/** * @file lv_draw_sdl_utils.c * */ /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_GPU_SDL #include "lv_draw_sdl_utils.h" #include "../lv_draw.h" #include "../lv_draw_label.h" #include "../../core/lv_refr.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ /********************** * STATIC VARIABLES **********************/ extern const uint8_t _lv_bpp1_opa_table[2]; extern const uint8_t _lv_bpp2_opa_table[4]; extern const uint8_t _lv_bpp4_opa_table[16]; extern const uint8_t _lv_bpp8_opa_table[256]; static int utils_init_count = 0; static SDL_Palette * lv_sdl_palette_grayscale8 = NULL; /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ void _lv_draw_sdl_utils_init() { utils_init_count++; if(utils_init_count > 1) { return; } lv_sdl_palette_grayscale8 = lv_sdl_alloc_palette_for_bpp(_lv_bpp8_opa_table, 8); } void _lv_draw_sdl_utils_deinit() { if(utils_init_count == 0) { return; } utils_init_count--; if(utils_init_count == 0) { SDL_FreePalette(lv_sdl_palette_grayscale8); lv_sdl_palette_grayscale8 = NULL; } } void lv_area_to_sdl_rect(const lv_area_t * in, SDL_Rect * out) { out->x = in->x1; out->y = in->y1; out->w = in->x2 - in->x1 + 1; out->h = in->y2 - in->y1 + 1; } void lv_color_to_sdl_color(const lv_color_t * in, SDL_Color * out) { #if LV_COLOR_DEPTH == 32 out->a = in->ch.alpha; out->r = in->ch.red; out->g = in->ch.green; out->b = in->ch.blue; #else uint32_t color32 = lv_color_to32(*in); lv_color32_t * color32_t = (lv_color32_t *) &color32; out->a = color32_t->ch.alpha; out->r = color32_t->ch.red; out->g = color32_t->ch.green; out->b = color32_t->ch.blue; #endif } void lv_area_zoom_to_sdl_rect(const lv_area_t * in, SDL_Rect * out, uint16_t zoom, const lv_point_t * pivot) { if(zoom == LV_IMG_ZOOM_NONE) { lv_area_to_sdl_rect(in, out); return; } lv_area_t tmp; _lv_img_buf_get_transformed_area(&tmp, lv_area_get_width(in), lv_area_get_height(in), 0, zoom, pivot); lv_area_move(&tmp, in->x1, in->y1); lv_area_to_sdl_rect(&tmp, out); } SDL_Palette * lv_sdl_alloc_palette_for_bpp(const uint8_t * mapping, uint8_t bpp) { SDL_assert(bpp >= 1 && bpp <= 8); int color_cnt = 1 << bpp; SDL_Palette * result = SDL_AllocPalette(color_cnt); SDL_Color palette[256]; for(int i = 0; i < color_cnt; i++) { palette[i].r = palette[i].g = palette[i].b = 0xFF; palette[i].a = mapping ? mapping[i] : i; } SDL_SetPaletteColors(result, palette, 0, color_cnt); return result; } SDL_Surface * lv_sdl_create_opa_surface(lv_opa_t * opa, lv_coord_t width, lv_coord_t height, lv_coord_t stride) { SDL_Surface * indexed = SDL_CreateRGBSurfaceFrom(opa, width, height, 8, stride, 0, 0, 0, 0); SDL_SetSurfacePalette(indexed, lv_sdl_palette_grayscale8); SDL_Surface * converted = SDL_ConvertSurfaceFormat(indexed, LV_DRAW_SDL_TEXTURE_FORMAT, 0); SDL_FreeSurface(indexed); return converted; } SDL_Texture * lv_sdl_create_opa_texture(SDL_Renderer * renderer, lv_opa_t * pixels, lv_coord_t width, lv_coord_t height, lv_coord_t stride) { SDL_Surface * indexed = lv_sdl_create_opa_surface(pixels, width, height, stride); SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, indexed); SDL_FreeSurface(indexed); return texture; } void lv_sdl_to_8bpp(uint8_t * dest, const uint8_t * src, int width, int height, int stride, uint8_t bpp) { int src_len = width * height; int cur = 0; int curbit; uint8_t opa_mask; const uint8_t * opa_table; switch(bpp) { case 1: opa_mask = 0x1; opa_table = _lv_bpp1_opa_table; break; case 2: opa_mask = 0x4; opa_table = _lv_bpp2_opa_table; break; case 4: opa_mask = 0xF; opa_table = _lv_bpp4_opa_table; break; case 8: opa_mask = 0xFF; opa_table = _lv_bpp8_opa_table; break; default: return; } /* Does this work well on big endian systems? */ while(cur < src_len) { curbit = 8 - bpp; uint8_t src_byte = src[cur * bpp / 8]; while(curbit >= 0 && cur < src_len) { uint8_t src_bits = opa_mask & (src_byte >> curbit); dest[(cur / width * stride) + (cur % width)] = opa_table[src_bits]; curbit -= bpp; cur++; } } } /********************** * STATIC FUNCTIONS **********************/ #endif /*LV_USE_GPU_SDL*/