591 lines
16 KiB
C
591 lines
16 KiB
C
/**
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* @file sdl_gpu.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "sdl_gpu.h"
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#if USE_SDL_GPU
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#if LV_USE_GPU_SDL == 0
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# error "LV_USE_GPU_SDL must be enabled"
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#endif
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#if USE_KEYBOARD
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# warning "KEYBOARD is deprecated, use SDL instead. See lv_drivers/sdl/sdl.c"
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#endif
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#if USE_MOUSE
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# warning "MOUSE is deprecated, use SDL instead. See lv_drivers/sdl/sdl.c"
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#endif
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#if USE_MOUSEWHEEL
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# warning "MOUSEWHEEL is deprecated, use SDL instead that. See lv_drivers/sdl/sdl.c"
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#endif
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#if USE_MONITOR
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# error "Cannot enable both MONITOR and SDL at the same time. "
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#endif
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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#include SDL_INCLUDE_PATH
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/*********************
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* DEFINES
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*********************/
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#ifndef KEYBOARD_BUFFER_SIZE
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#define KEYBOARD_BUFFER_SIZE SDL_TEXTINPUTEVENT_TEXT_SIZE
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#endif
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/**********************
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* TYPEDEFS
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**********************/
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typedef struct {
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SDL_Window * window;
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SDL_Renderer * renderer;
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SDL_Texture * texture;
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volatile bool sdl_refr_qry;
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}monitor_t;
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void window_create(monitor_t * m);
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static void window_update(monitor_t * m);
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int quit_filter(void * userdata, SDL_Event * event);
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static void monitor_sdl_clean_up(void);
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static void sdl_event_handler(lv_timer_t * t);
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static void monitor_sdl_refr(lv_timer_t * t);
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static void mouse_handler(SDL_Event * event);
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static void mousewheel_handler(SDL_Event * event);
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static uint32_t keycode_to_ctrl_key(SDL_Keycode sdl_key);
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static void keyboard_handler(SDL_Event * event);
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static int tick_thread(void *data);
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/***********************
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* GLOBAL PROTOTYPES
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***********************/
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/**********************
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* STATIC VARIABLES
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**********************/
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monitor_t monitor;
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#if SDL_DUAL_DISPLAY
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monitor_t monitor2;
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#endif
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static volatile bool sdl_quit_qry = false;
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static bool left_button_down = false;
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static int16_t last_x = 0;
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static int16_t last_y = 0;
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static int16_t wheel_diff = 0;
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static lv_indev_state_t wheel_state = LV_INDEV_STATE_RELEASED;
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static char buf[KEYBOARD_BUFFER_SIZE];
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void sdl_init(void)
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{
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/*Initialize the SDL*/
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SDL_Init(SDL_INIT_VIDEO);
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SDL_SetEventFilter(quit_filter, NULL);
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window_create(&monitor);
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#if SDL_DUAL_DISPLAY
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window_create(&monitor2);
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int x, y;
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SDL_GetWindowPosition(monitor2.window, &x, &y);
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SDL_SetWindowPosition(monitor.window, x + (SDL_HOR_RES * SDL_ZOOM) / 2 + 10, y);
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SDL_SetWindowPosition(monitor2.window, x - (SDL_HOR_RES * SDL_ZOOM) / 2 - 10, y);
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#endif
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SDL_StartTextInput();
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/* Tick init.
