1420 lines
52 KiB
C
1420 lines
52 KiB
C
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/**
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* @file lv_draw_rect.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "lv_draw_sw.h"
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#include "../../misc/lv_math.h"
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#include "../../misc/lv_txt_ap.h"
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#include "../../core/lv_refr.h"
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#include "../../misc/lv_assert.h"
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#include "lv_draw_sw_dither.h"
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/*********************
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* DEFINES
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*********************/
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#define SHADOW_UPSCALE_SHIFT 6
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#define SHADOW_ENHANCE 1
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#define SPLIT_LIMIT 50
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void draw_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords);
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static void draw_bg_img(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords);
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static void draw_border(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords);
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static void draw_outline(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords);
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#if LV_DRAW_COMPLEX
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LV_ATTRIBUTE_FAST_MEM static void draw_shadow(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc,
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const lv_area_t * coords);
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LV_ATTRIBUTE_FAST_MEM static void shadow_draw_corner_buf(const lv_area_t * coords, uint16_t * sh_buf, lv_coord_t s,
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lv_coord_t r);
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LV_ATTRIBUTE_FAST_MEM static void shadow_blur_corner(lv_coord_t size, lv_coord_t sw, uint16_t * sh_ups_buf);
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#endif
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void draw_border_generic(lv_draw_ctx_t * draw_ctx, const lv_area_t * outer_area, const lv_area_t * inner_area,
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lv_coord_t rout, lv_coord_t rin, lv_color_t color, lv_opa_t opa, lv_blend_mode_t blend_mode);
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static void draw_border_simple(lv_draw_ctx_t * draw_ctx, const lv_area_t * outer_area, const lv_area_t * inner_area,
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lv_color_t color, lv_opa_t opa);
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/**********************
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* STATIC VARIABLES
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**********************/
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#if defined(LV_SHADOW_CACHE_SIZE) && LV_SHADOW_CACHE_SIZE > 0
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static uint8_t sh_cache[LV_SHADOW_CACHE_SIZE * LV_SHADOW_CACHE_SIZE];
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static int32_t sh_cache_size = -1;
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static int32_t sh_cache_r = -1;
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#endif
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void lv_draw_sw_rect(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords)
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{
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#if LV_DRAW_COMPLEX
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draw_shadow(draw_ctx, dsc, coords);
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#endif
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draw_bg(draw_ctx, dsc, coords);
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draw_bg_img(draw_ctx, dsc, coords);
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draw_border(draw_ctx, dsc, coords);
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draw_outline(draw_ctx, dsc, coords);
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LV_ASSERT_MEM_INTEGRITY();
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}
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void lv_draw_sw_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords)
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{
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#if LV_COLOR_SCREEN_TRANSP && LV_COLOR_DEPTH == 32
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lv_memset_00(draw_ctx->buf, lv_area_get_size(draw_ctx->buf_area) * sizeof(lv_color_t));
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#endif
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draw_bg(draw_ctx, dsc, coords);
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draw_bg_img(draw_ctx, dsc, coords);
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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static void draw_bg(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords)
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{
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if(dsc->bg_opa <= LV_OPA_MIN) return;
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lv_area_t bg_coords;
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lv_area_copy(&bg_coords, coords);
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/*If the border fully covers make the bg area 1px smaller to avoid artifacts on the corners*/
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if(dsc->border_width > 1 && dsc->border_opa >= LV_OPA_MAX && dsc->radius != 0) {
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bg_coords.x1 += (dsc->border_side & LV_BORDER_SIDE_LEFT) ? 1 : 0;
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bg_coords.y1 += (dsc->border_side & LV_BORDER_SIDE_TOP) ? 1 : 0;
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bg_coords.x2 -= (dsc->border_side & LV_BORDER_SIDE_RIGHT) ? 1 : 0;
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bg_coords.y2 -= (dsc->border_side & LV_BORDER_SIDE_BOTTOM) ? 1 : 0;
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}
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lv_area_t clipped_coords;
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if(!_lv_area_intersect(&clipped_coords, &bg_coords, draw_ctx->clip_area)) return;
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lv_grad_dir_t grad_dir = dsc->bg_grad.dir;
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lv_color_t bg_color = grad_dir == LV_GRAD_DIR_NONE ? dsc->bg_color : dsc->bg_grad.stops[0].color;
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if(bg_color.full == dsc->bg_grad.stops[1].color.full) grad_dir = LV_GRAD_DIR_NONE;
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bool mask_any = lv_draw_mask_is_any(&bg_coords);
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lv_draw_sw_blend_dsc_t blend_dsc = {0};
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blend_dsc.blend_mode = dsc->blend_mode;
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blend_dsc.color = bg_color;
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/*Most simple case: just a plain rectangle*/
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if(!mask_any && dsc->radius == 0 && (grad_dir == LV_GRAD_DIR_NONE)) {
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blend_dsc.blend_area = &bg_coords;
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blend_dsc.opa = dsc->bg_opa;
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lv_draw_sw_blend(draw_ctx, &blend_dsc);
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return;
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}
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/*Complex case: there is gradient, mask, or radius*/
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#if LV_DRAW_COMPLEX == 0
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LV_LOG_WARN("Can't draw complex rectangle because LV_DRAW_COMPLEX = 0");
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#else
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lv_opa_t opa = dsc->bg_opa >= LV_OPA_MAX ? LV_OPA_COVER : dsc->bg_opa;
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/*Get the real radius. Can't be larger than the half of the shortest side */
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lv_coord_t coords_bg_w = lv_area_get_width(&bg_coords);
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lv_coord_t coords_bg_h = lv_area_get_height(&bg_coords);
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int32_t short_side = LV_MIN(coords_bg_w, coords_bg_h);
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int32_t rout = LV_MIN(dsc->radius, short_side >> 1);
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/*Add a radius mask if there is radius*/
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int32_t clipped_w = lv_area_get_width(&clipped_coords);
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int16_t mask_rout_id = LV_MASK_ID_INV;
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lv_opa_t * mask_buf = NULL;
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lv_draw_mask_radius_param_t mask_rout_param;
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if(rout > 0 || mask_any) {
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mask_buf = lv_mem_buf_get(clipped_w);
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lv_draw_mask_radius_init(&mask_rout_param, &bg_coords, rout, false);
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mask_rout_id = lv_draw_mask_add(&mask_rout_param, NULL);
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}
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int32_t h;
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lv_area_t blend_area;
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blend_area.x1 = clipped_coords.x1;
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blend_area.x2 = clipped_coords.x2;
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blend_dsc.mask_buf = mask_buf;
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blend_dsc.blend_area = &blend_area;
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blend_dsc.mask_area = &blend_area;
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blend_dsc.opa = LV_OPA_COVER;
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/*Get gradient if appropriate*/
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lv_grad_t * grad = lv_gradient_get(&dsc->bg_grad, coords_bg_w, coords_bg_h);
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if(grad && grad_dir == LV_GRAD_DIR_HOR) {
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blend_dsc.src_buf = grad->map + clipped_coords.x1 - bg_coords.x1;
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}
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#if _DITHER_GRADIENT
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lv_dither_mode_t dither_mode = dsc->bg_grad.dither;
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lv_dither_func_t dither_func = &lv_dither_none;
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lv_coord_t grad_size = coords_bg_w;
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if(grad_dir == LV_GRAD_DIR_VER && dither_mode != LV_DITHER_NONE) {
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/* When dithering, we are still using a map that's changing from line to line*/
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blend_dsc.src_buf = grad->map;
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}
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if(grad && dither_mode == LV_DITHER_NONE) {
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grad->filled = 0; /*Should we force refilling it each draw call ?*/
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if(grad_dir == LV_GRAD_DIR_VER)
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grad_size = coords_bg_h;
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}
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else
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#if LV_DITHER_ERROR_DIFFUSION
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if(dither_mode == LV_DITHER_ORDERED)
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#endif
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switch(grad_dir) {
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case LV_GRAD_DIR_HOR:
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dither_func = lv_dither_ordered_hor;
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break;
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case LV_GRAD_DIR_VER:
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dither_func = lv_dither_ordered_ver;
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break;
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default:
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dither_func = NULL;
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}
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#if LV_DITHER_ERROR_DIFFUSION
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else if(dither_mode == LV_DITHER_ERR_DIFF)
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switch(grad_dir) {
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case LV_GRAD_DIR_HOR:
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dither_func = lv_dither_err_diff_hor;
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break;
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case LV_GRAD_DIR_VER:
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dither_func = lv_dither_err_diff_ver;
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break;
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default:
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dither_func = NULL;
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}
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#endif
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#endif
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/*There is another mask too. Draw line by line. */
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if(mask_any) {
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for(h = clipped_coords.y1; h <= clipped_coords.y2; h++) {
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blend_area.y1 = h;
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blend_area.y2 = h;
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/* Initialize the mask to opa instead of 0xFF and blend with LV_OPA_COVER.
