lvgl_cpp/lvgl/core/lv_disp.c

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2023-03-14 11:57:25 +00:00
/**
* @file lv_disp.c
*
*/
/*********************
* INCLUDES
*********************/
#include "lv_disp.h"
#include "../misc/lv_math.h"
#include "../core/lv_refr.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void scr_load_anim_start(lv_anim_t * a);
static void opa_scale_anim(void * obj, int32_t v);
static void set_x_anim(void * obj, int32_t v);
static void set_y_anim(void * obj, int32_t v);
static void scr_anim_ready(lv_anim_t * a);
static bool is_out_anim(lv_scr_load_anim_t a);
/**********************
* STATIC VARIABLES
**********************/
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
/**
* Return with a pointer to the active screen
* @param disp pointer to display which active screen should be get. (NULL to use the default
* screen)
* @return pointer to the active screen object (loaded by 'lv_scr_load()')
*/
lv_obj_t * lv_disp_get_scr_act(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("no display registered to get its active screen");
return NULL;
}
return disp->act_scr;
}
/**
* Return with a pointer to the previous screen. Only used during screen transitions.
* @param disp pointer to display which previous screen should be get. (NULL to use the default
* screen)
* @return pointer to the previous screen object or NULL if not used now
*/
lv_obj_t * lv_disp_get_scr_prev(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("no display registered to get its previous screen");
return NULL;
}
return disp->prev_scr;
}
/**
* Make a screen active
* @param scr pointer to a screen
*/
void lv_disp_load_scr(lv_obj_t * scr)
{
lv_disp_t * d = lv_obj_get_disp(scr);
if(!d) return; /*Shouldn't happen, just to be sure*/
lv_obj_t * old_scr = d->act_scr;
if(d->act_scr) lv_event_send(old_scr, LV_EVENT_SCREEN_UNLOAD_START, NULL);
if(d->act_scr) lv_event_send(scr, LV_EVENT_SCREEN_LOAD_START, NULL);
d->act_scr = scr;
if(d->act_scr) lv_event_send(scr, LV_EVENT_SCREEN_LOADED, NULL);
if(d->act_scr) lv_event_send(old_scr, LV_EVENT_SCREEN_UNLOADED, NULL);
lv_obj_invalidate(scr);
}
/**
* Return with the top layer. (Same on every screen and it is above the normal screen layer)
* @param disp pointer to display which top layer should be get. (NULL to use the default screen)
* @return pointer to the top layer object (transparent screen sized lv_obj)
*/
lv_obj_t * lv_disp_get_layer_top(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("lv_layer_top: no display registered to get its top layer");
return NULL;
}
return disp->top_layer;
}
/**
* Return with the sys. layer. (Same on every screen and it is above the normal screen and the top
* layer)
* @param disp pointer to display which sys. layer should be retrieved. (NULL to use the default screen)
* @return pointer to the sys layer object (transparent screen sized lv_obj)
*/
lv_obj_t * lv_disp_get_layer_sys(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("lv_layer_sys: no display registered to get its sys. layer");
return NULL;
}
