcb_t exec_cb)
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{
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lv_anim_t * a;
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lv_anim_t * a_next;
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bool del = false;
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a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
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while(a != NULL) {
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/*'a' might be deleted, so get the next object while 'a' is valid*/
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a_next = _lv_ll_get_next(&LV_GC_ROOT(_lv_anim_ll), a);
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if((a->var == var || var == NULL) && (a->exec_cb == exec_cb || exec_cb == NULL)) {
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_lv_ll_remove(&LV_GC_ROOT(_lv_anim_ll), a);
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lv_mem_free(a);
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anim_mark_list_change(); /*Read by `anim_timer`. It need to know if a delete occurred in
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the linked list*/
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del = true;
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}
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a = a_next;
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}
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return del;
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}
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void lv_anim_del_all(void)
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{
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_lv_ll_clear(&LV_GC_ROOT(_lv_anim_ll));
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anim_mark_list_change();
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}
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lv_anim_t * lv_anim_get(void * var, lv_anim_exec_xcb_t exec_cb)
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{
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lv_anim_t * a;
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_LV_LL_READ(&LV_GC_ROOT(_lv_anim_ll), a) {
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if(a->var == var && (a->exec_cb == exec_cb || exec_cb == NULL)) {
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return a;
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}
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}
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return NULL;
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}
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uint16_t lv_anim_count_running(void)
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{
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uint16_t cnt = 0;
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lv_anim_t * a;
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_LV_LL_READ(&LV_GC_ROOT(_lv_anim_ll), a) cnt++;
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return cnt;
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}
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uint32_t lv_anim_speed_to_time(uint32_t speed, int32_t start, int32_t end)
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{
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uint32_t d = LV_ABS(start - end);
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uint32_t time = (d * 1000) / speed;
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if(time == 0) {
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time++;
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}
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return time;
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}
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void lv_anim_refr_now(void)
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{
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anim_timer(NULL);
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}
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int32_t lv_anim_path_linear(const lv_anim_t * a)
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{
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/*Calculate the current step*/
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int32_t step = lv_map(a->act_time, 0, a->time, 0, LV_ANIM_RESOLUTION);
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/*Get the new value which will be proportional to `step`
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*and the `start` and `end` values*/
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int32_t new_value;
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new_value = step * (a->end_value - a->start_value);
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new_value = new_value >> LV_ANIM_RES_SHIFT;
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new_value += a->start_value;
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return new_value;
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}
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int32_t lv_anim_path_ease_in(const lv_anim_t * a)
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{
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/*Calculate the current step*/
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uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
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int32_t step = lv_bezier3(t, 0, 50, 100, LV_BEZIER_VAL_MAX);
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int32_t new_value;
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new_value = step * (a->end_value - a->start_value);
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new_value = new_value >> LV_BEZIER_VAL_SHIFT;
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new_value += a->start_value;
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return new_value;
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}
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int32_t lv_anim_path_ease_out(const lv_anim_t * a)
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{
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/*Calculate the current step*/
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uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
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int32_t step = lv_bezier3(t, 0, 900, 950, LV_BEZIER_VAL_MAX);
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int32_t new_value;
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new_value = step * (a->end_value - a->start_value);
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new_value = new_value >> LV_BEZIER_VAL_SHIFT;
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new_value += a->start_value;
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return new_value;
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}
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int32_t lv_anim_path_ease_in_out(const lv_anim_t * a)
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{
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/*Calculate the current step*/
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uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
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int32_t step = lv_bezier3(t, 0, 50, 952, LV_BEZIER_VAL_MAX);
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int32_t new_value;
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new_value = step * (a->end_value - a->start_value);
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new_value = new_value >> LV_BEZIER_VAL_SHIFT;
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new_value += a->start_value;
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return new_value;
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}
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int32_t lv_anim_path_overshoot(const lv_anim_t * a)
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{
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/*Calculate the current step*/
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uint32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
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int32_t step = lv_bezier3(t, 0, 1000, 1300, LV_BEZIER_VAL_MAX);
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int32_t new_value;
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new_value = step * (a->end_value - a->start_value);
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new_value = new_value >> LV_BEZIER_VAL_SHIFT;
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new_value += a->start_value;
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return new_value;
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}
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int32_t lv_anim_path_bounce(const lv_anim_t * a)
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{
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/*Calculate the current step*/
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int32_t t = lv_map(a->act_time, 0, a->time, 0, LV_BEZIER_VAL_MAX);
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int32_t diff = (a->end_value - a->start_value);
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/*3 bounces has 5 parts: 3 down and 2 up. One part is t / 5 long*/
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if(t < 408) {
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/*Go down*/
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t = (t * 2500) >> LV_BEZIER_VAL_SHIFT; /*[0..1024] range*/
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}
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else if(t >= 408 && t < 614) {
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/*First bounce back*/
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t -= 408;
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t = t * 5; /*to [0..1024] range*/
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t = LV_BEZIER_VAL_MAX - t;
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diff = diff / 20;
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}
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else if(t >= 614 && t < 819) {
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/*Fall back*/
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t -= 614;
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t = t * 5; /*to [0..1024] range*/
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diff = diff / 20;
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}
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else if(t >= 819 && t < 921) {
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/*Second bounce back*/
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t -= 819;
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t = t * 10; /*to [0..1024] range*/
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t = LV_BEZIER_VAL_MAX - t;
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diff = diff / 40;
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}
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else if(t >= 921 && t <= LV_BEZIER_VAL_MAX) {
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/*Fall back*/
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t -= 921;
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t = t * 10; /*to [0..1024] range*/
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diff = diff / 40;
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}
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if(t > LV_BEZIER_VAL_MAX) t = LV_BEZIER_VAL_MAX;
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if(t < 0) t = 0;
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int32_t step = lv_bezier3(t, LV_BEZIER_VAL_MAX, 800, 500, 0);
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int32_t new_value;
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new_value = step * diff;
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new_value = new_value >> LV_BEZIER_VAL_SHIFT;
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new_value = a->end_value - new_value;
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return new_value;
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}
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int32_t lv_anim_path_step(const lv_anim_t * a)
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{
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if(a->act_time >= a->time)
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return a->end_value;
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else
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return a->start_value;
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* Periodically handle the animations.
