2072 lines
59 KiB
C
2072 lines
59 KiB
C
/**********************************************************
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* Copyright 1998-2015 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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/*
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* svga3d_cmd.h --
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*
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* SVGA 3d hardware cmd definitions
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*/
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#ifndef _SVGA3D_CMD_H_
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#define _SVGA3D_CMD_H_
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#define INCLUDE_ALLOW_MODULE
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#define INCLUDE_ALLOW_USERLEVEL
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#define INCLUDE_ALLOW_VMCORE
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#include "includeCheck.h"
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#include "svga3d_types.h"
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/*
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* Identifiers for commands in the command FIFO.
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*
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* IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
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* the SVGA3D protocol and remain reserved; they should not be used in the
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* future.
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*
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* IDs between 1040 and 1999 (inclusive) are available for use by the
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* current SVGA3D protocol.
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*
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* FIFO clients other than SVGA3D should stay below 1000, or at 2000
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* and up.
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*/
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typedef enum {
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SVGA_3D_CMD_LEGACY_BASE = 1000,
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SVGA_3D_CMD_BASE = 1040,
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SVGA_3D_CMD_SURFACE_DEFINE = 1040,
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SVGA_3D_CMD_SURFACE_DESTROY = 1041,
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SVGA_3D_CMD_SURFACE_COPY = 1042,
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SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
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SVGA_3D_CMD_SURFACE_DMA = 1044,
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SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
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SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
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SVGA_3D_CMD_SETTRANSFORM = 1047,
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SVGA_3D_CMD_SETZRANGE = 1048,
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SVGA_3D_CMD_SETRENDERSTATE = 1049,
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SVGA_3D_CMD_SETRENDERTARGET = 1050,
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SVGA_3D_CMD_SETTEXTURESTATE = 1051,
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SVGA_3D_CMD_SETMATERIAL = 1052,
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SVGA_3D_CMD_SETLIGHTDATA = 1053,
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SVGA_3D_CMD_SETLIGHTENABLED = 1054,
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SVGA_3D_CMD_SETVIEWPORT = 1055,
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SVGA_3D_CMD_SETCLIPPLANE = 1056,
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SVGA_3D_CMD_CLEAR = 1057,
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SVGA_3D_CMD_PRESENT = 1058,
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SVGA_3D_CMD_SHADER_DEFINE = 1059,
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SVGA_3D_CMD_SHADER_DESTROY = 1060,
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SVGA_3D_CMD_SET_SHADER = 1061,
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SVGA_3D_CMD_SET_SHADER_CONST = 1062,
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SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
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SVGA_3D_CMD_SETSCISSORRECT = 1064,
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SVGA_3D_CMD_BEGIN_QUERY = 1065,
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SVGA_3D_CMD_END_QUERY = 1066,
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SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
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SVGA_3D_CMD_PRESENT_READBACK = 1068,
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SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
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SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
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SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
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SVGA_3D_CMD_VIDEO_CREATE_DECODER = 1072,
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SVGA_3D_CMD_VIDEO_DESTROY_DECODER = 1073,
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SVGA_3D_CMD_VIDEO_CREATE_PROCESSOR = 1074,
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SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR = 1075,
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SVGA_3D_CMD_VIDEO_DECODE_START_FRAME = 1076,
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SVGA_3D_CMD_VIDEO_DECODE_RENDER = 1077,
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SVGA_3D_CMD_VIDEO_DECODE_END_FRAME = 1078,
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SVGA_3D_CMD_VIDEO_PROCESS_FRAME = 1079,
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SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
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SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
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SVGA_3D_CMD_SCREEN_DMA = 1082,
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SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE = 1083,
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SVGA_3D_CMD_OPEN_CONTEXT_SURFACE = 1084,
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SVGA_3D_CMD_LOGICOPS_BITBLT = 1085,
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SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086,
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SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1087,
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SVGA_3D_CMD_LOGICOPS_COLORFILL = 1088,
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SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1089,
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SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1090,
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SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
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SVGA_3D_CMD_READBACK_OTABLE = 1092,
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SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
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SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
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SVGA_3D_CMD_DEAD3 = 1095,
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SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
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SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
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SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
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SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
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SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
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SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
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SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
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SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
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SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
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SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
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SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
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SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
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SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
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SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
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SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
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SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
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SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
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SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
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SVGA_3D_CMD_BIND_GB_SHADER = 1114,
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SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
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SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
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SVGA_3D_CMD_END_GB_QUERY = 1117,
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SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
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SVGA_3D_CMD_NOP = 1119,
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SVGA_3D_CMD_ENABLE_GART = 1120,
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SVGA_3D_CMD_DISABLE_GART = 1121,
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SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
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SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
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SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
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SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
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SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
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SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
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SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
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SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
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SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
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SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
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SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
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SVGA_3D_CMD_GB_MOB_FENCE = 1133,
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SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
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SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
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SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
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SVGA_3D_CMD_NOP_ERROR = 1137,
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SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
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SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
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SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