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* It saves calculating the final opa in lv_draw_sw_blend*/
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lv_memset(mask_buf, opa, clipped_w);
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blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clipped_coords.x1, h, clipped_w);
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if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED;
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#if _DITHER_GRADIENT
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if(dither_func) dither_func(grad, blend_area.x1, h - bg_coords.y1, grad_size);
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#endif
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if(grad_dir == LV_GRAD_DIR_VER) blend_dsc.color = grad->map[h - bg_coords.y1];
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lv_draw_sw_blend(draw_ctx, &blend_dsc);
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}
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goto bg_clean_up;
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}
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/* Draw the top of the rectangle line by line and mirror it to the bottom. */
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for(h = 0; h < rout; h++) {
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lv_coord_t top_y = bg_coords.y1 + h;
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lv_coord_t bottom_y = bg_coords.y2 - h;
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if(top_y < clipped_coords.y1 && bottom_y > clipped_coords.y2) continue; /*This line is clipped now*/
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/* Initialize the mask to opa instead of 0xFF and blend with LV_OPA_COVER.
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* It saves calculating the final opa in lv_draw_sw_blend*/
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lv_memset(mask_buf, opa, clipped_w);
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blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, blend_area.x1, top_y, clipped_w);
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if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED;
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if(top_y >= clipped_coords.y1) {
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blend_area.y1 = top_y;
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blend_area.y2 = top_y;
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#if _DITHER_GRADIENT
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if(dither_func) dither_func(grad, blend_area.x1, top_y - bg_coords.y1, grad_size);
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#endif
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if(grad_dir == LV_GRAD_DIR_VER) blend_dsc.color = grad->map[top_y - bg_coords.y1];
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lv_draw_sw_blend(draw_ctx, &blend_dsc);
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}
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if(bottom_y <= clipped_coords.y2) {
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blend_area.y1 = bottom_y;
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blend_area.y2 = bottom_y;
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#if _DITHER_GRADIENT
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if(dither_func) dither_func(grad, blend_area.x1, bottom_y - bg_coords.y1, grad_size);
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#endif
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if(grad_dir == LV_GRAD_DIR_VER) blend_dsc.color = grad->map[bottom_y - bg_coords.y1];
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lv_draw_sw_blend(draw_ctx, &blend_dsc);
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}
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}
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/* Draw the center of the rectangle.*/
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/*If no other masks and no gradient, the center is a simple rectangle*/
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lv_area_t center_coords;
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center_coords.x1 = bg_coords.x1;
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center_coords.x2 = bg_coords.x2;
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center_coords.y1 = bg_coords.y1 + rout;
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center_coords.y2 = bg_coords.y2 - rout;
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bool mask_any_center = lv_draw_mask_is_any(¢er_coords);
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if(!mask_any_center && grad_dir == LV_GRAD_DIR_NONE) {
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blend_area.y1 = bg_coords.y1 + rout;
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blend_area.y2 = bg_coords.y2 - rout;
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blend_dsc.opa = opa;
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blend_dsc.mask_buf = NULL;
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lv_draw_sw_blend(draw_ctx, &blend_dsc);
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}
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/*With gradient and/or mask draw line by line*/
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else {
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blend_dsc.opa = opa;
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blend_dsc.mask_res = LV_DRAW_MASK_RES_FULL_COVER;
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int32_t h_end = bg_coords.y2 - rout;
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for(h = bg_coords.y1 + rout; h <= h_end; h++) {
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/*If there is no other mask do not apply mask as in the center there is no radius to mask*/
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if(mask_any_center) {
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lv_memset(mask_buf, opa, clipped_w);
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blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clipped_coords.x1, h, clipped_w);
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}
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blend_area.y1 = h;
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blend_area.y2 = h;
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#if _DITHER_GRADIENT
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if(dither_func) dither_func(grad, blend_area.x1, h - bg_coords.y1, grad_size);
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#endif
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if(grad_dir == LV_GRAD_DIR_VER) blend_dsc.color = grad->map[h - bg_coords.y1];
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lv_draw_sw_blend(draw_ctx, &blend_dsc);
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}
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}
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bg_clean_up:
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if(mask_buf) lv_mem_buf_release(mask_buf);
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if(mask_rout_id != LV_MASK_ID_INV) {
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lv_draw_mask_remove_id(mask_rout_id);
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lv_draw_mask_free_param(&mask_rout_param);
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}
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if(grad) {
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lv_gradient_cleanup(grad);
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}
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#endif
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}
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static void draw_bg_img(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords)
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{
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if(dsc->bg_img_src == NULL) return;
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if(dsc->bg_img_opa <= LV_OPA_MIN) return;
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lv_img_src_t src_type = lv_img_src_get_type(dsc->bg_img_src);
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if(src_type == LV_IMG_SRC_SYMBOL) {
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lv_point_t size;
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lv_txt_get_size(&size, dsc->bg_img_src, dsc->bg_img_symbol_font, 0, 0, LV_COORD_MAX, LV_TEXT_FLAG_NONE);
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lv_area_t a;
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a.x1 = coords->x1 + lv_area_get_width(coords) / 2 - size.x / 2;
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a.x2 = a.x1 + size.x - 1;
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a.y1 = coords->y1 + lv_area_get_height(coords) / 2 - size.y / 2;
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a.y2 = a.y1 + size.y - 1;
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lv_draw_label_dsc_t label_draw_dsc;
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lv_draw_label_dsc_init(&label_draw_dsc);
|
||
|
label_draw_dsc.font = dsc->bg_img_symbol_font;
|
||
|
label_draw_dsc.color = dsc->bg_img_recolor;
|
||
