174 lines
5.5 KiB
C
174 lines
5.5 KiB
C
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/**
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* @file lv_draw_sdl_label.c
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*
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*/
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/*********************
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* INCLUDES
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*********************/
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#include "../../lv_conf_internal.h"
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#if LV_USE_GPU_SDL
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#include LV_GPU_SDL_INCLUDE_PATH
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#include "../lv_draw_label.h"
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#include "../../misc/lv_utils.h"
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#include "lv_draw_sdl_utils.h"
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#include "lv_draw_sdl_texture_cache.h"
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#include "lv_draw_sdl_composite.h"
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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typedef struct {
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lv_sdl_cache_key_magic_t magic;
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const lv_font_t * font_p;
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uint32_t letter;
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} lv_font_glyph_key_t;
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static lv_font_glyph_key_t font_key_glyph_create(const lv_font_t * font_p, uint32_t letter);
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/**********************
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* STATIC VARIABLES
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**********************/
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void lv_draw_sdl_draw_letter(lv_draw_ctx_t * draw_ctx, const lv_draw_label_dsc_t * dsc, const lv_point_t * pos_p,
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uint32_t letter)
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{
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const lv_area_t * clip_area = draw_ctx->clip_area;
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const lv_font_t * font_p = dsc->font;
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lv_opa_t opa = dsc->opa;
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lv_color_t color = dsc->color;
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if(opa < LV_OPA_MIN) return;
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if(opa > LV_OPA_MAX) opa = LV_OPA_COVER;
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if(font_p == NULL) {
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LV_LOG_WARN("lv_draw_letter: font is NULL");
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return;
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}
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lv_font_glyph_dsc_t g;
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bool g_ret = lv_font_get_glyph_dsc(font_p, &g, letter, '\0');
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if(g_ret == false) {
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/*Add warning if the dsc is not found
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*but do not print warning for non printable ASCII chars (e.g. '\n')*/
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if(letter >= 0x20 &&
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letter != 0xf8ff && /*LV_SYMBOL_DUMMY*/
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letter != 0x200c) { /*ZERO WIDTH NON-JOINER*/
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LV_LOG_WARN("lv_draw_letter: glyph dsc. not found for U+%X", letter);
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/* draw placeholder */
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lv_area_t glyph_coords;
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lv_draw_rect_dsc_t glyph_dsc;
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lv_coord_t begin_x = pos_p->x + g.ofs_x;
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lv_coord_t begin_y = pos_p->y + g.ofs_y;
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lv_area_set(&glyph_coords, begin_x, begin_y, begin_x + g.box_w, begin_y + g.box_h);
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lv_draw_rect_dsc_init(&glyph_dsc);
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glyph_dsc.bg_opa = LV_OPA_MIN;
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glyph_dsc.outline_opa = LV_OPA_MIN;
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glyph_dsc.shadow_opa = LV_OPA_MIN;
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glyph_dsc.bg_img_opa = LV_OPA_MIN;
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glyph_dsc.border_color = dsc->color;
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glyph_dsc.border_width = 1;
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draw_ctx->draw_rect(draw_ctx, &glyph_dsc, &glyph_coords);
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}
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return;
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}
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/*Don't draw anything if the character is empty. E.g. space*/
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if((g.box_h == 0) || (g.box_w == 0)) return;
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int32_t pos_x = pos_p->x + g.ofs_x;
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int32_t pos_y = pos_p->y + (font_p->line_height - font_p->base_line) - g.box_h - g.ofs_y;
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const lv_area_t letter_area = {pos_x, pos_y, pos_x + g.box_w - 1, pos_y + g.box_h - 1};
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lv_area_t draw_area;
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/*If the letter is completely out of mask don't draw it*/
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if(!_lv_area_intersect(&draw_area, &letter_area, clip_area)) {
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return;
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}
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lv_draw_sdl_ctx_t * ctx = (lv_draw_sdl_ctx_t *) draw_ctx;
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SDL_Renderer * renderer = ctx->renderer;
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lv_font_glyph_key_t glyph_key = font_key_glyph_create(font_p, letter);
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bool glyph_found = false;
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SDL_Texture * texture = lv_draw_sdl_texture_cache_get(ctx, &glyph_key, sizeof(glyph_key), &glyph_found);
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if(!glyph_found) {
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if(g.resolved_font) {
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font_p = g.resolved_font;
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}
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const uint8_t * bmp = lv_font_get_glyph_bitmap(font_p, letter);
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uint8_t * buf = lv_mem_alloc(g.box_w * g.box_h);
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lv_sdl_to_8bpp(buf, bmp, g.box_w, g.box_h, g.box_w, g.bpp);
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SDL_Surface * mask = lv_sdl_create_opa_surface(buf, g.box_w, g.box_h, g.box_w);
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texture = SDL_CreateTextureFromSurface(renderer, mask);
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SDL_FreeSurface(mask);
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lv_mem_free(buf);
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lv_draw_sdl_texture_cache_put(ctx, &glyph_key, sizeof(glyph_key), texture);
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}
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if(!texture) {
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return;
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}
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lv_area_t t_letter = letter_area, t_clip = *clip_area, apply_area;
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bool has_mask = lv_draw_sdl_composite_begin(ctx, &letter_area, clip_area, NULL, dsc->blend_mode, &t_letter, &t_clip,
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&apply_area);
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/*If the letter is completely out of mask don't draw it*/
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if(!_lv_area_intersect(&draw_area, &t_letter, &t_clip)) {
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return;
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}
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SDL_Rect srcrect, dstrect;
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lv_area_to_sdl_rect(&draw_area, &dstrect);
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srcrect.x = draw_area.x1 - t_letter.x1;
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srcrect.y = draw_area.y1 - t_letter.y1;
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srcrect.w = dstrect.w;
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srcrect.h = dstrect.h;
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SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
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SDL_SetTextureAlphaMod(texture, opa);
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SDL_SetTextureColorMod(texture, color.ch.red, color.ch.green, color.ch.blue);
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SDL_RenderCopy(renderer, texture, &srcrect, &dstrect);
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lv_draw_sdl_composite_end(ctx, &apply_area, dsc->blend_mode);
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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static lv_font_glyph_key_t font_key_glyph_create(const lv_font_t * font_p, uint32_t letter)
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{
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lv_font_glyph_key_t key;
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/* VERY IMPORTANT! Padding between members is uninitialized, so we have to wipe them manually */
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SDL_memset(&key, 0, sizeof(key));
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key.magic = LV_GPU_CACHE_KEY_MAGIC_FONT_GLYPH;
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key.font_p = font_p;
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key.letter = letter;
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return key;
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}
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#endif /*LV_USE_GPU_SDL*/
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