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* @param param unused
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*/
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static void anim_timer(lv_timer_t * param)
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{
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LV_UNUSED(param);
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uint32_t elaps = lv_tick_elaps(last_timer_run);
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/*Flip the run round*/
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anim_run_round = anim_run_round ? false : true;
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lv_anim_t * a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
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while(a != NULL) {
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/*It can be set by `lv_anim_del()` typically in `end_cb`. If set then an animation delete
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* happened in `anim_ready_handler` which could make this linked list reading corrupt
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* because the list is changed meanwhile
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*/
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anim_list_changed = false;
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if(a->run_round != anim_run_round) {
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a->run_round = anim_run_round; /*The list readying might be reset so need to know which anim has run already*/
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/*The animation will run now for the first time. Call `start_cb`*/
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int32_t new_act_time = a->act_time + elaps;
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if(!a->start_cb_called && a->act_time <= 0 && new_act_time >= 0) {
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if(a->early_apply == 0 && a->get_value_cb) {
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int32_t v_ofs = a->get_value_cb(a);
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a->start_value += v_ofs;
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a->end_value += v_ofs;
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}
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if(a->start_cb) a->start_cb(a);
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a->start_cb_called = 1;
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}
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a->act_time += elaps;
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if(a->act_time >= 0) {
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if(a->act_time > a->time) a->act_time = a->time;
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int32_t new_value;
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new_value = a->path_cb(a);
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if(new_value != a->current_value) {
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a->current_value = new_value;
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/*Apply the calculated value*/
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if(a->exec_cb) a->exec_cb(a->var, new_value);
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}
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/*If the time is elapsed the animation is ready*/
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if(a->act_time >= a->time) {
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anim_ready_handler(a);
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}
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}
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}
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/*If the linked list changed due to anim. delete then it's not safe to continue
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*the reading of the list from here -> start from the head*/
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if(anim_list_changed)
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a = _lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll));
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else
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a = _lv_ll_get_next(&LV_GC_ROOT(_lv_anim_ll), a);
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}
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last_timer_run = lv_tick_get();
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}
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/**
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* Called when an animation is ready to do the necessary thinks
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* e.g. repeat, play back, delete etc.
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* @param a pointer to an animation descriptor
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*/
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static void anim_ready_handler(lv_anim_t * a)
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{
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/*In the end of a forward anim decrement repeat cnt.*/
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if(a->playback_now == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINITE) {
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a->repeat_cnt--;
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}
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/*Delete the animation if
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* - no repeat left and no play back (simple one shot animation)
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* - no repeat, play back is enabled and play back is ready*/
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if(a->repeat_cnt == 0 && (a->playback_time == 0 || a->playback_now == 1)) {
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/*Delete the animation from the list.
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* This way the `ready_cb` will see the animations like it's animation is ready deleted*/
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_lv_ll_remove(&LV_GC_ROOT(_lv_anim_ll), a);
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/*Flag that the list has changed*/
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anim_mark_list_change();
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/*Call the callback function at the end*/
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if(a->ready_cb != NULL) a->ready_cb(a);
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lv_mem_free(a);
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}
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/*If the animation is not deleted then restart it*/
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else {
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a->act_time = -(int32_t)(a->repeat_delay); /*Restart the animation*/
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/*Swap the start and end values in play back mode*/
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if(a->playback_time != 0) {
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/*If now turning back use the 'playback_pause*/
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if(a->playback_now == 0) a->act_time = -(int32_t)(a->playback_delay);
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/*Toggle the play back state*/
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a->playback_now = a->playback_now == 0 ? 1 : 0;
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/*Swap the start and end values*/
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int32_t tmp = a->start_value;
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a->start_value = a->end_value;
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a->end_value = tmp;
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/*Swap the time and playback_time*/
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tmp = a->time;
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a->time = a->playback_time;
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a->playback_time = tmp;
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}
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}
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}
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static void anim_mark_list_change(void)
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{
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anim_list_changed = true;
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if(_lv_ll_get_head(&LV_GC_ROOT(_lv_anim_ll)) == NULL)
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lv_timer_pause(_lv_anim_tmr);
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else
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lv_timer_resume(_lv_anim_tmr);
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}
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