return disp->sys_layer;
}
/**
* Set the theme of a display
* @param disp pointer to a display
*/
void lv_disp_set_theme(lv_disp_t * disp, lv_theme_t * th)
{
if(disp == NULL) disp = lv_disp_get_default();
disp->theme = th;
if(disp->screen_cnt == 3 &&
lv_obj_get_child_cnt(disp->screens[0]) == 0 &&
lv_obj_get_child_cnt(disp->screens[1]) == 0 &&
lv_obj_get_child_cnt(disp->screens[2]) == 0) {
lv_theme_apply(disp->screens[0]);
}
}
/**
* Get the theme of a display
* @param disp pointer to a display
* @return the display's theme (can be NULL)
*/
lv_theme_t * lv_disp_get_theme(lv_disp_t * disp)
{
if(disp == NULL) disp = lv_disp_get_default();
return disp->theme;
}
/**
* Set the background color of a display
* @param disp pointer to a display
* @param color color of the background
*/
void lv_disp_set_bg_color(lv_disp_t * disp, lv_color_t color)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("no display registered");
return;
}
disp->bg_color = color;
lv_area_t a;
lv_area_set(&a, 0, 0, lv_disp_get_hor_res(disp) - 1, lv_disp_get_ver_res(disp) - 1);
_lv_inv_area(disp, &a);
}
/**
* Set the background image of a display
* @param disp pointer to a display
* @param img_src path to file or pointer to an `lv_img_dsc_t` variable
*/
void lv_disp_set_bg_image(lv_disp_t * disp, const void * img_src)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("no display registered");
return;
}
disp->bg_img = img_src;
lv_area_t a;
lv_area_set(&a, 0, 0, lv_disp_get_hor_res(disp) - 1, lv_disp_get_ver_res(disp) - 1);
_lv_inv_area(disp, &a);
}
/**
* Set opacity of the background
* @param disp pointer to a display
* @param opa opacity (0..255)
*/
void lv_disp_set_bg_opa(lv_disp_t * disp, lv_opa_t opa)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("no display registered");
return;
}
disp->bg_opa = opa;
lv_area_t a;
lv_area_set(&a, 0, 0, lv_disp_get_hor_res(disp) - 1, lv_disp_get_ver_res(disp) - 1);
_lv_inv_area(disp, &a);
}
/**
* Switch screen with animation
* @param scr pointer to the new screen to load
* @param anim_type type of the animation from `lv_scr_load_anim_t`. E.g. `LV_SCR_LOAD_ANIM_MOVE_LEFT`
* @param time time of the animation
* @param delay delay before the transition
* @param auto_del true: automatically delete the old screen
*/
void lv_scr_load_anim(lv_obj_t * new_scr, lv_scr_load_anim_t anim_type, uint32_t time, uint32_t delay, bool auto_del)
{
lv_disp_t * d = lv_obj_get_disp(new_scr);
lv_obj_t * act_scr = lv_scr_act();
/*If an other screen load animation is in progress
*make target screen loaded immediately. */
if(d->scr_to_load && act_scr != d->scr_to_load) {
lv_disp_load_scr(d->scr_to_load);
lv_anim_del(d->scr_to_load, NULL);
lv_obj_set_pos(d->scr_to_load, 0, 0);
lv_obj_remove_local_style_prop(d->scr_to_load, LV_STYLE_OPA, 0);
if(d->del_prev) {
lv_obj_del(act_scr);
}
act_scr = d->scr_to_load;
}
d->scr_to_load = new_scr;
if(d->prev_scr && d->del_prev) {
lv_obj_del(d->prev_scr);
d->prev_scr = NULL;
}
d->draw_prev_over_act = is_out_anim(anim_type);
d->del_prev = auto_del;