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SVGA_3D_CMD_DRAW = 1141,
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SVGA_3D_CMD_DRAW_INDEXED = 1142,
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/*
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* DX10 Commands
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*/
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SVGA_3D_CMD_DX_MIN = 1143,
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SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
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SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
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SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
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SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
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SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
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SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
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SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
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SVGA_3D_CMD_DX_SET_SHADER = 1150,
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SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
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SVGA_3D_CMD_DX_DRAW = 1152,
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SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
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SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
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SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
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SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
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SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
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SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
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SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
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SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
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SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
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SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
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SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
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SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
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SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
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SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
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SVGA_3D_CMD_DX_BIND_QUERY = 1167,
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SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
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SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
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SVGA_3D_CMD_DX_END_QUERY = 1170,
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SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
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SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
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SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
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SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
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SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
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SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
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SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
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SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
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SVGA_3D_CMD_DX_PRED_COPY = 1179,
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SVGA_3D_CMD_DX_STRETCHBLT = 1180,
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SVGA_3D_CMD_DX_GENMIPS = 1181,
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SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
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SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
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SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
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SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
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SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
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SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
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SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
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SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
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SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
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SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
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SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
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SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
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SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
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SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
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SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
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SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
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SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
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SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
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SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
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SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
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SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
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SVGA_3D_CMD_DX_BIND_SHADER = 1203,
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SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
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SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
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SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
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SVGA_3D_CMD_DX_SET_COTABLE = 1207,
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SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
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SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
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SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
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SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
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SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
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SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
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SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
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SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
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SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
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SVGA_3D_CMD_DX_BIND_SHADER_ON_CONTEXT = 1217,
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SVGA_3D_CMD_DX_HINT = 1218,
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SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
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SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
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SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
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SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
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/*
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* Reserve some IDs to be used for the DX11 shader types.
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*/
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SVGA_3D_CMD_DX_RESERVED1 = 1223,
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SVGA_3D_CMD_DX_RESERVED2 = 1224,
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SVGA_3D_CMD_DX_RESERVED3 = 1225,
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SVGA_3D_CMD_DX_MAX = 1226,
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SVGA_3D_CMD_MAX = 1226,
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SVGA_3D_CMD_FUTURE_MAX = 3000
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} SVGAFifo3dCmdId;
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/*
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* FIFO command format definitions:
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*/
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/*
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* The data size header following cmdNum for every 3d command
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*/
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typedef
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#include "vmware_pack_begin.h"
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struct {
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uint32 id;
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uint32 size;
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}
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#include "vmware_pack_end.h"
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SVGA3dCmdHeader;
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typedef
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#include "vmware_pack_begin.h"
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struct {
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uint32 numMipLevels;
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}
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#include "vmware_pack_end.h"
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SVGA3dSurfaceFace;
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typedef
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#include "vmware_pack_begin.h"
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struct {
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uint32 sid;
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SVGA3dSurfaceFlags surfaceFlags;
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SVGA3dSurfaceFormat format;
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/*
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* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
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* structures must have the same value of numMipLevels field.
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* Otherwise, all but the first SVGA3dSurfaceFace structures must have the
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* numMipLevels set to 0.
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*/
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SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
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/*
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* Followed by an SVGA3dSize structure for each mip level in each face.
