/** * @file lv_draw_sdl_rect.h * */ #ifndef LV_DRAW_SDL_RECT_H #define LV_DRAW_SDL_RECT_H #ifdef __cplusplus extern "C" { #endif /********************* * INCLUDES *********************/ #include "../../lv_conf_internal.h" #if LV_USE_GPU_SDL #include LV_GPU_SDL_INCLUDE_PATH #include "../lv_draw.h" #include "lv_draw_sdl_texture_cache.h" /********************* * DEFINES *********************/ /********************** * TYPEDEFS **********************/ typedef struct lv_draw_sdl_rect_header_t { lv_img_header_t base; SDL_Rect rect; } lv_draw_sdl_rect_header_t; /********************** * GLOBAL PROTOTYPES **********************/ /*====================== * Add/remove functions *=====================*/ /*===================== * Setter functions *====================*/ /*===================== * Getter functions *====================*/ /*===================== * Other functions *====================*/ SDL_Texture * lv_draw_sdl_rect_bg_frag_obtain(lv_draw_sdl_ctx_t * ctx, lv_coord_t radius); void lv_draw_sdl_rect_bg_frag_draw_corners(lv_draw_sdl_ctx_t * ctx, SDL_Texture * frag, lv_coord_t frag_size, const lv_area_t * coords, const lv_area_t * clip, bool full); /********************** * MACROS **********************/ #endif /*LV_USE_GPU_SDL*/ #ifdef __cplusplus } /*extern "C"*/ #endif #endif /*LV_DRAW_SDL_RECT_H*/