/** * @file lv_draw_sdl_label.c * */ /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_GPU_SDL #include LV_GPU_SDL_INCLUDE_PATH #include "../lv_draw_label.h" #include "../../misc/lv_utils.h" #include "lv_draw_sdl_utils.h" #include "lv_draw_sdl_texture_cache.h" #include "lv_draw_sdl_composite.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ typedef struct { lv_sdl_cache_key_magic_t magic; const lv_font_t * font_p; uint32_t letter; } lv_font_glyph_key_t; /********************** * STATIC PROTOTYPES **********************/ static lv_font_glyph_key_t font_key_glyph_create(const lv_font_t * font_p, uint32_t letter); /********************** * STATIC VARIABLES **********************/ /********************** * MACROS **********************/ /********************** * GLOBAL FUNCTIONS **********************/ void lv_draw_sdl_draw_letter(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t * dsc, const lv_point_t * pos_p, uint32_t letter) { const lv_area_t * clip_area = draw_ctx->clip_area; const lv_font_t * font_p = dsc->font; lv_opa_t opa = dsc->opa; lv_color_t color = dsc->color; if(opa < LV_OPA_MIN) return; if(opa > LV_OPA_MAX) opa = LV_OPA_COVER; if(font_p == NULL) { LV_LOG_WARN("lv_draw_letter: font is NULL"); return; } lv_font_glyph_dsc_t g; bool g_ret = lv_font_get_glyph_dsc(font_p, &g, letter, '\0'); if(g_ret == false) { /*Add warning if the dsc is not found *but do not print warning for non printable ASCII chars (e.g. '\n')*/ if(letter >= 0x20 && letter != 0xf8ff && /*LV_SYMBOL_DUMMY*/ letter != 0x200c) { /*ZERO WIDTH NON-JOINER*/ LV_LOG_WARN("lv_draw_letter: glyph dsc. not found for U+%X", letter); /* draw placeholder */ lv_area_t glyph_coords; lv_draw_rect_dsc_t glyph_dsc; lv_coord_t begin_x = pos_p->x + g.ofs_x; lv_coord_t begin_y = pos_p->y + g.ofs_y; lv_area_set(&glyph_coords, begin_x, begin_y, begin_x + g.box_w, begin_y + g.box_h); lv_draw_rect_dsc_init(&glyph_dsc); glyph_dsc.bg_opa = LV_OPA_MIN; glyph_dsc.outline_opa = LV_OPA_MIN; glyph_dsc.shadow_opa = LV_OPA_MIN; glyph_dsc.bg_img_opa = LV_OPA_MIN; glyph_dsc.border_color = dsc->color; glyph_dsc.border_width = 1; draw_ctx->draw_rect(draw_ctx, &glyph_dsc, &glyph_coords); } return; } /*Don't draw anything if the character is empty. E.g. space*/ if((g.box_h == 0) || (g.box_w == 0)) return; int32_t pos_x = pos_p->x + g.ofs_x; int32_t pos_y = pos_p->y + (font_p->line_height - font_p->base_line) - g.box_h - g.ofs_y; const lv_area_t letter_area = {pos_x, pos_y, pos_x + g.box_w - 1, pos_y + g.box_h - 1}; lv_area_t draw_area; /*If the letter is completely out of mask don't draw it*/ if(!_lv_area_intersect(&draw_area, &letter_area, clip_area)) { return; } lv_draw_sdl_ctx_t * ctx = (lv_draw_sdl_ctx_t *) draw_ctx; SDL_Renderer * renderer = ctx->renderer; lv_font_glyph_key_t glyph_key = font_key_glyph_create(font_p, letter); bool glyph_found = false; SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &glyph_key, sizeof(glyph_key), &glyph_found); if(!glyph_found) { if(g.resolved_font) { font_p = g.resolved_font; } const uint8_t * bmp = lv_font_get_glyph_bitmap(font_p, letter); uint8_t * buf = lv_mem_alloc(g.box_w * g.box_h); lv_sdl_to_8bpp(buf, bmp, g.box_w, g.box_h, g.box_w, g.bpp); SDL_Surface * mask = lv_sdl_create_opa_surface(buf, g.box_w, g.box_h, g.box_w); texture = SDL_CreateTextureFromSurface(renderer, mask); SDL_FreeSurface(mask); lv_mem_free(buf); lv_draw_sdl_texture_cache_put(ctx, &glyph_key, sizeof(glyph_key), texture); } if(!texture) { return; } lv_area_t t_letter = letter_area, t_clip = *clip_area, apply_area; bool has_mask = lv_draw_sdl_composite_begin(ctx, &letter_area, clip_area, NULL, dsc->blend_mode, &t_letter, &t_clip, &apply_area); /*If the letter is completely out of mask don't draw it*/ if(!_lv_area_intersect(&draw_area, &t_letter, &t_clip)) { return; } SDL_Rect srcrect, dstrect; lv_area_to_sdl_rect(&draw_area, &dstrect); srcrect.x = draw_area.x1 - t_letter.x1; srcrect.y = draw_area.y1 - t_letter.y1; srcrect.w = dstrect.w; srcrect.h = dstrect.h; SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); SDL_SetTextureAlphaMod(texture, opa); SDL_SetTextureColorMod(texture, color.ch.red, color.ch.green, color.ch.blue); SDL_RenderCopy(renderer, texture, &srcrect, &dstrect); lv_draw_sdl_composite_end(ctx, &apply_area, dsc->blend_mode); } /********************** * STATIC FUNCTIONS **********************/ static lv_font_glyph_key_t font_key_glyph_create(const lv_font_t * font_p, uint32_t letter) { lv_font_glyph_key_t key; /* VERY IMPORTANT! Padding between members is uninitialized, so we have to wipe them manually */ SDL_memset(&key, 0, sizeof(key)); key.magic = LV_GPU_CACHE_KEY_MAGIC_FONT_GLYPH; key.font_p = font_p; key.letter = letter; return key; } #endif /*LV_USE_GPU_SDL*/