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*
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* A note on surface sizes: Sizes are always specified in pixels,
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* even if the true surface size is not a multiple of the minimum
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* block size of the surface's format. For example, a 3x3x1 DXT1
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* compressed texture would actually be stored as a 4x4x1 image in
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* memory.
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*/
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}
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#include "vmware_pack_end.h"
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SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
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typedef
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#include "vmware_pack_begin.h"
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struct {
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uint32 sid;
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SVGA3dSurfaceFlags surfaceFlags;
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SVGA3dSurfaceFormat format;
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/*
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* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
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* structures must have the same value of numMipLevels field.
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* Otherwise, all but the first SVGA3dSurfaceFace structures must have the
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* numMipLevels set to 0.
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*/
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SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
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uint32 multisampleCount;
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SVGA3dTextureFilter autogenFilter;
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/*
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* Followed by an SVGA3dSize structure for each mip level in each face.
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*
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* A note on surface sizes: Sizes are always specified in pixels,
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* even if the true surface size is not a multiple of the minimum
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* block size of the surface's format. For example, a 3x3x1 DXT1
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* compressed texture would actually be stored as a 4x4x1 image in
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* memory.
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*/
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}
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#include "vmware_pack_end.h"
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SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
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typedef
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#include "vmware_pack_begin.h"
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struct {
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uint32 sid;
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}
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#include "vmware_pack_end.h"
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SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
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typedef
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#include "vmware_pack_begin.h"
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struct {
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uint32 cid;
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}
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#include "vmware_pack_end.h"
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SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
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typedef
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#include "vmware_pack_begin.h"
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struct {
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uint32 cid;
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}
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#include "vmware_pack_end.h"
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SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
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typedef
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#include "vmware_pack_begin.h"
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struct {
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uint32 cid;
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SVGA3dClearFlag clearFlag;
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uint32 color;
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float depth;
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uint32 stencil;
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/* Followed by variable number of SVGA3dRect structures */
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}
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#include "vmware_pack_end.h"
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SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
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|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGA3dLightType type;
|
|
SVGA3dBool inWorldSpace;
|
|
float diffuse[4];
|
|
float specular[4];
|
|
float ambient[4];
|
|
float position[4];
|
|
float direction[4];
|
|
float range;
|
|
float falloff;
|
|
float attenuation0;
|
|
float attenuation1;
|
|
float attenuation2;
|
|
float theta;
|
|
float phi;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dLightData;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 sid;
|
|
/* Followed by variable number of SVGA3dCopyRect structures */
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGA3dRenderStateName state;
|
|
union {
|
|
uint32 uintValue;
|
|
float floatValue;
|
|
};
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dRenderState;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
/* Followed by variable number of SVGA3dRenderState structures */
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dRenderTargetType type;
|
|
SVGA3dSurfaceImageId target;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGA3dSurfaceImageId src;
|
|
SVGA3dSurfaceImageId dest;
|
|
/* Followed by variable number of SVGA3dCopyBox structures */
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGA3dSurfaceImageId src;
|
|
SVGA3dSurfaceImageId dest;
|
|
SVGA3dBox boxSrc;
|
|
SVGA3dBox boxDest;
|
|
SVGA3dStretchBltMode mode;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
/*
|
|
* If the discard flag is present in a surface DMA operation, the host may
|
|
* discard the contents of the current mipmap level and face of the target
|
|
* surface before applying the surface DMA contents.
|
|
*/
|
|
uint32 discard : 1;
|
|
|
|
/*
|
|
* If the unsynchronized flag is present, the host may perform this upload
|
|
* without syncing to pending reads on this surface.
|
|
*/
|
|
uint32 unsynchronized : 1;
|
|
|
|
/*
|
|
* Guests *MUST* set the reserved bits to 0 before submitting the command
|
|
* suffix as future flags may occupy these bits.
|
|
*/
|
|
uint32 reserved : 30;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dSurfaceDMAFlags;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGAGuestImage guest;
|
|
SVGA3dSurfaceImageId host;
|
|
SVGA3dTransferType transfer;
|
|
/*
|
|
* Followed by variable number of SVGA3dCopyBox structures. For consistency
|
|
* in all clipping logic and coordinate translation, we define the
|
|
* "source" in each copyBox as the guest image and the
|
|
* "destination" as the host image, regardless of transfer
|
|
* direction.