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* You have to call 'lv_tick_inc()' in periodically to inform LittelvGL about
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* how much time were elapsed Create an SDL thread to do this*/
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SDL_CreateThread(tick_thread, "tick", NULL);
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lv_timer_create(sdl_event_handler, 10, NULL);
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}
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void sdl_gpu_disp_draw_buf_init(lv_disp_draw_buf_t *draw_buf)
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{
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lv_disp_draw_buf_init(draw_buf, monitor.texture, NULL, SDL_HOR_RES * SDL_VER_RES);
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}
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void sdl_gpu_disp_drv_init(lv_disp_drv_t *driver)
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{
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lv_disp_drv_init(driver);
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driver->user_data = monitor.renderer;
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}
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/**
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* Flush a buffer to the marked area
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* @param disp_drv pointer to driver where this function belongs
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* @param area an area where to copy `color_p`
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* @param color_p an array of pixels to copy to the `area` part of the screen
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*/
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void sdl_display_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
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{
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lv_coord_t hres = disp_drv->hor_res;
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lv_coord_t vres = disp_drv->ver_res;
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// printf("x1:%d,y1:%d,x2:%d,y2:%d\n", area->x1, area->y1, area->x2, area->y2);
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/*Return if the area is out the screen*/
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if(area->x2 < 0 || area->y2 < 0 || area->x1 > hres - 1 || area->y1 > vres - 1) {
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lv_disp_flush_ready(disp_drv);
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return;
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}
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monitor.sdl_refr_qry = true;
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/* TYPICALLY YOU DO NOT NEED THIS
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* If it was the last part to refresh update the texture of the window.*/
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if(lv_disp_flush_is_last(disp_drv)) {
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monitor_sdl_refr(NULL);
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}
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/*IMPORTANT! It must be called to tell the system the flush is ready*/
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lv_disp_flush_ready(disp_drv);
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}
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#if SDL_DUAL_DISPLAY
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/**
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* Flush a buffer to the marked area
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* @param disp_drv pointer to driver where this function belongs
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* @param area an area where to copy `color_p`
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* @param color_p an array of pixels to copy to the `area` part of the screen
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*/
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void sdl_display_flush2(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
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{
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lv_coord_t hres = disp_drv->hor_res;
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lv_coord_t vres = disp_drv->ver_res;
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/*Return if the area is out the screen*/
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if(area->x2 < 0 || area->y2 < 0 || area->x1 > hres - 1 || area->y1 > vres - 1) {
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lv_disp_flush_ready(disp_drv);
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return;
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}
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monitor2.sdl_refr_qry = true;
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/* TYPICALLY YOU DO NOT NEED THIS
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* If it was the last part to refresh update the texture of the window.*/
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if(lv_disp_flush_is_last(disp_drv)) {
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monitor_sdl_refr(NULL);
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}
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/*IMPORTANT! It must be called to tell the system the flush is ready*/
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lv_disp_flush_ready(disp_drv);
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}
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#endif
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void sdl_display_resize(lv_disp_t *disp, int width, int height)
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{
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lv_disp_drv_t *driver = disp->driver;
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SDL_Renderer *renderer = driver->user_data;
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if (driver->draw_buf->buf1) {
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SDL_DestroyTexture(driver->draw_buf->buf1);
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}
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SDL_Texture *texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, width,
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height);
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monitor.texture = texture;
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lv_disp_draw_buf_init(driver->draw_buf, texture, NULL, width * height);
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driver->hor_res = (lv_coord_t) width;
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driver->ver_res = (lv_coord_t) height;
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SDL_RendererInfo renderer_info;
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SDL_GetRendererInfo(renderer, &renderer_info);
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SDL_assert(renderer_info.flags & SDL_RENDERER_TARGETTEXTURE);
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SDL_SetRenderTarget(renderer, texture);
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lv_disp_drv_update(disp, driver);
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}
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/**
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* Get the current position and state of the mouse
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* @param indev_drv pointer to the related input device driver
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* @param data store the mouse data here
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*/
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void sdl_mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
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{
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(void) indev_drv; /*Unused*/
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/*Store the collected data*/
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data->point.x = last_x;
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data->point.y = last_y;
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data->state = left_button_down ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
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}
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/**
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* Get encoder (i.e. mouse wheel) ticks difference and pressed state
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* @param indev_drv pointer to the related input device driver
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* @param data store the read data here
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*/
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void sdl_mousewheel_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
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{
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(void) indev_drv; /*Unused*/
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data->state = wheel_state;
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data->enc_diff = wheel_diff;
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wheel_diff = 0;
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}
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/**
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* Get input from the keyboard.
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* @param indev_drv pointer to the related input device driver
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* @param data store the red data here
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*/
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void sdl_keyboard_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
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{
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(void) indev_drv; /*Unused*/
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static bool dummy_read = false;
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const size_t len = strlen(buf);
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/*Send a release manually*/
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if (dummy_read) {
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dummy_read = false;
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data->state = LV_INDEV_STATE_RELEASED;
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data->continue_reading = len > 0;
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}
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/*Send the pressed character*/
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else if (len > 0) {
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dummy_read = true;
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data->state = LV_INDEV_STATE_PRESSED;
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data->key = buf[0];
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memmove(buf, buf + 1, len);
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data->continue_reading = true;
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}
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/**
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* SDL main thread. All SDL related task have to be handled here!
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* It initializes SDL, handles drawing and the mouse.