|
label_draw_dsc.opa = dsc->bg_img_opa;
|
||
|
lv_draw_label(draw_ctx, &label_draw_dsc, &a, dsc->bg_img_src, NULL);
|
||
|
}
|
||
|
else {
|
||
|
lv_img_header_t header;
|
||
|
lv_res_t res = lv_img_decoder_get_info(dsc->bg_img_src, &header);
|
||
|
if(res != LV_RES_OK) {
|
||
|
LV_LOG_WARN("Couldn't read the background image");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
lv_draw_img_dsc_t img_dsc;
|
||
|
lv_draw_img_dsc_init(&img_dsc);
|
||
|
img_dsc.blend_mode = dsc->blend_mode;
|
||
|
img_dsc.recolor = dsc->bg_img_recolor;
|
||
|
img_dsc.recolor_opa = dsc->bg_img_recolor_opa;
|
||
|
img_dsc.opa = dsc->bg_img_opa;
|
||
|
|
||
|
/*Center align*/
|
||
|
if(dsc->bg_img_tiled == false) {
|
||
|
lv_area_t area;
|
||
|
area.x1 = coords->x1 + lv_area_get_width(coords) / 2 - header.w / 2;
|
||
|
area.y1 = coords->y1 + lv_area_get_height(coords) / 2 - header.h / 2;
|
||
|
area.x2 = area.x1 + header.w - 1;
|
||
|
area.y2 = area.y1 + header.h - 1;
|
||
|
|
||
|
lv_draw_img(draw_ctx, &img_dsc, &area, dsc->bg_img_src);
|
||
|
}
|
||
|
else {
|
||
|
lv_area_t area;
|
||
|
area.y1 = coords->y1;
|
||
|
area.y2 = area.y1 + header.h - 1;
|
||
|
|
||
|
for(; area.y1 <= coords->y2; area.y1 += header.h, area.y2 += header.h) {
|
||
|
|
||
|
area.x1 = coords->x1;
|
||
|
area.x2 = area.x1 + header.w - 1;
|
||
|
for(; area.x1 <= coords->x2; area.x1 += header.w, area.x2 += header.w) {
|
||
|
lv_draw_img(draw_ctx, &img_dsc, &area, dsc->bg_img_src);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
static void draw_border(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords)
|
||
|
{
|
||
|
if(dsc->border_opa <= LV_OPA_MIN) return;
|
||
|
if(dsc->border_width == 0) return;
|
||
|
if(dsc->border_side == LV_BORDER_SIDE_NONE) return;
|
||
|
if(dsc->border_post) return;
|
||
|
|
||
|
int32_t coords_w = lv_area_get_width(coords);
|
||
|
int32_t coords_h = lv_area_get_height(coords);
|
||
|
int32_t rout = dsc->radius;
|
||
|
int32_t short_side = LV_MIN(coords_w, coords_h);
|
||
|
if(rout > short_side >> 1) rout = short_side >> 1;
|
||
|
|
||
|
/*Get the inner area*/
|
||
|
lv_area_t area_inner;
|
||
|
lv_area_copy(&area_inner, coords);
|
||
|
area_inner.x1 += ((dsc->border_side & LV_BORDER_SIDE_LEFT) ? dsc->border_width : - (dsc->border_width + rout));
|
||
|
area_inner.x2 -= ((dsc->border_side & LV_BORDER_SIDE_RIGHT) ? dsc->border_width : - (dsc->border_width + rout));
|
||
|
area_inner.y1 += ((dsc->border_side & LV_BORDER_SIDE_TOP) ? dsc->border_width : - (dsc->border_width + rout));
|
||
|
area_inner.y2 -= ((dsc->border_side & LV_BORDER_SIDE_BOTTOM) ? dsc->border_width : - (dsc->border_width + rout));
|
||
|
|
||
|
lv_coord_t rin = rout - dsc->border_width;
|
||
|
if(rin < 0) rin = 0;
|
||
|
|
||
|
draw_border_generic(draw_ctx, coords, &area_inner, rout, rin, dsc->border_color, dsc->border_opa, dsc->blend_mode);
|
||
|
|
||
|
}
|
||
|
|
||
|
#if LV_DRAW_COMPLEX
|
||
|
LV_ATTRIBUTE_FAST_MEM static void draw_shadow(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc,
|
||
|
const lv_area_t * coords)
|
||
|
{
|
||
|
/*Check whether the shadow is visible*/
|
||
|
if(dsc->shadow_width == 0) return;
|
||
|
if(dsc->shadow_opa <= LV_OPA_MIN) return;
|
||
|
|
||
|
if(dsc->shadow_width == 1 && dsc->shadow_spread <= 0 &&
|
||
|
dsc->shadow_ofs_x == 0 && dsc->shadow_ofs_y == 0) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/*Calculate the rectangle which is blurred to get the shadow in `shadow_area`*/
|
||
|
lv_area_t core_area;
|
||
|
core_area.x1 = coords->x1 + dsc->shadow_ofs_x - dsc->shadow_spread;
|
||
|
core_area.x2 = coords->x2 + dsc->shadow_ofs_x + dsc->shadow_spread;
|
||
|
core_area.y1 = coords->y1 + dsc->shadow_ofs_y - dsc->shadow_spread;
|
||
|
core_area.y2 = coords->y2 + dsc->shadow_ofs_y + dsc->shadow_spread;
|
||
|
|
||
|
/*Calculate the bounding box of the shadow*/
|
||
|
lv_area_t shadow_area;
|
||
|
shadow_area.x1 = core_area.x1 - dsc->shadow_width / 2 - 1;
|
||
|
shadow_area.x2 = core_area.x2 + dsc->shadow_width / 2 + 1;
|
||
|
shadow_area.y1 = core_area.y1 - dsc->shadow_width / 2 - 1;
|
||
|
shadow_area.y2 = core_area.y2 + dsc->shadow_width / 2 + 1;
|
||
|
|
||
|
lv_opa_t opa = dsc->shadow_opa;
|
||
|
if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
|
||
|
|
||
|
/*Get clipped draw area which is the real draw area.
|
||
|
*It is always the same or inside `shadow_area`*/
|
||
|
lv_area_t draw_area;
|
||
|
if(!_lv_area_intersect(&draw_area, &shadow_area, draw_ctx->clip_area)) return;
|
||
|
|
||
|
/*Consider 1 px smaller bg to be sure the edge will be covered by the shadow*/
|
||
|
lv_area_t bg_area;
|
||
|
lv_area_copy(&bg_area, coords);
|
||
|
lv_area_increase(&bg_area, -1, -1);
|
||
|
|
||
|
/*Get the clamped radius*/
|
||
|
int32_t r_bg = dsc->radius;
|
||
|
lv_coord_t short_side = LV_MIN(lv_area_get_width(&bg_area), lv_area_get_height(&bg_area));
|
||
|
if(r_bg > short_side >> 1) r_bg = short_side >> 1;
|
||
|
|
||
|
/*Get the clamped radius*/
|
||
|
int32_t r_sh = dsc->radius;
|
||
|
short_side = LV_MIN(lv_area_get_width(&core_area), lv_area_get_height(&core_area));
|
||
|
if(r_sh > short_side >> 1) r_sh = short_side >> 1;
|
||
|
|
||
|
|
||
|
/*Get how many pixels are affected by the blur on the corners*/
|
||
|
int32_t corner_size = dsc->shadow_width + r_sh;
|
||
|
|
||
|
lv_opa_t * sh_buf;
|
||
|
|
||
|
#if LV_SHADOW_CACHE_SIZE
|
||
|
if(sh_cache_size == corner_size && sh_cache_r == r_sh) {
|
||
|
/*Use the cache if available*/
|
||
|
sh_buf = lv_mem_buf_get(corner_size * corner_size);
|
||
|
lv_memcpy(sh_buf, sh_cache, corner_size * corner_size);
|
||
|
}
|
||
|
else {
|
||
|
/*A larger buffer is required for calculation*/
|
||
|
sh_buf = lv_mem_buf_get(corner_size * corner_size * sizeof(uint16_t));
|
||
|
shadow_draw_corner_buf(&core_area, (uint16_t *)sh_buf, dsc->shadow_width, r_sh);
|
||
|
|
||
|
/*Cache the corner if it fits into the cache size*/
|
||
|
if((uint32_t)corner_size * corner_size < sizeof(sh_cache)) {
|
||
|
lv_memcpy(sh_cache, sh_buf, corner_size * corner_size);
|
||
|
sh_cache_size = corner_size;
|
||
|
sh_cache_r = r_sh;
|
||
|
}
|
||
|
}
|
||
|
#else
|
||
|
sh_buf = lv_mem_buf_get(corner_size * corner_size * sizeof(uint16_t));
|
||
|
shadow_draw_corner_buf(&core_area, (uint16_t *)sh_buf, dsc->shadow_width, r_sh);
|
||
|
#endif
|
||
|
|
||
|
/*Skip a lot of masking if the background will cover the shadow that would be masked out*/
|
||
|
bool mask_any = lv_draw_mask_is_any(&shadow_area);
|
||
|
bool simple = true;
|
||
|
if(mask_any || dsc->bg_opa < LV_OPA_COVER || dsc->blend_mode != LV_BLEND_MODE_NORMAL) simple = false;
|
||
|
|
||
|
/*Create a radius mask to clip remove shadow on the bg area*/
|
||
|
|
||
|
lv_draw_mask_radius_param_t mask_rout_param;
|
||
|
int16_t mask_rout_id = LV_MASK_ID_INV;
|
||
|
if(!simple) {
|
||
|
lv_draw_mask_radius_init(&mask_rout_param, &bg_area, r_bg, true);
|
||
|
mask_rout_id = lv_draw_mask_add(&mask_rout_param, NULL);
|
||
|
}
|
||
|
lv_opa_t * mask_buf = lv_mem_buf_get(lv_area_get_width(&shadow_area));
|
||
|
lv_area_t blend_area;
|
||
|
lv_area_t clip_area_sub;
|
||
|
lv_opa_t * sh_buf_tmp;
|
||
|
lv_coord_t y;
|
||
|
bool simple_sub;
|
||
|
|
||
|
lv_draw_sw_blend_dsc_t blend_dsc;
|
||
|
lv_memset_00(&blend_dsc, sizeof(blend_dsc));
|
||
|
blend_dsc.blend_area = &blend_area;
|
||
|
blend_dsc.mask_area = &blend_area;
|
||
|
blend_dsc.mask_buf = mask_buf;
|
||
|
blend_dsc.color = dsc->shadow_color;
|
||
|
blend_dsc.opa = dsc->shadow_opa;
|
||
|
blend_dsc.blend_mode = dsc->blend_mode;
|
||
|
|
||
|
lv_coord_t w_half = shadow_area.x1 + lv_area_get_width(&shadow_area) / 2;
|
||
|
lv_coord_t h_half = shadow_area.y1 + lv_area_get_height(&shadow_area) / 2;
|
||
|
|
||
|
/*Draw the corners if they are on the current clip area and not fully covered by the bg*/
|
||
|
|
||
|
/*Top right corner*/
|
||
|
blend_area.x2 = shadow_area.x2;
|
||
|
blend_area.x1 = shadow_area.x2 - corner_size + 1;
|
||
|
blend_area.y1 = shadow_area.y1;
|
||
|
blend_area.y2 = shadow_area.y1 + corner_size - 1;
|
||
|
/*Do not overdraw the other top corners*/
|
||
|
blend_area.x1 = LV_MAX(blend_area.x1, w_half);
|
||
|
blend_area.y2 = LV_MIN(blend_area.y2, h_half);
|
||
|
|
||
|
if(_lv_area_intersect(&clip_area_sub, &blend_area, draw_ctx->clip_area) &&
|
||
|
!_lv_area_is_in(&clip_area_sub, &bg_area, r_bg)) {
|
||
|
lv_coord_t w = lv_area_get_width(&clip_area_sub);
|
||
|
sh_buf_tmp = sh_buf;
|
||
|
sh_buf_tmp += (clip_area_sub.y1 - shadow_area.y1) * corner_size;
|
||
|
sh_buf_tmp += clip_area_sub.x1 - (shadow_area.x2 - corner_size + 1);
|
||
|
|
||
|
/*Do not mask if out of the bg*/
|
||
|
if(simple && _lv_area_is_out(&clip_area_sub, &bg_area, r_bg)) simple_sub = true;
|
||
|
else simple_sub = simple;
|
||
|
if(w > 0) {
|
||
|
blend_dsc.mask_buf = mask_buf;
|
||
|
blend_area.x1 = clip_area_sub.x1;
|
||
|
blend_area.x2 = clip_area_sub.x2;
|
||
|
blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/
|
||
|
for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) {
|
||
|
blend_area.y1 = y;
|
||
|
blend_area.y2 = y;
|
||
|
|
||
|
if(!simple_sub) {
|
||
|
lv_memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w);
|
||
|
if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||
|
}
|
||
|
else {
|
||
|
blend_dsc.mask_buf = sh_buf_tmp;
|
||
|
}
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
sh_buf_tmp += corner_size;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*Bottom right corner.