|
|
*
|
|
* For efficiency, the SVGA3D device is free to copy more data than
|
|
* specified. For example, it may round copy boxes outwards such
|
|
* that they lie on particular alignment boundaries.
|
|
*/
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
|
|
|
|
/*
|
|
* SVGA3dCmdSurfaceDMASuffix --
|
|
*
|
|
* This is a command suffix that will appear after a SurfaceDMA command in
|
|
* the FIFO. It contains some extra information that hosts may use to
|
|
* optimize performance or protect the guest. This suffix exists to preserve
|
|
* backwards compatibility while also allowing for new functionality to be
|
|
* implemented.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 suffixSize;
|
|
|
|
/*
|
|
* The maximum offset is used to determine the maximum offset from the
|
|
* guestPtr base address that will be accessed or written to during this
|
|
* surfaceDMA. If the suffix is supported, the host will respect this
|
|
* boundary while performing surface DMAs.
|
|
*
|
|
* Defaults to MAX_UINT32
|
|
*/
|
|
uint32 maximumOffset;
|
|
|
|
/*
|
|
* A set of flags that describes optimizations that the host may perform
|
|
* while performing this surface DMA operation. The guest should never rely
|
|
* on behaviour that is different when these flags are set for correctness.
|
|
*
|
|
* Defaults to 0
|
|
*/
|
|
SVGA3dSurfaceDMAFlags flags;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSurfaceDMASuffix;
|
|
|
|
/*
|
|
* SVGA_3D_CMD_DRAW_PRIMITIVES --
|
|
*
|
|
* This command is the SVGA3D device's generic drawing entry point.
|
|
* It can draw multiple ranges of primitives, optionally using an
|
|
* index buffer, using an arbitrary collection of vertex buffers.
|
|
*
|
|
* Each SVGA3dVertexDecl defines a distinct vertex array to bind
|
|
* during this draw call. The declarations specify which surface
|
|
* the vertex data lives in, what that vertex data is used for,
|
|
* and how to interpret it.
|
|
*
|
|
* Each SVGA3dPrimitiveRange defines a collection of primitives
|
|
* to render using the same vertex arrays. An index buffer is
|
|
* optional.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
/*
|
|
* A range hint is an optional specification for the range of indices
|
|
* in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
|
|
* that the entire array will be used.
|
|
*
|
|
* These are only hints. The SVGA3D device may use them for
|
|
* performance optimization if possible, but it's also allowed to
|
|
* ignore these values.
|
|
*/
|
|
uint32 first;
|
|
uint32 last;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dArrayRangeHint;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
/*
|
|
* Define the origin and shape of a vertex or index array. Both
|
|
* 'offset' and 'stride' are in bytes. The provided surface will be
|
|
* reinterpreted as a flat array of bytes in the same format used
|
|
* by surface DMA operations. To avoid unnecessary conversions, the
|
|
* surface should be created with the SVGA3D_BUFFER format.
|
|
*
|
|
* Index 0 in the array starts 'offset' bytes into the surface.
|
|
* Index 1 begins at byte 'offset + stride', etc. Array indices may
|
|
* not be negative.
|
|
*/
|
|
uint32 surfaceId;
|
|
uint32 offset;
|
|
uint32 stride;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dArray;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
/*
|
|
* Describe a vertex array's data type, and define how it is to be
|
|
* used by the fixed function pipeline or the vertex shader. It
|
|
* isn't useful to have two VertexDecls with the same
|
|
* VertexArrayIdentity in one draw call.
|
|
*/
|
|
SVGA3dDeclType type;
|
|
SVGA3dDeclMethod method;
|
|
SVGA3dDeclUsage usage;
|
|
uint32 usageIndex;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dVertexArrayIdentity;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dVertexDecl {
|
|
SVGA3dVertexArrayIdentity identity;
|
|
SVGA3dArray array;
|
|
SVGA3dArrayRangeHint rangeHint;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dVertexDecl;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dPrimitiveRange {
|
|
/*
|
|
* Define a group of primitives to render, from sequential indices.