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*/
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static void sdl_event_handler(lv_timer_t * t)
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{
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(void)t;
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/*Refresh handling*/
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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mouse_handler(&event);
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mousewheel_handler(&event);
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keyboard_handler(&event);
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if((&event)->type == SDL_WINDOWEVENT) {
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switch((&event)->window.event) {
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#if SDL_VERSION_ATLEAST(2, 0, 5)
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case SDL_WINDOWEVENT_TAKE_FOCUS:
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#endif
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case SDL_WINDOWEVENT_EXPOSED:
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window_update(&monitor);
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#if SDL_DUAL_DISPLAY
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window_update(&monitor2);
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#endif
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break;
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default:
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break;
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}
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}
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}
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/*Run until quit event not arrives*/
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if(sdl_quit_qry) {
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monitor_sdl_clean_up();
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exit(0);
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}
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}
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/**
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* SDL main thread. All SDL related task have to be handled here!
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* It initializes SDL, handles drawing and the mouse.
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*/
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static void monitor_sdl_refr(lv_timer_t * t)
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{
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(void)t;
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/*Refresh handling*/
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if(monitor.sdl_refr_qry != false) {
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monitor.sdl_refr_qry = false;
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window_update(&monitor);
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}
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#if SDL_DUAL_DISPLAY
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if(monitor2.sdl_refr_qry != false) {
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monitor2.sdl_refr_qry = false;
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window_update(&monitor2);
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}
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#endif
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}
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int quit_filter(void * userdata, SDL_Event * event)
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{
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(void)userdata;
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if(event->type == SDL_WINDOWEVENT) {
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if(event->window.event == SDL_WINDOWEVENT_CLOSE) {
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sdl_quit_qry = true;
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}
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}
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else if(event->type == SDL_QUIT) {
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sdl_quit_qry = true;
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}
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return 1;
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}
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static void monitor_sdl_clean_up(void)
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{
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SDL_DestroyTexture(monitor.texture);
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SDL_DestroyRenderer(monitor.renderer);
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SDL_DestroyWindow(monitor.window);
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#if SDL_DUAL_DISPLAY
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SDL_DestroyTexture(monitor2.texture);
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SDL_DestroyRenderer(monitor2.renderer);
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SDL_DestroyWindow(monitor2.window);
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#endif
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SDL_Quit();
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}
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static void window_create(monitor_t * m)
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{
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m->window = SDL_CreateWindow("TFT Simulator",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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SDL_HOR_RES * SDL_ZOOM, SDL_VER_RES * SDL_ZOOM, 0); /*last param. SDL_WINDOW_BORDERLESS to hide borders*/
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m->renderer = SDL_CreateRenderer(m->window, -1, SDL_RENDERER_ACCELERATED);
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m->texture = SDL_CreateTexture(m->renderer,
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SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, SDL_HOR_RES, SDL_VER_RES);
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SDL_SetTextureBlendMode(m->texture, SDL_BLENDMODE_BLEND);
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/* For first frame */
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SDL_SetRenderTarget(m->renderer, m->texture);
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m->sdl_refr_qry = true;
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}
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static void window_update(monitor_t * m)
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{
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SDL_SetRenderTarget(m->renderer, NULL);
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SDL_RenderClear(m->renderer);
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#if LV_COLOR_SCREEN_TRANSP
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SDL_SetRenderDrawColor(m->renderer, 0xff, 0, 0, 0xff);
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SDL_Rect r;
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r.x = 0; r.y = 0; r.w = SDL_HOR_RES; r.h = SDL_VER_RES;
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SDL_RenderDrawRect(m->renderer, &r);
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#endif
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/*Update the renderer with the texture containing the rendered image*/
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SDL_SetTextureBlendMode(m->texture, SDL_BLENDMODE_BLEND);
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SDL_RenderSetClipRect(m->renderer, NULL);
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SDL_RenderCopy(m->renderer, m->texture, NULL, NULL);
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SDL_RenderPresent(m->renderer);
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SDL_SetRenderTarget(m->renderer, m->texture);
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}
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static void mouse_handler(SDL_Event * event)
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{
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switch(event->type) {