|
||
|
*Almost the same as top right just read the lines of `sh_buf` from then end*/
|
||
|
blend_area.x2 = shadow_area.x2;
|
||
|
blend_area.x1 = shadow_area.x2 - corner_size + 1;
|
||
|
blend_area.y1 = shadow_area.y2 - corner_size + 1;
|
||
|
blend_area.y2 = shadow_area.y2;
|
||
|
/*Do not overdraw the other corners*/
|
||
|
blend_area.x1 = LV_MAX(blend_area.x1, w_half);
|
||
|
blend_area.y1 = LV_MAX(blend_area.y1, h_half + 1);
|
||
|
|
||
|
if(_lv_area_intersect(&clip_area_sub, &blend_area, draw_ctx->clip_area) &&
|
||
|
!_lv_area_is_in(&clip_area_sub, &bg_area, r_bg)) {
|
||
|
lv_coord_t w = lv_area_get_width(&clip_area_sub);
|
||
|
sh_buf_tmp = sh_buf;
|
||
|
sh_buf_tmp += (blend_area.y2 - clip_area_sub.y2) * corner_size;
|
||
|
sh_buf_tmp += clip_area_sub.x1 - (shadow_area.x2 - corner_size + 1);
|
||
|
/*Do not mask if out of the bg*/
|
||
|
if(simple && _lv_area_is_out(&clip_area_sub, &bg_area, r_bg)) simple_sub = true;
|
||
|
else simple_sub = simple;
|
||
|
|
||
|
if(w > 0) {
|
||
|
blend_dsc.mask_buf = mask_buf;
|
||
|
blend_area.x1 = clip_area_sub.x1;
|
||
|
blend_area.x2 = clip_area_sub.x2;
|
||
|
blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/
|
||
|
for(y = clip_area_sub.y2; y >= clip_area_sub.y1; y--) {
|
||
|
blend_area.y1 = y;
|
||
|
blend_area.y2 = y;
|
||
|
|
||
|
if(!simple_sub) {
|
||
|
lv_memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w);
|
||
|
if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||
|
}
|
||
|
else {
|
||
|
blend_dsc.mask_buf = sh_buf_tmp;
|
||
|
}
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
sh_buf_tmp += corner_size;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*Top side*/
|
||
|
blend_area.x1 = shadow_area.x1 + corner_size;
|
||
|
blend_area.x2 = shadow_area.x2 - corner_size;
|
||
|
blend_area.y1 = shadow_area.y1;
|
||
|
blend_area.y2 = shadow_area.y1 + corner_size - 1;
|
||
|
blend_area.y2 = LV_MIN(blend_area.y2, h_half);
|
||
|
|
||
|
if(_lv_area_intersect(&clip_area_sub, &blend_area, draw_ctx->clip_area) &&
|
||
|
!_lv_area_is_in(&clip_area_sub, &bg_area, r_bg)) {
|
||
|
lv_coord_t w = lv_area_get_width(&clip_area_sub);
|
||
|
sh_buf_tmp = sh_buf;
|
||
|
sh_buf_tmp += (clip_area_sub.y1 - blend_area.y1) * corner_size;
|
||
|
|
||
|
/*Do not mask if out of the bg*/
|
||
|
if(simple && _lv_area_is_out(&clip_area_sub, &bg_area, r_bg)) simple_sub = true;
|
||
|
else simple_sub = simple;
|
||
|
|
||
|
if(w > 0) {
|
||
|
if(!simple_sub) {
|
||
|
blend_dsc.mask_buf = mask_buf;
|
||
|
}
|
||
|
else {
|
||
|
blend_dsc.mask_buf = NULL;
|
||
|
}
|
||
|
blend_area.x1 = clip_area_sub.x1;
|
||
|
blend_area.x2 = clip_area_sub.x2;
|
||
|
|
||
|
for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) {
|
||
|
blend_area.y1 = y;
|
||
|
blend_area.y2 = y;
|
||
|
|
||
|
if(!simple_sub) {
|
||
|
lv_memset(mask_buf, sh_buf_tmp[0], w);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w);
|
||
|
if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
else {
|
||
|
blend_dsc.opa = opa == LV_OPA_COVER ? sh_buf_tmp[0] : (sh_buf_tmp[0] * dsc->shadow_opa) >> 8;
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
sh_buf_tmp += corner_size;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
blend_dsc.opa = dsc->shadow_opa; /*Restore*/
|
||
|
|
||
|
/*Bottom side*/
|
||
|
blend_area.x1 = shadow_area.x1 + corner_size;
|
||
|
blend_area.x2 = shadow_area.x2 - corner_size;
|
||
|
blend_area.y1 = shadow_area.y2 - corner_size + 1;
|
||
|
blend_area.y2 = shadow_area.y2;
|
||
|
blend_area.y1 = LV_MAX(blend_area.y1, h_half + 1);
|
||
|
|
||
|
|
||
|
if(_lv_area_intersect(&clip_area_sub, &blend_area, draw_ctx->clip_area) &&
|
||
|
!_lv_area_is_in(&clip_area_sub, &bg_area, r_bg)) {
|
||
|
lv_coord_t w = lv_area_get_width(&clip_area_sub);
|
||
|
sh_buf_tmp = sh_buf;
|
||
|
sh_buf_tmp += (blend_area.y2 - clip_area_sub.y2) * corner_size;
|
||
|
if(w > 0) {
|
||
|
/*Do not mask if out of the bg*/
|
||
|
if(simple && _lv_area_is_out(&clip_area_sub, &bg_area, r_bg)) simple_sub = true;
|
||
|
else simple_sub = simple;
|
||
|
|
||
|
if(!simple_sub) {
|
||
|
blend_dsc.mask_buf = mask_buf;
|
||
|
}
|
||
|
else {
|
||
|
blend_dsc.mask_buf = NULL;
|
||
|
}
|
||
|
blend_area.x1 = clip_area_sub.x1;
|
||
|
blend_area.x2 = clip_area_sub.x2;
|
||
|
|
||
|
for(y = clip_area_sub.y2; y >= clip_area_sub.y1; y--) {
|
||
|
blend_area.y1 = y;
|
||
|
blend_area.y2 = y;
|
||
|
|
||
|
/*Do not mask if out of the bg*/
|
||
|
if(simple && _lv_area_is_out(&clip_area_sub, &bg_area, r_bg)) simple_sub = true;
|
||
|
else simple_sub = simple;
|
||
|
|
||
|
if(!simple_sub) {
|
||
|
lv_memset(mask_buf, sh_buf_tmp[0], w);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w);
|
||
|
if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
else {
|
||
|
blend_dsc.opa = opa == LV_OPA_COVER ? sh_buf_tmp[0] : (sh_buf_tmp[0] * dsc->shadow_opa) >> 8;
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
|
||
|
}
|
||
|
sh_buf_tmp += corner_size;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
blend_dsc.opa = dsc->shadow_opa; /*Restore*/
|
||
|
|
||
|
/*Right side*/
|
||
|
blend_area.x1 = shadow_area.x2 - corner_size + 1;