|
|
*
|
|
* The value of 'primitiveType' and 'primitiveCount' imply the
|
|
* total number of vertices that will be rendered.
|
|
*/
|
|
SVGA3dPrimitiveType primType;
|
|
uint32 primitiveCount;
|
|
|
|
/*
|
|
* Optional index buffer. If indexArray.surfaceId is
|
|
* SVGA3D_INVALID_ID, we render without an index buffer. Rendering
|
|
* without an index buffer is identical to rendering with an index
|
|
* buffer containing the sequence [0, 1, 2, 3, ...].
|
|
*
|
|
* If an index buffer is in use, indexWidth specifies the width in
|
|
* bytes of each index value. It must be less than or equal to
|
|
* indexArray.stride.
|
|
*
|
|
* (Currently, the SVGA3D device requires index buffers to be tightly
|
|
* packed. In other words, indexWidth == indexArray.stride)
|
|
*/
|
|
SVGA3dArray indexArray;
|
|
uint32 indexWidth;
|
|
|
|
/*
|
|
* Optional index bias. This number is added to all indices from
|
|
* indexArray before they are used as vertex array indices. This
|
|
* can be used in multiple ways:
|
|
*
|
|
* - When not using an indexArray, this bias can be used to
|
|
* specify where in the vertex arrays to begin rendering.
|
|
*
|
|
* - A positive number here is equivalent to increasing the
|
|
* offset in each vertex array.
|
|
*
|
|
* - A negative number can be used to render using a small
|
|
* vertex array and an index buffer that contains large
|
|
* values. This may be used by some applications that
|
|
* crop a vertex buffer without modifying their index
|
|
* buffer.
|
|
*
|
|
* Note that rendering with a negative bias value may be slower and
|
|
* use more memory than rendering with a positive or zero bias.
|
|
*/
|
|
int32 indexBias;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dPrimitiveRange;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
uint32 numVertexDecls;
|
|
uint32 numRanges;
|
|
|
|
/*
|
|
* There are two variable size arrays after the
|
|
* SVGA3dCmdDrawPrimitives structure. In order,
|
|
* they are:
|
|
*
|
|
* 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
|
|
* SVGA3D_MAX_VERTEX_ARRAYS;
|
|
* 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
|
|
* SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
|
|
* 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
|
|
* the frequency divisor for the corresponding vertex decl).
|
|
*/
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
|
|
uint32 primitiveCount; /* How many primitives to render */
|
|
uint32 startVertexLocation; /* Which vertex do we start rendering at. */
|
|
|
|
uint8 primitiveType; /* SVGA3dPrimitiveType */
|
|
uint8 padding[3];
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDraw;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
|
|
uint8 primitiveType; /* SVGA3dPrimitiveType */
|
|
|
|
uint32 indexBufferSid; /* Valid index buffer sid. */
|
|
uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
|
|
/* always 0 for DX9 guests, non-zero for OpenGL */
|
|
/* guests. We can't represent non-multiple of */
|
|
/* stride offsets in D3D9Renderer... */
|
|
uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
|
|
|
|
int32 baseVertexLocation; /* Bias applied to the index when selecting a */
|
|
/* vertex from the streams, may be negative */
|
|
|
|
uint32 primitiveCount; /* How many primitives to render */
|
|
uint32 pad0;
|
|
uint16 pad1;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDrawIndexed;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
/*
|
|
* Describe a vertex array's data type, and define how it is to be
|
|
* used by the fixed function pipeline or the vertex shader. It
|
|
* isn't useful to have two VertexDecls with the same
|
|
* VertexArrayIdentity in one draw call.
|
|
*/
|
|
uint16 streamOffset;
|
|
uint8 stream;
|
|
uint8 type; /* SVGA3dDeclType */
|
|
uint8 method; /* SVGA3dDeclMethod */
|
|
uint8 usage; /* SVGA3dDeclUsage */
|
|
uint8 usageIndex;
|
|
uint8 padding;
|
|
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dVertexElement;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
|
|
uint32 numElements;
|
|
|
|
/*
|
|
* Followed by numElements SVGA3dVertexElement structures.
|
|
*
|
|
* If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
|
|
* are cleared and will not be used by following draws.
