/** * @file lv_spinner.c * */ /********************* * INCLUDES *********************/ #include "lv_spinner.h" #if LV_USE_SPINNER /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ static void lv_spinner_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj); static void arc_anim_start_angle(void * obj, int32_t v); static void arc_anim_end_angle(void * obj, int32_t v); /********************** * STATIC VARIABLES **********************/ const lv_obj_class_t lv_spinner_class = { .base_class = &lv_arc_class, .constructor_cb = lv_spinner_constructor }; static uint32_t time_param; static uint32_t arc_length_param; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ /** * Create a spinner object * @param parent pointer to an object, it will be the parent of the new spinner * @return pointer to the created spinner */ lv_obj_t * lv_spinner_create(lv_obj_t * parent, uint32_t time, uint32_t arc_length) { time_param = time; arc_length_param = arc_length; lv_obj_t * obj = lv_obj_class_create_obj(&lv_spinner_class, parent); lv_obj_class_init_obj(obj); return obj; } /********************** * STATIC FUNCTIONS **********************/ static void lv_spinner_constructor(const lv_obj_class_t * class_p, lv_obj_t * obj) { LV_TRACE_OBJ_CREATE("begin"); LV_UNUSED(class_p); lv_obj_clear_flag(obj, LV_OBJ_FLAG_CLICKABLE); lv_anim_t a; lv_anim_init(&a); lv_anim_set_var(&a, obj); lv_anim_set_exec_cb(&a, arc_anim_end_angle); lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); lv_anim_set_time(&a, time_param); lv_anim_set_values(&a, arc_length_param, 360 + arc_length_param); lv_anim_start(&a); lv_anim_set_path_cb(&a, lv_anim_path_ease_in_out); lv_anim_set_values(&a, 0, 360); lv_anim_set_exec_cb(&a, arc_anim_start_angle); lv_anim_start(&a); lv_arc_set_bg_angles(obj, 0, 360); lv_arc_set_rotation(obj, 270); } static void arc_anim_start_angle(void * obj, int32_t v) { lv_arc_set_start_angle(obj, (uint16_t) v); } static void arc_anim_end_angle(void * obj, int32_t v) { lv_arc_set_end_angle(obj, (uint16_t) v); } #endif /*LV_USE_SPINNER*/