/*Be sure there is no other animation on the screens*/
lv_anim_del(new_scr, NULL);
lv_anim_del(lv_scr_act(), NULL);
/*Be sure both screens are in a normal position*/
lv_obj_set_pos(new_scr, 0, 0);
lv_obj_set_pos(lv_scr_act(), 0, 0);
lv_obj_remove_local_style_prop(new_scr, LV_STYLE_OPA, 0);
lv_obj_remove_local_style_prop(lv_scr_act(), LV_STYLE_OPA, 0);
lv_anim_t a_new;
lv_anim_init(&a_new);
lv_anim_set_var(&a_new, new_scr);
lv_anim_set_start_cb(&a_new, scr_load_anim_start);
lv_anim_set_ready_cb(&a_new, scr_anim_ready);
lv_anim_set_time(&a_new, time);
lv_anim_set_delay(&a_new, delay);
lv_anim_t a_old;
lv_anim_init(&a_old);
lv_anim_set_var(&a_old, d->act_scr);
lv_anim_set_time(&a_old, time);
lv_anim_set_delay(&a_old, delay);
switch(anim_type) {
case LV_SCR_LOAD_ANIM_NONE:
/*Create a dummy animation to apply the delay*/
lv_anim_set_exec_cb(&a_new, set_x_anim);
lv_anim_set_values(&a_new, 0, 0);
break;
case LV_SCR_LOAD_ANIM_OVER_LEFT:
lv_anim_set_exec_cb(&a_new, set_x_anim);
lv_anim_set_values(&a_new, lv_disp_get_hor_res(d), 0);
break;
case LV_SCR_LOAD_ANIM_OVER_RIGHT:
lv_anim_set_exec_cb(&a_new, set_x_anim);
lv_anim_set_values(&a_new, -lv_disp_get_hor_res(d), 0);
break;
case LV_SCR_LOAD_ANIM_OVER_TOP:
lv_anim_set_exec_cb(&a_new, set_y_anim);
lv_anim_set_values(&a_new, lv_disp_get_ver_res(d), 0);
break;
case LV_SCR_LOAD_ANIM_OVER_BOTTOM:
lv_anim_set_exec_cb(&a_new, set_y_anim);
lv_anim_set_values(&a_new, -lv_disp_get_ver_res(d), 0);
break;
case LV_SCR_LOAD_ANIM_MOVE_LEFT:
lv_anim_set_exec_cb(&a_new, set_x_anim);
lv_anim_set_values(&a_new, lv_disp_get_hor_res(d), 0);
lv_anim_set_exec_cb(&a_old, set_x_anim);
lv_anim_set_values(&a_old, 0, -lv_disp_get_hor_res(d));
break;
case LV_SCR_LOAD_ANIM_MOVE_RIGHT:
lv_anim_set_exec_cb(&a_new, set_x_anim);
lv_anim_set_values(&a_new, -lv_disp_get_hor_res(d), 0);
lv_anim_set_exec_cb(&a_old, set_x_anim);
lv_anim_set_values(&a_old, 0, lv_disp_get_hor_res(d));
break;
case LV_SCR_LOAD_ANIM_MOVE_TOP:
lv_anim_set_exec_cb(&a_new, set_y_anim);
lv_anim_set_values(&a_new, lv_disp_get_ver_res(d), 0);
lv_anim_set_exec_cb(&a_old, set_y_anim);
lv_anim_set_values(&a_old, 0, -lv_disp_get_ver_res(d));
break;
case LV_SCR_LOAD_ANIM_MOVE_BOTTOM:
lv_anim_set_exec_cb(&a_new, set_y_anim);
lv_anim_set_values(&a_new, -lv_disp_get_ver_res(d), 0);
lv_anim_set_exec_cb(&a_old, set_y_anim);
lv_anim_set_values(&a_old, 0, lv_disp_get_ver_res(d));
break;
case LV_SCR_LOAD_ANIM_FADE_IN:
lv_anim_set_exec_cb(&a_new, opa_scale_anim);
lv_anim_set_values(&a_new, LV_OPA_TRANSP, LV_OPA_COVER);
break;
case LV_SCR_LOAD_ANIM_FADE_OUT:
lv_anim_set_exec_cb(&a_old, opa_scale_anim);
lv_anim_set_values(&a_old, LV_OPA_COVER, LV_OPA_TRANSP);
break;
case LV_SCR_LOAD_ANIM_OUT_LEFT:
lv_anim_set_exec_cb(&a_old, set_x_anim);
lv_anim_set_values(&a_old, 0, -lv_disp_get_hor_res(d));
break;
case LV_SCR_LOAD_ANIM_OUT_RIGHT:
lv_anim_set_exec_cb(&a_old, set_x_anim);
lv_anim_set_values(&a_old, 0, lv_disp_get_hor_res(d));
break;
case LV_SCR_LOAD_ANIM_OUT_TOP:
lv_anim_set_exec_cb(&a_old, set_y_anim);
lv_anim_set_values(&a_old, 0, -lv_disp_get_ver_res(d));