|
|
*/
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetVertexDecls;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 sid;
|
|
uint32 stride;
|
|
uint32 offset;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dVertexStream;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
|
|
uint32 numStreams;
|
|
/*
|
|
* Followed by numStream SVGA3dVertexStream structures.
|
|
*
|
|
* If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
|
|
* are cleared and will not be used by following draws.
|
|
*/
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetVertexStreams;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
uint32 numDivisors;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetVertexDivisors;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 stage;
|
|
SVGA3dTextureStateName name;
|
|
union {
|
|
uint32 value;
|
|
float floatValue;
|
|
};
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dTextureState;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
/* Followed by variable number of SVGA3dTextureState structures */
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dTransformType type;
|
|
float matrix[16];
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
float min;
|
|
float max;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dZRange;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dZRange zRange;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
float diffuse[4];
|
|
float ambient[4];
|
|
float specular[4];
|
|
float emissive[4];
|
|
float shininess;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dMaterial;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dFace face;
|
|
SVGA3dMaterial material;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
uint32 index;
|
|
SVGA3dLightData data;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
uint32 index;
|
|
uint32 enabled;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dRect rect;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dRect rect;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
uint32 index;
|
|
float plane[4];
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
uint32 shid;
|
|
SVGA3dShaderType type;
|
|
/* Followed by variable number of DWORDs for shader bycode */
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
uint32 shid;
|
|
SVGA3dShaderType type;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
uint32 reg; /* register number */
|
|
SVGA3dShaderType type;
|
|
SVGA3dShaderConstType ctype;
|
|
uint32 values[4];
|
|
|
|
/*
|
|
* Followed by a variable number of additional values.
|
|
*/
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dShaderType type;
|
|
uint32 shid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dQueryType type;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dQueryType type;
|
|
SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
|
|
|
|
|
|
/*
|
|
* SVGA3D_CMD_WAIT_FOR_QUERY --
|
|
*
|
|
* Will read the SVGA3dQueryResult structure pointed to by guestResult,
|
|
* and if the state member is set to anything else than
|
|
* SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
|
|
*
|
|
* Otherwise, in addition to the query explicitly waited for,
|
|
* All queries with the same type and issued with the same cid, for which
|
|
* an SVGA_3D_CMD_END_QUERY command has previously been sent, will
|
|
* be finished after execution of this command.
|
|
*
|
|
* A query will be identified by the gmrId and offset of the guestResult
|
|
* member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
|
|
* been sent previously with an indentical gmrId and offset, it will
|
|
* effectively end all queries with an identical type issued with the
|
|
* same cid, and the SVGA3dQueryResult structure pointed to by
|
|
* guestResult will not be written to. This property can be used to
|
|
* implement a query barrier for a given cid and query type.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid; /* Same parameters passed to END_QUERY */
|
|
SVGA3dQueryType type;
|
|
SVGAGuestPtr guestResult;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 totalSize; /* Set by guest before query is ended. */
|
|
SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
|
|
union { /* Set by host on exit from PENDING state */
|
|
uint32 result32;
|
|
uint32 queryCookie; /* May be used to identify which QueryGetData this
|
|
result corresponds to. */
|
|
};
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dQueryResult;
|
|
|
|
|
|
/*
|
|
* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
|
|
*
|
|
* This is a blit from an SVGA3D surface to a Screen Object.
|
|
* This blit must be directed at a specific screen.
|
|
*
|
|
* The blit copies from a rectangular region of an SVGA3D surface
|
|
* image to a rectangular region of a screen.
|
|
*
|
|
* This command takes an optional variable-length list of clipping
|
|
* rectangles after the body of the command. If no rectangles are
|
|
* specified, there is no clipping region. The entire destRect is
|
|
* drawn to. If one or more rectangles are included, they describe
|
|
* a clipping region. The clip rectangle coordinates are measured
|
|
* relative to the top-left corner of destRect.
|
|
*
|
|
* The srcImage must be from mip=0 face=0.
|
|
*
|
|
* This supports scaling if the src and dest are of different sizes.
