lvgl_cpp/lvgl/extra/widgets/keyboard/lv_keyboard.h

188 lines
5.0 KiB
C

/**
* @file lv_keyboard.h
*
*/
#ifndef LV_KEYBOARD_H
#define LV_KEYBOARD_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../../../widgets/lv_btnmatrix.h"
#if LV_USE_KEYBOARD
/*Testing of dependencies*/
#if LV_USE_BTNMATRIX == 0
#error "lv_kb: lv_btnm is required. Enable it in lv_conf.h (LV_USE_BTNMATRIX 1) "
#endif
#if LV_USE_TEXTAREA == 0
#error "lv_kb: lv_ta is required. Enable it in lv_conf.h (LV_USE_TEXTAREA 1) "
#endif
/*********************
* DEFINES
*********************/
#define LV_KEYBOARD_CTRL_BTN_FLAGS (LV_BTNMATRIX_CTRL_NO_REPEAT | LV_BTNMATRIX_CTRL_CLICK_TRIG | LV_BTNMATRIX_CTRL_CHECKED)
/**********************
* TYPEDEFS
**********************/
/** Current keyboard mode.*/
enum {
LV_KEYBOARD_MODE_TEXT_LOWER,
LV_KEYBOARD_MODE_TEXT_UPPER,
LV_KEYBOARD_MODE_SPECIAL,
LV_KEYBOARD_MODE_NUMBER,
LV_KEYBOARD_MODE_USER_1,
LV_KEYBOARD_MODE_USER_2,
LV_KEYBOARD_MODE_USER_3,
LV_KEYBOARD_MODE_USER_4,
};
typedef uint8_t lv_keyboard_mode_t;
/*Data of keyboard*/
typedef struct {
lv_btnmatrix_t btnm;
lv_obj_t * ta; /*Pointer to the assigned text area*/
lv_keyboard_mode_t mode; /*Key map type*/
uint8_t popovers : 1; /*Show button titles in popovers on press*/
} lv_keyboard_t;
extern const lv_obj_class_t lv_keyboard_class;
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Create a Keyboard object
* @param parent pointer to an object, it will be the parent of the new keyboard
* @return pointer to the created keyboard
*/
lv_obj_t * lv_keyboard_create(lv_obj_t * parent);
/*=====================
* Setter functions
*====================*/
/**
* Assign a Text Area to the Keyboard. The pressed characters will be put there.
* @param kb pointer to a Keyboard object
* @param ta pointer to a Text Area object to write there
*/
void lv_keyboard_set_textarea(lv_obj_t * kb, lv_obj_t * ta);
/**
* Set a new a mode (text or number map)
* @param kb pointer to a Keyboard object
* @param mode the mode from 'lv_keyboard_mode_t'
*/
void lv_keyboard_set_mode(lv_obj_t * kb, lv_keyboard_mode_t mode);
/**
* Show the button title in a popover when pressed.
* @param kb pointer to a Keyboard object
* @param en whether "popovers" mode is enabled
*/
void lv_keyboard_set_popovers(lv_obj_t * kb, bool en);
/**
* Set a new map for the keyboard
* @param kb pointer to a Keyboard object
* @param mode keyboard map to alter 'lv_keyboard_mode_t'
* @param map pointer to a string array to describe the map.
* See 'lv_btnmatrix_set_map()' for more info.
*/
void lv_keyboard_set_map(lv_obj_t * kb, lv_keyboard_mode_t mode, const char * map[],
const lv_btnmatrix_ctrl_t ctrl_map[]);
/*=====================
* Getter functions
*====================*/
/**
* Assign a Text Area to the Keyboard. The pressed characters will be put there.
* @param kb pointer to a Keyboard object
* @return pointer to the assigned Text Area object
*/
lv_obj_t * lv_keyboard_get_textarea(const lv_obj_t * kb);
/**
* Set a new a mode (text or number map)
* @param kb pointer to a Keyboard object
* @return the current mode from 'lv_keyboard_mode_t'
*/
lv_keyboard_mode_t lv_keyboard_get_mode(const lv_obj_t * kb);
/**
* Tell whether "popovers" mode is enabled or not.
* @param kb pointer to a Keyboard object
* @return true: "popovers" mode is enabled; false: disabled
*/
bool lv_btnmatrix_get_popovers(const lv_obj_t * obj);
/**
* Get the current map of a keyboard
* @param kb pointer to a keyboard object
* @return the current map
*/
static inline const char ** lv_keyboard_get_map_array(const lv_obj_t * kb)
{
return lv_btnmatrix_get_map(kb);
}
/**
* Get the index of the lastly "activated" button by the user (pressed, released, focused etc)
* Useful in the `event_cb` to get the text of the button, check if hidden etc.
* @param obj pointer to button matrix object
* @return index of the last released button (LV_BTNMATRIX_BTN_NONE: if unset)
*/
static inline uint16_t lv_keyboard_get_selected_btn(const lv_obj_t * obj)
{
return lv_btnmatrix_get_selected_btn(obj);
}
/**
* Get the button's text
* @param obj pointer to button matrix object
* @param btn_id the index a button not counting new line characters.
* @return text of btn_index` button
*/
static inline const char * lv_keyboard_get_btn_text(const lv_obj_t * obj, uint16_t btn_id)
{
return lv_btnmatrix_get_btn_text(obj, btn_id);
}
/*=====================
* Other functions
*====================*/
/**
* Default keyboard event to add characters to the Text area and change the map.
* If a custom `event_cb` is added to the keyboard this function can be called from it to handle the
* button clicks
* @param kb pointer to a keyboard
* @param event the triggering event
*/
void lv_keyboard_def_event_cb(lv_event_t * e);
/**********************
* MACROS
**********************/
#endif /*LV_USE_KEYBOARD*/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_KEYBOARD_H*/