|
||
|
blend_area.x2 = shadow_area.x2;
|
||
|
blend_area.y1 = shadow_area.y1 + corner_size;
|
||
|
blend_area.y2 = shadow_area.y2 - corner_size;
|
||
|
/*Do not overdraw the other corners*/
|
||
|
blend_area.y1 = LV_MIN(blend_area.y1, h_half + 1);
|
||
|
blend_area.y2 = LV_MAX(blend_area.y2, h_half);
|
||
|
blend_area.x1 = LV_MAX(blend_area.x1, w_half);
|
||
|
|
||
|
if(_lv_area_intersect(&clip_area_sub, &blend_area, draw_ctx->clip_area) &&
|
||
|
!_lv_area_is_in(&clip_area_sub, &bg_area, r_bg)) {
|
||
|
lv_coord_t w = lv_area_get_width(&clip_area_sub);
|
||
|
sh_buf_tmp = sh_buf;
|
||
|
sh_buf_tmp += (corner_size - 1) * corner_size;
|
||
|
sh_buf_tmp += clip_area_sub.x1 - (shadow_area.x2 - corner_size + 1);
|
||
|
|
||
|
/*Do not mask if out of the bg*/
|
||
|
if(simple && _lv_area_is_out(&clip_area_sub, &bg_area, r_bg)) simple_sub = true;
|
||
|
else simple_sub = simple;
|
||
|
blend_dsc.mask_buf = simple_sub ? sh_buf_tmp : mask_buf;
|
||
|
|
||
|
if(w > 0) {
|
||
|
blend_area.x1 = clip_area_sub.x1;
|
||
|
blend_area.x2 = clip_area_sub.x2;
|
||
|
blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/
|
||
|
for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) {
|
||
|
blend_area.y1 = y;
|
||
|
blend_area.y2 = y;
|
||
|
|
||
|
if(!simple_sub) {
|
||
|
lv_memcpy(mask_buf, sh_buf_tmp, w);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w);
|
||
|
if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||
|
}
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*Mirror the shadow corner buffer horizontally*/
|
||
|
sh_buf_tmp = sh_buf ;
|
||
|
for(y = 0; y < corner_size; y++) {
|
||
|
int32_t x;
|
||
|
lv_opa_t * start = sh_buf_tmp;
|
||
|
lv_opa_t * end = sh_buf_tmp + corner_size - 1;
|
||
|
for(x = 0; x < corner_size / 2; x++) {
|
||
|
lv_opa_t tmp = *start;
|
||
|
*start = *end;
|
||
|
*end = tmp;
|
||
|
|
||
|
start++;
|
||
|
end--;
|
||
|
}
|
||
|
sh_buf_tmp += corner_size;
|
||
|
}
|
||
|
|
||
|
/*Left side*/
|
||
|
blend_area.x1 = shadow_area.x1;
|
||
|
blend_area.x2 = shadow_area.x1 + corner_size - 1;
|
||
|
blend_area.y1 = shadow_area.y1 + corner_size;
|
||
|
blend_area.y2 = shadow_area.y2 - corner_size;
|
||
|
/*Do not overdraw the other corners*/
|
||
|
blend_area.y1 = LV_MIN(blend_area.y1, h_half + 1);
|
||
|
blend_area.y2 = LV_MAX(blend_area.y2, h_half);
|
||
|
blend_area.x2 = LV_MIN(blend_area.x2, w_half - 1);
|
||
|
|
||
|
if(_lv_area_intersect(&clip_area_sub, &blend_area, draw_ctx->clip_area) &&
|
||
|
!_lv_area_is_in(&clip_area_sub, &bg_area, r_bg)) {
|
||
|
lv_coord_t w = lv_area_get_width(&clip_area_sub);
|
||
|
sh_buf_tmp = sh_buf;
|
||
|
sh_buf_tmp += (corner_size - 1) * corner_size;
|
||
|
sh_buf_tmp += clip_area_sub.x1 - blend_area.x1;
|
||
|
|
||
|
/*Do not mask if out of the bg*/
|
||
|
if(simple && _lv_area_is_out(&clip_area_sub, &bg_area, r_bg)) simple_sub = true;
|
||
|
else simple_sub = simple;
|
||
|
blend_dsc.mask_buf = simple_sub ? sh_buf_tmp : mask_buf;
|
||
|
if(w > 0) {
|
||
|
blend_area.x1 = clip_area_sub.x1;
|
||
|
blend_area.x2 = clip_area_sub.x2;
|
||
|
blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/
|
||
|
for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) {
|
||
|
blend_area.y1 = y;
|
||
|
blend_area.y2 = y;
|
||
|
|
||
|
if(!simple_sub) {
|
||
|
lv_memcpy(mask_buf, sh_buf_tmp, w);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w);
|
||
|
if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||
|
}
|
||
|
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*Top left corner*/
|
||
|
blend_area.x1 = shadow_area.x1;
|
||
|
blend_area.x2 = shadow_area.x1 + corner_size - 1;
|
||
|
blend_area.y1 = shadow_area.y1;
|
||
|
blend_area.y2 = shadow_area.y1 + corner_size - 1;
|
||
|
/*Do not overdraw the other corners*/
|
||
|
blend_area.x2 = LV_MIN(blend_area.x2, w_half - 1);
|
||
|
blend_area.y2 = LV_MIN(blend_area.y2, h_half);
|
||
|
|
||
|
if(_lv_area_intersect(&clip_area_sub, &blend_area, draw_ctx->clip_area) &&
|
||
|
!_lv_area_is_in(&clip_area_sub, &bg_area, r_bg)) {
|
||
|
lv_coord_t w = lv_area_get_width(&clip_area_sub);
|
||
|
sh_buf_tmp = sh_buf;
|
||
|
sh_buf_tmp += (clip_area_sub.y1 - blend_area.y1) * corner_size;
|
||
|
sh_buf_tmp += clip_area_sub.x1 - blend_area.x1;
|
||
|
|
||
|
/*Do not mask if out of the bg*/
|
||
|
if(simple && _lv_area_is_out(&clip_area_sub, &bg_area, r_bg)) simple_sub = true;
|
||
|
else simple_sub = simple;
|
||
|
blend_dsc.mask_buf = mask_buf;
|
||
|
|
||
|
if(w > 0) {
|
||
|
blend_area.x1 = clip_area_sub.x1;
|
||
|
blend_area.x2 = clip_area_sub.x2;
|
||
|
blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/
|
||
|
for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) {
|
||
|
blend_area.y1 = y;
|
||
|
blend_area.y2 = y;
|
||
|
|
||
|
if(!simple_sub) {
|
||
|
lv_memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w);
|
||
|
if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||
|
}
|
||
|
else {
|
||
|
blend_dsc.mask_buf = sh_buf_tmp;
|
||
|
}
|
||
|
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
sh_buf_tmp += corner_size;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*Bottom left corner.
