lvgl_cpp/lvgl/core/lv_obj_tree.h

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2023-03-14 11:57:25 +00:00
/**
* @file struct _lv_obj_tree.h
*
*/
#ifndef LV_OBJ_TREE_H
#define LV_OBJ_TREE_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include <stddef.h>
#include <stdbool.h>
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
struct _lv_obj_t;
struct _lv_obj_class_t;
typedef enum {
LV_OBJ_TREE_WALK_NEXT,
LV_OBJ_TREE_WALK_SKIP_CHILDREN,
LV_OBJ_TREE_WALK_END,
} lv_obj_tree_walk_res_t;
typedef lv_obj_tree_walk_res_t (*lv_obj_tree_walk_cb_t)(struct _lv_obj_t *, void *);
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Delete an object and all of its children.
* Also remove the objects from their group and remove all animations (if any).
* Send `LV_EVENT_DELETED` to deleted objects.
* @param obj pointer to an object
*/
void lv_obj_del(struct _lv_obj_t * obj);
/**
* Delete all children of an object.
* Also remove the objects from their group and remove all animations (if any).
* Send `LV_EVENT_DELETED` to deleted objects.
* @param obj pointer to an object
*/
void lv_obj_clean(struct _lv_obj_t * obj);
/**
* Delete an object after some delay
* @param obj pointer to an object
* @param delay_ms time to wait before delete in milliseconds
*/
void lv_obj_del_delayed(struct _lv_obj_t * obj, uint32_t delay_ms);
/**
* A function to be easily used in animation ready callback to delete an object when the animation is ready
* @param a pointer to the animation
*/
void lv_obj_del_anim_ready_cb(lv_anim_t * a);
/**
* Helper function for asynchronously deleting objects.
* Useful for cases where you can't delete an object directly in an `LV_EVENT_DELETE` handler (i.e. parent).
* @param obj object to delete
* @see lv_async_call
*/
void lv_obj_del_async(struct _lv_obj_t * obj);
/**
* Move the parent of an object. The relative coordinates will be kept.
*
* @param obj pointer to an object whose parent needs to be changed
* @param parent pointer to the new parent
*/
void lv_obj_set_parent(struct _lv_obj_t * obj, struct _lv_obj_t * parent);
/**
* Swap the positions of two objects.
* When used in listboxes, it can be used to sort the listbox items.
* @param obj1 pointer to the first object
* @param obj2 pointer to the second object
*/
void lv_obj_swap(struct _lv_obj_t * obj1, struct _lv_obj_t * obj2);
/**
* moves the object to the given index in its parent.
* When used in listboxes, it can be used to sort the listbox items.
* @param obj pointer to the object to be moved.
* @param index new index in parent. -1 to count from the back
* @note to move to the background: lv_obj_move_to_index(obj, 0)
* @note to move forward (up): lv_obj_move_to_index(obj, lv_obj_get_index(obj) - 1)
*/
void lv_obj_move_to_index(struct _lv_obj_t * obj, int32_t index);
/**
* Get the screen of an object
* @param obj pointer to an object
* @return pointer to the object's screen
*/
struct _lv_obj_t * lv_obj_get_screen(const struct _lv_obj_t * obj);
/**
* Get the display of the object
* @param obj pointer to an object
* @return pointer to the object's display
*/
lv_disp_t * lv_obj_get_disp(const struct _lv_obj_t * obj);
/**
* Get the parent of an object
* @param obj pointer to an object
* @return the parent of the object. (NULL if `obj` was a screen)
*/
struct _lv_obj_t * lv_obj_get_parent(const struct _lv_obj_t * obj);
/**
* Get the child of an object by the child's index.
* @param obj pointer to an object whose child should be get
* @param id the index of the child.
* 0: the oldest (firstly created) child
* 1: the second oldest
* child count-1: the youngest
* -1: the youngest
* -2: the second youngest
* @return pointer to the child or NULL if the index was invalid
*/
struct _lv_obj_t * lv_obj_get_child(const struct _lv_obj_t * obj, int32_t id);
/**
* Get the number of children
* @param obj pointer to an object
* @return the number of children
*/
uint32_t lv_obj_get_child_cnt(const struct _lv_obj_t * obj);
/**
* Get the index of a child.
* @param obj pointer to an object
* @return the child index of the object.
* E.g. 0: the oldest (firstly created child)
*/
uint32_t lv_obj_get_index(const struct _lv_obj_t * obj);
/**
* Iterate through all children of any object.
* @param start_obj start integrating from this object
* @param cb call this callback on the objects
* @param user_data pointer to any user related data (will be passed to `cb`)
*/
void lv_obj_tree_walk(struct _lv_obj_t * start_obj, lv_obj_tree_walk_cb_t cb, void * user_data);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_OBJ_TREE_H*/