/** * @file lv_draw_sdl_polygon.c * */ /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_GPU_SDL #include "lv_draw_sdl.h" #include "lv_draw_sdl_utils.h" #include "lv_draw_sdl_texture_cache.h" #include "lv_draw_sdl_composite.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ /********************** * STATIC PROTOTYPES **********************/ /********************** * STATIC VARIABLES **********************/ /********************** * MACROS **********************/ static void dump_masks(SDL_Texture * texture, const lv_area_t * coords); /********************** * GLOBAL FUNCTIONS **********************/ void lv_draw_sdl_polygon(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * draw_dsc, const lv_point_t * points, uint16_t point_cnt) { if(point_cnt < 3) return; if(points == NULL) return; lv_draw_mask_polygon_param_t polygon_param; lv_draw_mask_polygon_init(&polygon_param, points, point_cnt); if(polygon_param.cfg.point_cnt < 3) { lv_draw_mask_free_param(&polygon_param); return; } lv_area_t poly_coords = {.x1 = LV_COORD_MAX, .y1 = LV_COORD_MAX, .x2 = LV_COORD_MIN, .y2 = LV_COORD_MIN}; uint16_t i; for(i = 0; i < point_cnt; i++) { poly_coords.x1 = LV_MIN(poly_coords.x1, polygon_param.cfg.points[i].x); poly_coords.y1 = LV_MIN(poly_coords.y1, polygon_param.cfg.points[i].y); poly_coords.x2 = LV_MAX(poly_coords.x2, polygon_param.cfg.points[i].x); poly_coords.y2 = LV_MAX(poly_coords.y2, polygon_param.cfg.points[i].y); } bool is_common; lv_area_t draw_area; is_common = _lv_area_intersect(&draw_area, &poly_coords, draw_ctx->clip_area); if(!is_common) { lv_draw_mask_free_param(&polygon_param); return; } lv_draw_sdl_ctx_t * ctx = (lv_draw_sdl_ctx_t *) draw_ctx; int16_t mask_id = lv_draw_mask_add(&polygon_param, NULL); lv_coord_t w = lv_area_get_width(&draw_area), h = lv_area_get_height(&draw_area); SDL_Texture * texture = lv_draw_sdl_composite_texture_obtain(ctx, LV_DRAW_SDL_COMPOSITE_TEXTURE_ID_STREAM1, w, h); SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); dump_masks(texture, &draw_area); lv_draw_mask_remove_id(mask_id); lv_draw_mask_free_param(&polygon_param); SDL_Rect srcrect = {0, 0, w, h}, dstrect; lv_area_to_sdl_rect(&draw_area, &dstrect); SDL_Color color; lv_color_to_sdl_color(&draw_dsc->bg_color, &color); SDL_SetTextureColorMod(texture, color.r, color.g, color.b); SDL_SetTextureAlphaMod(texture, draw_dsc->bg_opa); SDL_RenderCopy(ctx->renderer, texture, &srcrect, &dstrect); } /********************** * STATIC FUNCTIONS **********************/ static void dump_masks(SDL_Texture * texture, const lv_area_t * coords) { lv_coord_t w = lv_area_get_width(coords), h = lv_area_get_height(coords); SDL_assert(w > 0 && h > 0); SDL_Rect rect = {0, 0, w, h}; uint8_t * pixels; int pitch; if(SDL_LockTexture(texture, &rect, (void **) &pixels, &pitch) != 0) return; lv_opa_t * line_buf = lv_mem_buf_get(rect.w); for(lv_coord_t y = 0; y < rect.h; y++) { lv_memset_ff(line_buf, rect.w); lv_coord_t abs_x = (lv_coord_t) coords->x1, abs_y = (lv_coord_t)(y + coords->y1), len = (lv_coord_t) rect.w; lv_draw_mask_res_t res; res = lv_draw_mask_apply(line_buf, abs_x, abs_y, len); if(res == LV_DRAW_MASK_RES_TRANSP) { lv_memset_00(&pixels[y * pitch], 4 * rect.w); } else if(res == LV_DRAW_MASK_RES_FULL_COVER) { lv_memset_ff(&pixels[y * pitch], 4 * rect.w); } else { for(int x = 0; x < rect.w; x++) { uint8_t * pixel = &pixels[y * pitch + x * 4]; *pixel = line_buf[x]; pixel[1] = pixel[2] = pixel[3] = 0xFF; } } } lv_mem_buf_release(line_buf); SDL_UnlockTexture(texture); } #endif /*LV_USE_GPU_SDL*/