lvgl_cpp/lvgl/draw/sdl/lv_draw_sdl_mask.c

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2023-03-14 11:57:25 +00:00
/**
* @file lv_draw_sdl_mask.c
*
*/
/*********************
* INCLUDES
*********************/
#include "../../lv_conf_internal.h"
#if LV_USE_GPU_SDL
#include "../../misc/lv_gc.h"
#include "lv_draw_sdl_mask.h"
#include "lv_draw_sdl_utils.h"
/*********************
* DEFINES
*********************/
#ifndef HAVE_SDL_CUSTOM_BLEND_MODE
#define HAVE_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
#endif
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
lv_opa_t * lv_draw_sdl_mask_dump_opa(const lv_area_t * coords, const int16_t * ids, int16_t ids_count)
{
SDL_assert(coords->x2 >= coords->x1);
SDL_assert(coords->y2 >= coords->y1);
lv_coord_t w = lv_area_get_width(coords), h = lv_area_get_height(coords);
lv_opa_t * mask_buf = lv_mem_buf_get(w * h);
for(lv_coord_t y = 0; y < h; y++) {
lv_opa_t * line_buf = &mask_buf[y * w];
lv_memset_ff(line_buf, w);
lv_coord_t abs_x = (lv_coord_t) coords->x1, abs_y = (lv_coord_t)(y + coords->y1), len = (lv_coord_t) w;
lv_draw_mask_res_t res;
if(ids) {
res = lv_draw_mask_apply_ids(line_buf, abs_x, abs_y, len, ids, ids_count);
}
else {
res = lv_draw_mask_apply(line_buf, abs_x, abs_y, len);
}
if(res == LV_DRAW_MASK_RES_TRANSP) {
lv_memset_00(line_buf, w);
}
}
return mask_buf;
}
SDL_Texture * lv_draw_sdl_mask_dump_texture(SDL_Renderer * renderer, const lv_area_t * coords, const int16_t * ids,
int16_t ids_count)
{
lv_coord_t w = lv_area_get_width(coords), h = lv_area_get_height(coords);
lv_opa_t * mask_buf = lv_draw_sdl_mask_dump_opa(coords, ids, ids_count);
SDL_Surface * surface = lv_sdl_create_opa_surface(mask_buf, w, h, w);
lv_mem_buf_release(mask_buf);
SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
return texture;
}
/**********************
* STATIC FUNCTIONS
**********************/
#endif /*LV_USE_GPU_SDL*/