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case SDL_MOUSEBUTTONUP:
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if(event->button.button == SDL_BUTTON_LEFT)
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left_button_down = false;
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break;
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case SDL_MOUSEBUTTONDOWN:
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if(event->button.button == SDL_BUTTON_LEFT) {
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left_button_down = true;
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last_x = event->motion.x / SDL_ZOOM;
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last_y = event->motion.y / SDL_ZOOM;
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}
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break;
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case SDL_MOUSEMOTION:
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last_x = event->motion.x / SDL_ZOOM;
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last_y = event->motion.y / SDL_ZOOM;
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break;
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case SDL_FINGERUP:
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left_button_down = false;
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last_x = LV_HOR_RES * event->tfinger.x / SDL_ZOOM;
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last_y = LV_VER_RES * event->tfinger.y / SDL_ZOOM;
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break;
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case SDL_FINGERDOWN:
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left_button_down = true;
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last_x = LV_HOR_RES * event->tfinger.x / SDL_ZOOM;
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last_y = LV_VER_RES * event->tfinger.y / SDL_ZOOM;
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break;
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case SDL_FINGERMOTION:
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last_x = LV_HOR_RES * event->tfinger.x / SDL_ZOOM;
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last_y = LV_VER_RES * event->tfinger.y / SDL_ZOOM;
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break;
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}
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}
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/**
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* It is called periodically from the SDL thread to check mouse wheel state
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* @param event describes the event
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*/
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static void mousewheel_handler(SDL_Event * event)
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{
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switch(event->type) {
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case SDL_MOUSEWHEEL:
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// Scroll down (y = -1) means positive encoder turn,
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// so invert it
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#ifdef __EMSCRIPTEN__
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/*Escripten scales it wrong*/
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if(event->wheel.y < 0) wheel_diff++;
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if(event->wheel.y > 0) wheel_diff--;
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#else
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wheel_diff = -event->wheel.y;
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#endif
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break;
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case SDL_MOUSEBUTTONDOWN:
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if(event->button.button == SDL_BUTTON_MIDDLE) {
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wheel_state = LV_INDEV_STATE_PRESSED;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if(event->button.button == SDL_BUTTON_MIDDLE) {
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wheel_state = LV_INDEV_STATE_RELEASED;
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}
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break;
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default:
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break;
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}
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}
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/**
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* Called periodically from the SDL thread, store text input or control characters in the buffer.
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* @param event describes the event
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*/
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static void keyboard_handler(SDL_Event * event)
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{
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/* We only care about SDL_KEYDOWN and SDL_TEXTINPUT events */
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switch(event->type) {
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case SDL_KEYDOWN: /*Button press*/
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{
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const uint32_t ctrl_key = keycode_to_ctrl_key(event->key.keysym.sym);
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if (ctrl_key == '\0')
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return;
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const size_t len = strlen(buf);
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if (len < KEYBOARD_BUFFER_SIZE - 1) {
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buf[len] = ctrl_key;
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buf[len + 1] = '\0';
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}
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break;
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}
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case SDL_TEXTINPUT: /*Text input*/
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{
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const size_t len = strlen(buf) + strlen(event->text.text);
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if (len < KEYBOARD_BUFFER_SIZE - 1)
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strcat(buf, event->text.text);
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}
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break;
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default:
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break;
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}
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}
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/**
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* Convert a SDL key code to it's LV_KEY_* counterpart or return '\0' if it's not a control character.
|
|
* @param sdl_key the key code
|
|
* @return LV_KEY_* control character or '\0'
|
|
*/
|
|
static uint32_t keycode_to_ctrl_key(SDL_Keycode sdl_key)
|
|
{
|
|
/*Remap some key to LV_KEY_... to manage groups*/
|
|
switch(sdl_key) {
|
|
case SDLK_RIGHT:
|
|
case SDLK_KP_PLUS:
|
|
return LV_KEY_RIGHT;
|
|
|
|
case SDLK_LEFT:
|
|
case SDLK_KP_MINUS:
|
|
return LV_KEY_LEFT;
|
|
|
|
case SDLK_UP:
|
|
return LV_KEY_UP;
|
|
|
|
case SDLK_DOWN:
|
|
return LV_KEY_DOWN;
|
|
|
|
case SDLK_ESCAPE:
|
|
return LV_KEY_ESC;
|
|
|
|
case SDLK_BACKSPACE:
|
|
return LV_KEY_BACKSPACE;
|
|
|
|
case SDLK_DELETE:
|
|
return LV_KEY_DEL;
|
|
|
|
case SDLK_KP_ENTER:
|
|
case '\r':
|
|
return LV_KEY_ENTER;
|
|
|
|
case SDLK_TAB:
|
|
case SDLK_PAGEDOWN:
|
|
return LV_KEY_NEXT;
|
|
|
|
case SDLK_PAGEUP:
|
|
return LV_KEY_PREV;
|
|
|
|
default:
|
|
return '\0';
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* A task to measure the elapsed time for LVGL
|
|
* @param data unused
|
|
* @return never return
|
|
*/
|
|
static int tick_thread(void *data)
|
|
{
|
|
(void)data;
|
|
|
|
while(1) {
|
|
SDL_Delay(5);
|
|
lv_tick_inc(5); /*Tell LittelvGL that 5 milliseconds were elapsed*/
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
#endif /*USE_SDL_GPU*/
|