|
||
|
*Almost the same as bottom right just read the lines of `sh_buf` from then end*/
|
||
|
blend_area.x1 = shadow_area.x1 ;
|
||
|
blend_area.x2 = shadow_area.x1 + corner_size - 1;
|
||
|
blend_area.y1 = shadow_area.y2 - corner_size + 1;
|
||
|
blend_area.y2 = shadow_area.y2;
|
||
|
/*Do not overdraw the other corners*/
|
||
|
blend_area.y1 = LV_MAX(blend_area.y1, h_half + 1);
|
||
|
blend_area.x2 = LV_MIN(blend_area.x2, w_half - 1);
|
||
|
|
||
|
if(_lv_area_intersect(&clip_area_sub, &blend_area, draw_ctx->clip_area) &&
|
||
|
!_lv_area_is_in(&clip_area_sub, &bg_area, r_bg)) {
|
||
|
lv_coord_t w = lv_area_get_width(&clip_area_sub);
|
||
|
sh_buf_tmp = sh_buf;
|
||
|
sh_buf_tmp += (blend_area.y2 - clip_area_sub.y2) * corner_size;
|
||
|
sh_buf_tmp += clip_area_sub.x1 - blend_area.x1;
|
||
|
|
||
|
/*Do not mask if out of the bg*/
|
||
|
if(simple && _lv_area_is_out(&clip_area_sub, &bg_area, r_bg)) simple_sub = true;
|
||
|
else simple_sub = simple;
|
||
|
blend_dsc.mask_buf = mask_buf;
|
||
|
if(w > 0) {
|
||
|
blend_area.x1 = clip_area_sub.x1;
|
||
|
blend_area.x2 = clip_area_sub.x2;
|
||
|
blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED; /*In simple mode it won't be overwritten*/
|
||
|
for(y = clip_area_sub.y2; y >= clip_area_sub.y1; y--) {
|
||
|
blend_area.y1 = y;
|
||
|
blend_area.y2 = y;
|
||
|
|
||
|
if(!simple_sub) {
|
||
|
lv_memcpy(mask_buf, sh_buf_tmp, corner_size);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w);
|
||
|
if(blend_dsc.mask_res == LV_DRAW_MASK_RES_FULL_COVER) blend_dsc.mask_res = LV_DRAW_MASK_RES_CHANGED;
|
||
|
}
|
||
|
else {
|
||
|
blend_dsc.mask_buf = sh_buf_tmp;
|
||
|
}
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
sh_buf_tmp += corner_size;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*Draw the center rectangle.*/
|
||
|
blend_area.x1 = shadow_area.x1 + corner_size ;
|
||
|
blend_area.x2 = shadow_area.x2 - corner_size;
|
||
|
blend_area.y1 = shadow_area.y1 + corner_size;
|
||
|
blend_area.y2 = shadow_area.y2 - corner_size;
|
||
|
blend_dsc.mask_buf = mask_buf;
|
||
|
|
||
|
if(_lv_area_intersect(&clip_area_sub, &blend_area, draw_ctx->clip_area) &&
|
||
|
!_lv_area_is_in(&clip_area_sub, &bg_area, r_bg)) {
|
||
|
lv_coord_t w = lv_area_get_width(&clip_area_sub);
|
||
|
if(w > 0) {
|
||
|
blend_area.x1 = clip_area_sub.x1;
|
||
|
blend_area.x2 = clip_area_sub.x2;
|
||
|
for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) {
|
||
|
blend_area.y1 = y;
|
||
|
blend_area.y2 = y;
|
||
|
|
||
|
lv_memset_ff(mask_buf, w);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(mask_buf, clip_area_sub.x1, y, w);
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(!simple) {
|
||
|
lv_draw_mask_free_param(&mask_rout_param);
|
||
|
lv_draw_mask_remove_id(mask_rout_id);
|
||
|
}
|
||
|
lv_mem_buf_release(sh_buf);
|
||
|
lv_mem_buf_release(mask_buf);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Calculate a blurred corner
|
||
|
* @param coords Coordinates of the shadow
|
||
|
* @param sh_buf a buffer to store the result. Its size should be `(sw + r)^2 * 2`
|
||
|
* @param sw shadow width
|
||
|
* @param r radius
|
||
|
*/
|
||
|
LV_ATTRIBUTE_FAST_MEM static void shadow_draw_corner_buf(const lv_area_t * coords, uint16_t * sh_buf, lv_coord_t sw,
|
||
|
lv_coord_t r)
|
||
|
{
|
||
|
int32_t sw_ori = sw;
|
||
|
int32_t size = sw_ori + r;
|
||
|
|
||
|
lv_area_t sh_area;
|
||
|
lv_area_copy(&sh_area, coords);
|
||
|
sh_area.x2 = sw / 2 + r - 1 - ((sw & 1) ? 0 : 1);
|
||
|
sh_area.y1 = sw / 2 + 1;
|
||
|
|
||
|
sh_area.x1 = sh_area.x2 - lv_area_get_width(coords);
|
||
|
sh_area.y2 = sh_area.y1 + lv_area_get_height(coords);
|
||
|
|
||
|
lv_draw_mask_radius_param_t mask_param;
|
||
|
lv_draw_mask_radius_init(&mask_param, &sh_area, r, false);
|
||
|
|
||
|
#if SHADOW_ENHANCE
|
||
|
/*Set half shadow width width because blur will be repeated*/
|
||
|
if(sw_ori == 1) sw = 1;
|
||
|
else sw = sw_ori >> 1;
|
||
|
#endif
|
||
|
|
||
|
int32_t y;
|
||
|
lv_opa_t * mask_line = lv_mem_buf_get(size);
|
||
|
uint16_t * sh_ups_tmp_buf = (uint16_t *)sh_buf;
|
||
|
for(y = 0; y < size; y++) {
|
||
|
lv_memset_ff(mask_line, size);
|
||
|
lv_draw_mask_res_t mask_res = mask_param.dsc.cb(mask_line, 0, y, size, &mask_param);
|
||
|
if(mask_res == LV_DRAW_MASK_RES_TRANSP) {
|
||
|
lv_memset_00(sh_ups_tmp_buf, size * sizeof(sh_ups_tmp_buf[0]));
|
||
|
}
|
||
|
else {
|
||
|
int32_t i;
|
||
|
sh_ups_tmp_buf[0] = (mask_line[0] << SHADOW_UPSCALE_SHIFT) / sw;
|
||
|
for(i = 1; i < size; i++) {
|
||
|
if(mask_line[i] == mask_line[i - 1]) sh_ups_tmp_buf[i] = sh_ups_tmp_buf[i - 1];
|
||
|
else sh_ups_tmp_buf[i] = (mask_line[i] << SHADOW_UPSCALE_SHIFT) / sw;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
sh_ups_tmp_buf += size;
|
||
|
}
|
||
|
lv_mem_buf_release(mask_line);
|
||
|
|
||
|
lv_draw_mask_free_param(&mask_param);
|
||
|
|
||
|
if(sw == 1) {
|
||
|
int32_t i;
|
||
|
lv_opa_t * res_buf = (lv_opa_t *)sh_buf;
|
||
|
for(i = 0; i < size * size; i++) {
|
||
|
res_buf[i] = (sh_buf[i] >> SHADOW_UPSCALE_SHIFT);
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
shadow_blur_corner(size, sw, sh_buf);
|
||
|
|
||
|
#if SHADOW_ENHANCE == 0
|
||
|
/*The result is required in lv_opa_t not uint16_t*/
|
||
|
uint32_t x;
|
||
|
lv_opa_t * res_buf = (lv_opa_t *)sh_buf;
|
||
|
for(x = 0; x < size * size; x++) {
|
||
|
res_buf[x] = sh_buf[x];
|
||
|
}
|
||
|
#else
|
||
|
sw += sw_ori & 1;
|
||
|
if(sw > 1) {
|
||
|
uint32_t i;
|
||
|
uint32_t max_v_div = (LV_OPA_COVER << SHADOW_UPSCALE_SHIFT) / sw;
|
||
|
for(i = 0; i < (uint32_t)size * size; i++) {
|
||
|
if(sh_buf[i] == 0) continue;
|
||
|
else if(sh_buf[i] == LV_OPA_COVER) sh_buf[i] = max_v_div;
|
||
|
else sh_buf[i] = (sh_buf[i] << SHADOW_UPSCALE_SHIFT) / sw;
|
||
|
}
|
||
|
|
||
|
shadow_blur_corner(size, sw, sh_buf);
|
||
|
}
|
||
|
int32_t x;
|
||
|
lv_opa_t * res_buf = (lv_opa_t *)sh_buf;
|
||
|
for(x = 0; x < size * size; x++) {
|
||
|
res_buf[x] = sh_buf[x];
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
}
|
||
|
|
||
|
LV_ATTRIBUTE_FAST_MEM static void shadow_blur_corner(lv_coord_t size, lv_coord_t sw, uint16_t * sh_ups_buf)
|
||
|
{
|
||
|
int32_t s_left = sw >> 1;
|
||
|
int32_t s_right = (sw >> 1);
|
||
|
if((sw & 1) == 0) s_left--;
|
||
|
|
||
|
/*Horizontal blur*/
|
||
|
uint16_t * sh_ups_blur_buf = lv_mem_buf_get(size * sizeof(uint16_t));
|
||
|
|
||
|
int32_t x;
|
||
|
int32_t y;
|
||
|
|
||
|
uint16_t * sh_ups_tmp_buf = sh_ups_buf;
|
||
|
|
||
|
for(y = 0; y < size; y++) {
|
||
|
