184 lines
4.8 KiB
C
184 lines
4.8 KiB
C
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/**
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* @file lv_draw_sdl_utils.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "../../lv_conf_internal.h"
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#if LV_USE_GPU_SDL
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#include "lv_draw_sdl_utils.h"
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#include "../lv_draw.h"
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#include "../lv_draw_label.h"
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#include "../../core/lv_refr.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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/**********************
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* STATIC VARIABLES
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**********************/
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extern const uint8_t _lv_bpp1_opa_table[2];
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extern const uint8_t _lv_bpp2_opa_table[4];
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extern const uint8_t _lv_bpp4_opa_table[16];
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extern const uint8_t _lv_bpp8_opa_table[256];
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static int utils_init_count = 0;
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static SDL_Palette * lv_sdl_palette_grayscale8 = NULL;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void _lv_draw_sdl_utils_init()
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{
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utils_init_count++;
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if(utils_init_count > 1) {
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return;
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}
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lv_sdl_palette_grayscale8 = lv_sdl_alloc_palette_for_bpp(_lv_bpp8_opa_table, 8);
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}
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void _lv_draw_sdl_utils_deinit()
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{
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if(utils_init_count == 0) {
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return;
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}
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utils_init_count--;
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if(utils_init_count == 0) {
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SDL_FreePalette(lv_sdl_palette_grayscale8);
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lv_sdl_palette_grayscale8 = NULL;
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}
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}
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void lv_area_to_sdl_rect(const lv_area_t * in, SDL_Rect * out)
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{
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out->x = in->x1;
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out->y = in->y1;
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out->w = in->x2 - in->x1 + 1;
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out->h = in->y2 - in->y1 + 1;
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}
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void lv_color_to_sdl_color(const lv_color_t * in, SDL_Color * out)
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{
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#if LV_COLOR_DEPTH == 32
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out->a = in->ch.alpha;
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out->r = in->ch.red;
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out->g = in->ch.green;
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out->b = in->ch.blue;
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#else
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uint32_t color32 = lv_color_to32(*in);
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lv_color32_t * color32_t = (lv_color32_t *) &color32;
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out->a = color32_t->ch.alpha;
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out->r = color32_t->ch.red;
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out->g = color32_t->ch.green;
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out->b = color32_t->ch.blue;
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#endif
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}
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void lv_area_zoom_to_sdl_rect(const lv_area_t * in, SDL_Rect * out, uint16_t zoom, const lv_point_t * pivot)
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{
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if(zoom == LV_IMG_ZOOM_NONE) {
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lv_area_to_sdl_rect(in, out);
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return;
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}
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lv_area_t tmp;
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_lv_img_buf_get_transformed_area(&tmp, lv_area_get_width(in), lv_area_get_height(in), 0, zoom, pivot);
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lv_area_move(&tmp, in->x1, in->y1);
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lv_area_to_sdl_rect(&tmp, out);
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}
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SDL_Palette * lv_sdl_alloc_palette_for_bpp(const uint8_t * mapping, uint8_t bpp)
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{
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SDL_assert(bpp >= 1 && bpp <= 8);
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int color_cnt = 1 << bpp;
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SDL_Palette * result = SDL_AllocPalette(color_cnt);
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SDL_Color palette[256];
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for(int i = 0; i < color_cnt; i++) {
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palette[i].r = palette[i].g = palette[i].b = 0xFF;
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palette[i].a = mapping ? mapping[i] : i;
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}
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SDL_SetPaletteColors(result, palette, 0, color_cnt);
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return result;
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}
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SDL_Surface * lv_sdl_create_opa_surface(lv_opa_t * opa, lv_coord_t width, lv_coord_t height, lv_coord_t stride)
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{
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SDL_Surface * indexed = SDL_CreateRGBSurfaceFrom(opa, width, height, 8, stride, 0, 0, 0, 0);
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SDL_SetSurfacePalette(indexed, lv_sdl_palette_grayscale8);
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SDL_Surface * converted = SDL_ConvertSurfaceFormat(indexed, LV_DRAW_SDL_TEXTURE_FORMAT, 0);
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SDL_FreeSurface(indexed);
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return converted;
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}
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SDL_Texture * lv_sdl_create_opa_texture(SDL_Renderer * renderer, lv_opa_t * pixels, lv_coord_t width,
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lv_coord_t height, lv_coord_t stride)
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{
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SDL_Surface * indexed = lv_sdl_create_opa_surface(pixels, width, height, stride);
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SDL_Texture * texture = SDL_CreateTextureFromSurface(renderer, indexed);
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SDL_FreeSurface(indexed);
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return texture;
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}
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void lv_sdl_to_8bpp(uint8_t * dest, const uint8_t * src, int width, int height, int stride, uint8_t bpp)
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{
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int src_len = width * height;
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int cur = 0;
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int curbit;
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uint8_t opa_mask;
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const uint8_t * opa_table;
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switch(bpp) {
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case 1:
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opa_mask = 0x1;
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opa_table = _lv_bpp1_opa_table;
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break;
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case 2:
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opa_mask = 0x4;
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opa_table = _lv_bpp2_opa_table;
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break;
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case 4:
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opa_mask = 0xF;
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opa_table = _lv_bpp4_opa_table;
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break;
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case 8:
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opa_mask = 0xFF;
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opa_table = _lv_bpp8_opa_table;
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break;
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default:
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return;
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}
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/* Does this work well on big endian systems? */
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while(cur < src_len) {
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curbit = 8 - bpp;
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uint8_t src_byte = src[cur * bpp / 8];
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while(curbit >= 0 && cur < src_len) {
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uint8_t src_bits = opa_mask & (src_byte >> curbit);
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dest[(cur / width * stride) + (cur % width)] = opa_table[src_bits];
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curbit -= bpp;
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cur++;
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}
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}
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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#endif /*LV_USE_GPU_SDL*/
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