lvgl_cpp/lvgl/draw/sdl/lv_draw_sdl_utils.c

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2023-03-14 11:57:25 +00:00
/**
* @file lv_draw_sdl_utils.c
*
*/
/*********************
* INCLUDES
*********************/
#include "../../lv_conf_internal.h"
#if LV_USE_GPU_SDL
#include "lv_draw_sdl_utils.h"
#include "../lv_draw.h"
#include "../lv_draw_label.h"
#include "../../core/lv_refr.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
/**********************
* STATIC VARIABLES
**********************/
extern const uint8_t _lv_bpp1_opa_table[2];
extern const uint8_t _lv_bpp2_opa_table[4];
extern const uint8_t _lv_bpp4_opa_table[16];
extern const uint8_t _lv_bpp8_opa_table[256];
static int utils_init_count = 0;
static SDL_Palette * lv_sdl_palette_grayscale8 = NULL;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void _lv_draw_sdl_utils_init()
{
utils_init_count++;
if(utils_init_count > 1) {
return;
}
lv_sdl_palette_grayscale8 = lv_sdl_alloc_palette_for_bpp(_lv_bpp8_opa_table, 8);
}
void _lv_draw_sdl_utils_deinit()
{
if(utils_init_count == 0) {
return;
}
utils_init_count--;
if(utils_init_count == 0) {
SDL_FreePalette(lv_sdl_palette_grayscale8);
lv_sdl_palette_grayscale8 = NULL;
}
}
void lv_area_to_sdl_rect(const lv_area_t * in, SDL_Rect * out)
{
out->x = in->x1;
out->y = in->y1;
out->w = in->x2 - in->x1 + 1;
out->h = in->y2 - in->y1 + 1;
}
void lv_color_to_sdl_color(const lv_color_t * in, SDL_Color * out)
{
#if LV_COLOR_DEPTH == 32
out->a = in->ch.alpha;
out->r = in->ch.red;
out->g = in->ch.green;
out->b = in->ch.blue;
#else
uint32_t color32 = lv_color_to32(*in);
lv_color32_t * color32_t = (lv_color32_t *) &color32;
out->a = color32_t->ch.alpha;
out->r = color32_t->ch.red;
out->g = color32_t->ch.green;
out->b = color32_t->ch.blue;
#endif
}
void lv_area_zoom_to_sdl_rect(const lv_area_t * in, SDL_Rect * out, uint16_t zoom, const lv_point_t * pivot)
{
if(zoom == LV_IMG_ZOOM_NONE) {
lv_area_to_sdl_rect(in, out);
return;
}
lv_area_t tmp;
_lv_img_buf_get_transformed_area(&tmp, lv_area_get_width(in), lv_area_get_height(in), 0, zoom, pivot);
lv_area_move(&tmp, in->x1, in->y1);
lv_area_to_sdl_rect(&tmp, out);
}
SDL_Palette * lv_sdl_alloc_palette_for_bpp(const uint8_t * mapping, uint8_t bpp)
{
SDL_assert(bpp >= 1 && bpp <= 8);
int color_cnt = 1 << bpp;
SDL_Palette * result = SDL_AllocPalette(color_cnt);
SDL_Color palette[256];
for(int i = 0; i < color_cnt; i++) {
palette[i].r = palette[i].g = palette[i].b = 0xFF;
palette[i].a = mapping ? mapping[i] : i;
}
SDL_SetPaletteColors(result, palette, 0, color_cnt);
return result;
}
SDL_Surface * lv_sdl_create_opa_surface(lv_opa_t * opa, lv_coord_t width, lv_coord_t height, lv_coord_t stride)
{
SDL_Surface * indexed = SDL_CreateRGBSurfaceFrom(opa, width, height, 8, stride, 0, 0, 0, 0);
SDL_SetSurfacePalette(indexed, lv_sdl_palette_grayscale8);
SDL_Surface * converted = SDL_ConvertSurfaceFormat(indexed, LV_DRAW_SDL_TEXTURE_FORMAT, 0);
SDL_FreeSurface(indexed);
return converted;
}
SDL_Texture * lv_sdl_create_opa_texture(SDL_Renderer * renderer, lv_opa_t * pixels, lv_coord_t width,
lv_coord_t height, lv_coord_t stride)
{
SDL_Surface * indexed = lv_sdl_create_opa_surface(pixels, width, height, stride);
SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, indexed);
SDL_FreeSurface(indexed);
return texture;
}
void lv_sdl_to_8bpp(uint8_t * dest, const uint8_t * src, int width, int height, int stride, uint8_t bpp)
{
int src_len = width * height;
int cur = 0;
int curbit;
uint8_t opa_mask;
const uint8_t * opa_table;
switch(bpp) {
case 1:
opa_mask = 0x1;
opa_table = _lv_bpp1_opa_table;
break;
case 2:
opa_mask = 0x4;
opa_table = _lv_bpp2_opa_table;
break;
case 4:
opa_mask = 0xF;
opa_table = _lv_bpp4_opa_table;
break;
case 8:
opa_mask = 0xFF;
opa_table = _lv_bpp8_opa_table;
break;
default:
return;
}
/* Does this work well on big endian systems? */
while(cur < src_len) {
curbit = 8 - bpp;
uint8_t src_byte = src[cur * bpp / 8];
while(curbit >= 0 && cur < src_len) {
uint8_t src_bits = opa_mask & (src_byte >> curbit);
dest[(cur / width * stride) + (cur % width)] = opa_table[src_bits];
curbit -= bpp;
cur++;
}
}
}
/**********************
* STATIC FUNCTIONS
**********************/
#endif /*LV_USE_GPU_SDL*/