int32_t v = sh_ups_tmp_buf[size - 1] * sw;
|
||
|
for(x = size - 1; x >= 0; x--) {
|
||
|
sh_ups_blur_buf[x] = v;
|
||
|
|
||
|
/*Forget the right pixel*/
|
||
|
uint32_t right_val = 0;
|
||
|
if(x + s_right < size) right_val = sh_ups_tmp_buf[x + s_right];
|
||
|
v -= right_val;
|
||
|
|
||
|
/*Add the left pixel*/
|
||
|
uint32_t left_val;
|
||
|
if(x - s_left - 1 < 0) left_val = sh_ups_tmp_buf[0];
|
||
|
else left_val = sh_ups_tmp_buf[x - s_left - 1];
|
||
|
v += left_val;
|
||
|
}
|
||
|
lv_memcpy(sh_ups_tmp_buf, sh_ups_blur_buf, size * sizeof(uint16_t));
|
||
|
sh_ups_tmp_buf += size;
|
||
|
}
|
||
|
|
||
|
/*Vertical blur*/
|
||
|
uint32_t i;
|
||
|
uint32_t max_v = LV_OPA_COVER << SHADOW_UPSCALE_SHIFT;
|
||
|
uint32_t max_v_div = max_v / sw;
|
||
|
for(i = 0; i < (uint32_t)size * size; i++) {
|
||
|
if(sh_ups_buf[i] == 0) continue;
|
||
|
else if(sh_ups_buf[i] == max_v) sh_ups_buf[i] = max_v_div;
|
||
|
else sh_ups_buf[i] = sh_ups_buf[i] / sw;
|
||
|
}
|
||
|
|
||
|
for(x = 0; x < size; x++) {
|
||
|
sh_ups_tmp_buf = &sh_ups_buf[x];
|
||
|
int32_t v = sh_ups_tmp_buf[0] * sw;
|
||
|
for(y = 0; y < size ; y++, sh_ups_tmp_buf += size) {
|
||
|
sh_ups_blur_buf[y] = v < 0 ? 0 : (v >> SHADOW_UPSCALE_SHIFT);
|
||
|
|
||
|
/*Forget the top pixel*/
|
||
|
uint32_t top_val;
|
||
|
if(y - s_right <= 0) top_val = sh_ups_tmp_buf[0];
|
||
|
else top_val = sh_ups_buf[(y - s_right) * size + x];
|
||
|
v -= top_val;
|
||
|
|
||
|
/*Add the bottom pixel*/
|
||
|
uint32_t bottom_val;
|
||
|
if(y + s_left + 1 < size) bottom_val = sh_ups_buf[(y + s_left + 1) * size + x];
|
||
|
else bottom_val = sh_ups_buf[(size - 1) * size + x];
|
||
|
v += bottom_val;
|
||
|
}
|
||
|
|
||
|
/*Write back the result into `sh_ups_buf`*/
|
||
|
sh_ups_tmp_buf = &sh_ups_buf[x];
|
||
|
for(y = 0; y < size; y++, sh_ups_tmp_buf += size) {
|
||
|
(*sh_ups_tmp_buf) = sh_ups_blur_buf[y];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
lv_mem_buf_release(sh_ups_blur_buf);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
static void draw_outline(lv_draw_ctx_t * draw_ctx, const lv_draw_rect_dsc_t * dsc, const lv_area_t * coords)
|
||
|
{
|
||
|
if(dsc->outline_opa <= LV_OPA_MIN) return;
|
||
|
if(dsc->outline_width == 0) return;
|
||
|
|
||
|
lv_opa_t opa = dsc->outline_opa;
|
||
|
|
||
|
if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
|
||
|
|
||
|
/*Get the inner radius*/
|
||
|
lv_area_t area_inner;
|
||
|
lv_area_copy(&area_inner, coords);
|
||
|
|
||
|
/*Bring the outline closer to make sure there is no color bleeding with pad=0*/
|
||
|
lv_coord_t pad = dsc->outline_pad - 1;
|
||
|
area_inner.x1 -= pad;
|
||
|
area_inner.y1 -= pad;
|
||
|
area_inner.x2 += pad;
|
||
|
area_inner.y2 += pad;
|
||
|
|
||
|
lv_area_t area_outer;
|
||
|
lv_area_copy(&area_outer, &area_inner);
|
||
|
|
||
|
area_outer.x1 -= dsc->outline_width;
|
||
|
area_outer.x2 += dsc->outline_width;
|
||
|
area_outer.y1 -= dsc->outline_width;
|
||
|
area_outer.y2 += dsc->outline_width;
|
||
|
|
||
|
|
||
|
int32_t inner_w = lv_area_get_width(&area_inner);
|
||
|
int32_t inner_h = lv_area_get_height(&area_inner);
|
||
|
int32_t rin = dsc->radius;
|
||
|
int32_t short_side = LV_MIN(inner_w, inner_h);
|
||
|
if(rin > short_side >> 1) rin = short_side >> 1;
|
||
|
|
||
|
lv_coord_t rout = rin + dsc->outline_width;
|
||
|
|
||
|
draw_border_generic(draw_ctx, &area_outer, &area_inner, rout, rin, dsc->outline_color, dsc->outline_opa,
|
||
|
dsc->blend_mode);
|
||
|
}
|
||
|
|
||
|
void draw_border_generic(lv_draw_ctx_t * draw_ctx, const lv_area_t * outer_area, const lv_area_t * inner_area,
|
||
|
lv_coord_t rout, lv_coord_t rin, lv_color_t color, lv_opa_t opa, lv_blend_mode_t blend_mode)
|
||
|
{
|
||
|
opa = opa >= LV_OPA_COVER ? LV_OPA_COVER : opa;
|
||
|
|
||
|
bool mask_any = lv_draw_mask_is_any(outer_area);
|
||
|
|
||
|
if(!mask_any && rout == 0 && rin == 0) {
|
||
|
draw_border_simple(draw_ctx, outer_area, inner_area, color, opa);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
#if LV_DRAW_COMPLEX
|
||
|
/*Get clipped draw area which is the real draw area.
|
||
|
*It is always the same or inside `coords`*/
|
||
|
lv_area_t draw_area;
|
||
|
if(!_lv_area_intersect(&draw_area, outer_area, draw_ctx->clip_area)) return;
|
||
|
int32_t draw_area_w = lv_area_get_width(&draw_area);
|
||
|
|
||
|
lv_draw_sw_blend_dsc_t blend_dsc;
|
||
|
lv_memset_00(&blend_dsc, sizeof(blend_dsc));
|
||
|
blend_dsc.mask_buf = lv_mem_buf_get(draw_area_w);;
|
||
|
|
||
|
|
||
|
/*Create mask for the outer area*/
|
||
|
int16_t mask_rout_id = LV_MASK_ID_INV;
|
||
|
lv_draw_mask_radius_param_t mask_rout_param;
|
||
|
if(rout > 0) {
|
||
|
lv_draw_mask_radius_init(&mask_rout_param, outer_area, rout, false);
|
||
|
mask_rout_id = lv_draw_mask_add(&mask_rout_param, NULL);
|
||
|
}
|
||
|
|
||
|
/*Create mask for the inner mask*/
|
||
|
lv_draw_mask_radius_param_t mask_rin_param;
|
||
|
lv_draw_mask_radius_init(&mask_rin_param, inner_area, rin, true);
|
||
|
int16_t mask_rin_id = lv_draw_mask_add(&mask_rin_param, NULL);
|
||
|
|
||
|
int32_t h;
|
||
|
lv_area_t blend_area;
|
||
|
blend_dsc.blend_area = &blend_area;
|
||
|
blend_dsc.mask_area = &blend_area;
|
||
|
blend_dsc.color = color;
|
||
|
blend_dsc.opa = opa;
|
||
|
blend_dsc.blend_mode = blend_mode;
|
||
|
|
||
|
/*Calculate the x and y coordinates where the straight parts area*/
|
||
|
lv_area_t core_area;
|
||
|
core_area.x1 = LV_MAX(outer_area->x1 + rout, inner_area->x1);
|
||
|
core_area.x2 = LV_MIN(outer_area->x2 - rout, inner_area->x2);
|
||
|
core_area.y1 = LV_MAX(outer_area->y1 + rout, inner_area->y1);
|
||
|
core_area.y2 = LV_MIN(outer_area->y2 - rout, inner_area->y2);
|
||
|
lv_coord_t core_w = lv_area_get_width(&core_area);
|
||
|
|
||
|
bool top_side = outer_area->y1 <= inner_area->y1 ? true : false;
|
||
|
bool bottom_side = outer_area->y2 >= inner_area->y2 ? true : false;
|
||
|
|
||
|
/*If there is other masks, need to draw line by line*/
|
||
|
if(mask_any) {
|
||
|
blend_area.x1 = draw_area.x1;
|
||
|
blend_area.x2 = draw_area.x2;
|
||
|
for(h = draw_area.y1; h <= draw_area.y2; h++) {
|
||
|
if(!top_side && h < core_area.y1) continue;
|
||
|
if(!bottom_side && h > core_area.y2) break;
|
||
|
|
||
|
blend_area.y1 = h;
|
||
|
blend_area.y2 = h;
|
||
|
|
||
|
lv_memset_ff(blend_dsc.mask_buf, draw_area_w);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(blend_dsc.mask_buf, draw_area.x1, h, draw_area_w);
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
|
||
|
lv_draw_mask_free_param(&mask_rin_param);
|
||
|
