lvgl_cpp/lvgl/draw/sdl/lv_draw_sdl_rect.h

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2023-03-14 11:57:25 +00:00
/**
* @file lv_draw_sdl_rect.h
*
*/
#ifndef LV_DRAW_SDL_RECT_H
#define LV_DRAW_SDL_RECT_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "../../lv_conf_internal.h"
#if LV_USE_GPU_SDL
#include LV_GPU_SDL_INCLUDE_PATH
#include "../lv_draw.h"
#include "lv_draw_sdl_texture_cache.h"
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
typedef struct lv_draw_sdl_rect_header_t {
lv_img_header_t base;
SDL_Rect rect;
} lv_draw_sdl_rect_header_t;
/**********************
* GLOBAL PROTOTYPES
**********************/
/*======================
* Add/remove functions
*=====================*/
/*=====================
* Setter functions
*====================*/
/*=====================
* Getter functions
*====================*/
/*=====================
* Other functions
*====================*/
SDL_Texture * lv_draw_sdl_rect_bg_frag_obtain(lv_draw_sdl_ctx_t * ctx, lv_coord_t radius);
void lv_draw_sdl_rect_bg_frag_draw_corners(lv_draw_sdl_ctx_t * ctx, SDL_Texture * frag, lv_coord_t frag_size,
const lv_area_t * coords, const lv_area_t * clip, bool full);
/**********************
* MACROS
**********************/
#endif /*LV_USE_GPU_SDL*/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_DRAW_SDL_RECT_H*/