lvgl_cpp/lv_drivers/sdl/sdl_gpu.h

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2023-03-14 11:57:25 +00:00
/**
* @file sdl_gpu.h
*
*/
#ifndef SDL_GPU_H
#define SDL_GPU_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#ifndef LV_DRV_NO_CONF
#ifdef LV_CONF_INCLUDE_SIMPLE
#include "lv_drv_conf.h"
#else
#include "../../lv_drv_conf.h"
#endif
#endif
#if USE_SDL_GPU
#ifdef LV_LVGL_H_INCLUDE_SIMPLE
#include "lvgl.h"
#else
#include "lvgl/lvgl.h"
#endif
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize SDL to be used as display, mouse and mouse wheel drivers.
*/
void sdl_init(void);
/**
* IMPORTANT: Initialize draw buffer with one `SDL_Texture`.
* Use this instead of `lv_disp_draw_buf_init` because `buf1` isn't a real
* pixels buffer.
*/
void sdl_gpu_disp_draw_buf_init(lv_disp_draw_buf_t *draw_buf);
/**
* IMPORTANT: Initialize display driver with `SDL_Renderer` instance.
* Use this instead of `lv_gpu_disp_drv_init` because `user_data` needs to
* be pointing to the renderer.
*/
void sdl_gpu_disp_drv_init(lv_disp_drv_t *driver);
/**
* Flush a buffer to the marked area
* @param disp_drv pointer to driver where this function belongs
* @param area an area where to copy `color_p`
* @param color_p an array of pixels to copy to the `area` part of the screen
*/
void sdl_display_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
/**
* Flush a buffer to the marked area
* @param disp_drv pointer to driver where this function belongs
* @param area an area where to copy `color_p`
* @param color_p an array of pixels to copy to the `area` part of the screen
*/
void sdl_display_flush2(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
/**
* Resize SDL display
* @param disp pointer to lvgl display object
* @param width new display width in pixels
* @param height new display height in pixels
*/
void sdl_display_resize(lv_disp_t *disp, int width, int height);
/**
* Get the current position and state of the mouse
* @param indev_drv pointer to the related input device driver
* @param data store the mouse data here
*/
void sdl_mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
/**
* Get encoder (i.e. mouse wheel) ticks difference and pressed state
* @param indev_drv pointer to the related input device driver
* @param data store the read data here
*/
void sdl_mousewheel_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
/**
* Get input from the keyboard.
* @param indev_drv pointer to the related input device driver
* @param data store the red data here
*/
void sdl_keyboard_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
/*For backward compatibility. Will be removed.*/
#define monitor_init sdl_init
#define monitor_flush sdl_display_flush
#define monitor_flush2 sdl_display_flush2
/**********************
* MACROS
**********************/
#endif /* USE_SDL_GPU */
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* SDL_GPU_H */