lv_draw_mask_remove_id(mask_rin_id);
|
||
|
if(mask_rout_id != LV_MASK_ID_INV) {
|
||
|
lv_draw_mask_free_param(&mask_rout_param);
|
||
|
lv_draw_mask_remove_id(mask_rout_id);
|
||
|
}
|
||
|
lv_mem_buf_release(blend_dsc.mask_buf);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/*No masks*/
|
||
|
bool left_side = outer_area->x1 <= inner_area->x1 ? true : false;
|
||
|
bool right_side = outer_area->x2 >= inner_area->x2 ? true : false;
|
||
|
|
||
|
bool split_hor = true;
|
||
|
if(left_side && right_side && top_side && bottom_side &&
|
||
|
core_w < SPLIT_LIMIT) {
|
||
|
split_hor = false;
|
||
|
}
|
||
|
|
||
|
blend_dsc.mask_res = LV_DRAW_MASK_RES_FULL_COVER;
|
||
|
/*Draw the straight lines first if they are long enough*/
|
||
|
if(top_side && split_hor) {
|
||
|
blend_area.x1 = core_area.x1;
|
||
|
blend_area.x2 = core_area.x2;
|
||
|
blend_area.y1 = outer_area->y1;
|
||
|
blend_area.y2 = inner_area->y1 - 1;
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
|
||
|
if(bottom_side && split_hor) {
|
||
|
blend_area.x1 = core_area.x1;
|
||
|
blend_area.x2 = core_area.x2;
|
||
|
blend_area.y1 = inner_area->y2 + 1;
|
||
|
blend_area.y2 = outer_area->y2;
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
|
||
|
if(left_side) {
|
||
|
blend_area.x1 = outer_area->x1;
|
||
|
blend_area.x2 = inner_area->x1 - 1;
|
||
|
blend_area.y1 = core_area.y1;
|
||
|
blend_area.y2 = core_area.y2;
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
|
||
|
if(right_side) {
|
||
|
blend_area.x1 = inner_area->x2 + 1;
|
||
|
blend_area.x2 = outer_area->x2;
|
||
|
blend_area.y1 = core_area.y1;
|
||
|
blend_area.y2 = core_area.y2;
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
|
||
|
/*Draw the corners*/
|
||
|
lv_coord_t blend_w;
|
||
|
|
||
|
/*Left and right corner together is they close to eachother*/
|
||
|
if(!split_hor) {
|
||
|
/*Calculate the top corner and mirror it to the bottom*/
|
||
|
blend_area.x1 = draw_area.x1;
|
||
|
blend_area.x2 = draw_area.x2;
|
||
|
lv_coord_t max_h = LV_MAX(rout, outer_area->y1 - inner_area->y1);
|
||
|
for(h = 0; h < max_h; h++) {
|
||
|
lv_coord_t top_y = outer_area->y1 + h;
|
||
|
lv_coord_t bottom_y = outer_area->y2 - h;
|
||
|
if(top_y < draw_area.y1 && bottom_y > draw_area.y2) continue; /*This line is clipped now*/
|
||
|
|
||
|
lv_memset_ff(blend_dsc.mask_buf, draw_area_w);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(blend_dsc.mask_buf, blend_area.x1, top_y, draw_area_w);
|
||
|
|
||
|
if(top_y >= draw_area.y1) {
|
||
|
blend_area.y1 = top_y;
|
||
|
blend_area.y2 = top_y;
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
|
||
|
if(bottom_y <= draw_area.y2) {
|
||
|
blend_area.y1 = bottom_y;
|
||
|
blend_area.y2 = bottom_y;
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else {
|
||
|
/*Left corners*/
|
||
|
blend_area.x1 = draw_area.x1;
|
||
|
blend_area.x2 = LV_MIN(draw_area.x2, core_area.x1 - 1);
|
||
|
blend_w = lv_area_get_width(&blend_area);
|
||
|
if(blend_w > 0) {
|
||
|
if(left_side || top_side) {
|
||
|
for(h = draw_area.y1; h < core_area.y1; h++) {
|
||
|
blend_area.y1 = h;
|
||
|
blend_area.y2 = h;
|
||
|
|
||
|
lv_memset_ff(blend_dsc.mask_buf, blend_w);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(blend_dsc.mask_buf, blend_area.x1, h, blend_w);
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(left_side || bottom_side) {
|
||
|
for(h = core_area.y2 + 1; h <= draw_area.y2; h++) {
|
||
|
blend_area.y1 = h;
|
||
|
blend_area.y2 = h;
|
||
|
|
||
|
lv_memset_ff(blend_dsc.mask_buf, blend_w);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(blend_dsc.mask_buf, blend_area.x1, h, blend_w);
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*Right corners*/
|
||
|
blend_area.x1 = LV_MAX(draw_area.x1, core_area.x2 + 1);
|
||
|
blend_area.x2 = draw_area.x2;
|
||
|
blend_w = lv_area_get_width(&blend_area);
|
||
|
|
||
|
if(blend_w > 0) {
|
||
|
if(right_side || top_side) {
|
||
|
for(h = draw_area.y1; h < core_area.y1; h++) {
|
||
|
blend_area.y1 = h;
|
||
|
blend_area.y2 = h;
|
||
|
|
||
|
lv_memset_ff(blend_dsc.mask_buf, blend_w);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(blend_dsc.mask_buf, blend_area.x1, h, blend_w);
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if(right_side || bottom_side) {
|
||
|
for(h = core_area.y2 + 1; h <= draw_area.y2; h++) {
|
||
|
blend_area.y1 = h;
|
||
|
blend_area.y2 = h;
|
||
|
|
||
|
lv_memset_ff(blend_dsc.mask_buf, blend_w);
|
||
|
blend_dsc.mask_res = lv_draw_mask_apply(blend_dsc.mask_buf, blend_area.x1, h, blend_w);
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
lv_draw_mask_free_param(&mask_rin_param);
|
||
|
lv_draw_mask_remove_id(mask_rin_id);
|
||
|
lv_draw_mask_free_param(&mask_rout_param);
|
||
|
lv_draw_mask_remove_id(mask_rout_id);
|
||
|
lv_mem_buf_release(blend_dsc.mask_buf);
|
||
|
|
||
|
#else /*LV_DRAW_COMPLEX*/
|
||
|
LV_UNUSED(blend_mode);
|
||
|
#endif /*LV_DRAW_COMPLEX*/
|
||
|
}
|
||
|
static void draw_border_simple(lv_draw_ctx_t * draw_ctx, const lv_area_t * outer_area, const lv_area_t * inner_area,
|
||
|
lv_color_t color, lv_opa_t opa)
|
||
|
{
|
||
|
lv_area_t a;
|
||
|
lv_draw_sw_blend_dsc_t blend_dsc;
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||
|
lv_memset_00(&blend_dsc, sizeof(lv_draw_sw_blend_dsc_t));
|
||
|
blend_dsc.blend_area = &a;
|
||
|
blend_dsc.color = color;
|
||
|
blend_dsc.opa = opa;
|
||
|
|
||
|
bool top_side = outer_area->y1 <= inner_area->y1 ? true : false;
|
||
|
bool bottom_side = outer_area->y2 >= inner_area->y2 ? true : false;
|
||
|
bool left_side = outer_area->x1 <= inner_area->x1 ? true : false;
|
||
|
bool right_side = outer_area->x2 >= inner_area->x2 ? true : false;
|
||
|
|
||
|
|
||
|
/*Top*/
|
||
|
a.x1 = outer_area->x1;
|
||
|
a.x2 = outer_area->x2;
|
||
|
a.y1 = outer_area->y1;
|
||
|
a.y2 = inner_area->y1 - 1;
|
||
|
if(top_side) {
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
|
||
|
/*Bottom*/
|
||
|
a.y1 = inner_area->y2 + 1;
|
||
|
a.y2 = outer_area->y2;
|
||
|
if(bottom_side) {
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
|
||
|
/*Left*/
|
||
|
a.x1 = outer_area->x1;
|
||
|
a.x2 = inner_area->x1 - 1;
|
||
|
a.y1 = (top_side) ? inner_area->y1 : outer_area->y1;
|
||
|
a.y2 = (bottom_side) ? inner_area->y2 : outer_area->y2;
|
||
|
if(left_side) {
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
|
||
|
/*Right*/
|
||
|
a.x1 = inner_area->x2 + 1;
|
||
|
a.x2 = outer_area->x2;
|
||
|
if(right_side) {
|
||
|
lv_draw_sw_blend(draw_ctx, &blend_dsc);
|
||
|
}
|
||
|
}
|
||
|
|