/** * @file lv_draw_sdl_utils.h * */ #ifndef LV_DRAW_SDL_UTILS_H #define LV_DRAW_SDL_UTILS_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_GPU_SDL #include "lv_draw_sdl.h" #include "../../misc/lv_color.h" #include "../../misc/lv_area.h" #include LV_GPU_SDL_INCLUDE_PATH /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * GLOBAL PROTOTYPES **********************/ void _lv_draw_sdl_utils_init(); void _lv_draw_sdl_utils_deinit(); void lv_area_to_sdl_rect(const lv_area_t * in, SDL_Rect * out); void lv_color_to_sdl_color(const lv_color_t * in, SDL_Color * out); void lv_area_zoom_to_sdl_rect(const lv_area_t * in, SDL_Rect * out, uint16_t zoom, const lv_point_t * pivot); SDL_Palette * lv_sdl_alloc_palette_for_bpp(const uint8_t * mapping, uint8_t bpp); SDL_Surface * lv_sdl_create_opa_surface(lv_opa_t * opa, lv_coord_t width, lv_coord_t height, lv_coord_t stride); SDL_Texture * lv_sdl_create_opa_texture(SDL_Renderer * renderer, lv_opa_t * pixels, lv_coord_t width, lv_coord_t height, lv_coord_t stride); void lv_sdl_to_8bpp(uint8_t * dest, const uint8_t * src, int width, int height, int stride, uint8_t bpp); /********************** * MACROS **********************/ #endif /*LV_USE_GPU_SDL*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_DRAW_SDL_UTILS_H*/