break;
case LV_SCR_LOAD_ANIM_OUT_BOTTOM:
lv_anim_set_exec_cb(&a_old, set_y_anim);
lv_anim_set_values(&a_old, 0, lv_disp_get_ver_res(d));
break;
}
lv_event_send(act_scr, LV_EVENT_SCREEN_UNLOAD_START, NULL);
lv_anim_start(&a_new);
lv_anim_start(&a_old);
}
/**
* Get elapsed time since last user activity on a display (e.g. click)
* @param disp pointer to a display (NULL to get the overall smallest inactivity)
* @return elapsed ticks (milliseconds) since the last activity
*/
uint32_t lv_disp_get_inactive_time(const lv_disp_t * disp)
{
if(disp) return lv_tick_elaps(disp->last_activity_time);
lv_disp_t * d;
uint32_t t = UINT32_MAX;
d = lv_disp_get_next(NULL);
while(d) {
uint32_t elaps = lv_tick_elaps(d->last_activity_time);
t = LV_MIN(t, elaps);
d = lv_disp_get_next(d);
}
return t;
}
/**
* Manually trigger an activity on a display
* @param disp pointer to a display (NULL to use the default display)
*/
void lv_disp_trig_activity(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("lv_disp_trig_activity: no display registered");
return;
}
disp->last_activity_time = lv_tick_get();
}
/**
* Clean any CPU cache that is related to the display.
* @param disp pointer to a display (NULL to use the default display)
*/
void lv_disp_clean_dcache(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("lv_disp_clean_dcache: no display registered");
return;
}
if(disp->driver->clean_dcache_cb)
disp->driver->clean_dcache_cb(disp->driver);
}
/**
* Get a pointer to the screen refresher timer to
* modify its parameters with `lv_timer_...` functions.
* @param disp pointer to a display
* @return pointer to the display refresher timer. (NULL on error)
*/
lv_timer_t * _lv_disp_get_refr_timer(lv_disp_t * disp)
{
if(!disp) disp = lv_disp_get_default();
if(!disp) {
LV_LOG_WARN("lv_disp_get_refr_timer: no display registered");
return NULL;
}
return disp->refr_timer;
}
/**********************
* STATIC FUNCTIONS
**********************/
static void scr_load_anim_start(lv_anim_t * a)
{
lv_disp_t * d = lv_obj_get_disp(a->var);
d->prev_scr = lv_scr_act();
d->act_scr = a->var;
lv_event_send(d->act_scr, LV_EVENT_SCREEN_LOAD_START, NULL);
}
static void opa_scale_anim(void * obj, int32_t v)
{
lv_obj_set_style_opa(obj, v, 0);
}
static void set_x_anim(void * obj, int32_t v)
{
lv_obj_set_x(obj, v);
}
static void set_y_anim(void * obj, int32_t v)
{
lv_obj_set_y(obj, v);
}
static void scr_anim_ready(lv_anim_t * a)
{
lv_disp_t * d = lv_obj_get_disp(a->var);
lv_event_send(d->act_scr, LV_EVENT_SCREEN_LOADED, NULL);
lv_event_send(d->prev_scr, LV_EVENT_SCREEN_UNLOADED, NULL);
if(d->prev_scr && d->del_prev) lv_obj_del(d->prev_scr);
d->prev_scr = NULL;
d->draw_prev_over_act = false;
d->scr_to_load = NULL;
lv_obj_remove_local_style_prop(a->var, LV_STYLE_OPA, 0);
}
static bool is_out_anim(lv_scr_load_anim_t anim_type)
{
return anim_type == LV_SCR_LOAD_ANIM_FADE_OUT ||
anim_type == LV_SCR_LOAD_ANIM_OUT_LEFT ||
anim_type == LV_SCR_LOAD_ANIM_OUT_RIGHT ||
anim_type == LV_SCR_LOAD_ANIM_OUT_TOP ||
anim_type == LV_SCR_LOAD_ANIM_OUT_BOTTOM;
}