|
|
*
|
|
* Availability:
|
|
* SVGA_FIFO_CAP_SCREEN_OBJECT
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGA3dSurfaceImageId srcImage;
|
|
SVGASignedRect srcRect;
|
|
uint32 destScreenId; /* Screen Object ID */
|
|
SVGASignedRect destRect;
|
|
/* Clipping: zero or more SVGASignedRects follow */
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 sid;
|
|
SVGA3dTextureFilter filter;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
|
|
|
|
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 sid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 sid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
|
|
|
|
/*
|
|
* Screen DMA command
|
|
*
|
|
* Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
|
|
* cap bit is not required.
|
|
*
|
|
* - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
|
|
* be different, but it is required that guest makes sure refBuffer has
|
|
* exactly the same contents that were written to when last time screen DMA
|
|
* command is received by host.
|
|
*
|
|
* - changemap is generated by lib/blit, and it has the changes from last
|
|
* received screen DMA or more.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdScreenDMA {
|
|
uint32 screenId;
|
|
SVGAGuestImage refBuffer;
|
|
SVGAGuestImage destBuffer;
|
|
SVGAGuestImage changeMap;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
|
|
|
|
/*
|
|
* Set Unity Surface Cookie
|
|
*
|
|
* Associates the supplied cookie with the surface id for use with
|
|
* Unity. This cookie is a hint from guest to host, there is no way
|
|
* for the guest to readback the cookie and the host is free to drop
|
|
* the cookie association at will. The default value for the cookie
|
|
* on all surfaces is 0.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdSetUnitySurfaceCookie {
|
|
uint32 sid;
|
|
uint64 cookie;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetUnitySurfaceCookie; /* SVGA_3D_CMD_SET_UNITY_SURFACE_COOKIE */
|
|
|
|
/*
|
|
* Open a context-specific surface in a non-context-specific manner.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdOpenContextSurface {
|
|
uint32 sid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdOpenContextSurface; /* SVGA_3D_CMD_OPEN_CONTEXT_SURFACE */
|
|
|
|
|
|
/*
|
|
* Logic ops
|
|
*/
|
|
|
|
#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
|
|
#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
|
|
#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
|
|
#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdLogicOpsBitBlt {
|
|
/*
|
|
* All LogicOps surfaces are one-level
|
|
* surfaces so mipmap & face should always
|
|
* be zero.
|
|
*/
|
|
SVGA3dSurfaceImageId src;
|
|
SVGA3dSurfaceImageId dst;
|
|
SVGA3dLogicOp logicOp;
|
|
/* Followed by variable number of SVGA3dCopyBox structures */
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
|
|
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdLogicOpsTransBlt {
|
|
/*
|
|
* All LogicOps surfaces are one-level
|
|
* surfaces so mipmap & face should always
|
|
* be zero.
|
|
*/
|
|
SVGA3dSurfaceImageId src;
|
|
SVGA3dSurfaceImageId dst;
|
|
uint32 color;
|
|
uint32 flags;
|
|
SVGA3dBox srcBox;
|
|
SVGA3dBox dstBox;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
|
|
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdLogicOpsStretchBlt {
|
|
/*
|
|
* All LogicOps surfaces are one-level
|
|
* surfaces so mipmap & face should always
|
|
* be zero.
|
|
*/
|
|
SVGA3dSurfaceImageId src;
|
|
SVGA3dSurfaceImageId dst;
|
|
uint16 mode;
|
|
uint16 flags;
|
|
SVGA3dBox srcBox;
|
|
SVGA3dBox dstBox;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
|
|
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdLogicOpsColorFill {
|
|
/*
|
|
* All LogicOps surfaces are one-level
|
|
* surfaces so mipmap & face should always
|
|
* be zero.
|
|
*/
|
|
SVGA3dSurfaceImageId dst;
|
|
uint32 color;
|
|
SVGA3dLogicOp logicOp;
|
|
/* Followed by variable number of SVGA3dRect structures. */
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
|
|
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdLogicOpsAlphaBlend {
|
|
/*
|
|
* All LogicOps surfaces are one-level
|
|
* surfaces so mipmap & face should always
|
|
* be zero.
|
|
*/
|
|
SVGA3dSurfaceImageId src;
|
|
SVGA3dSurfaceImageId dst;
|
|
uint32 alphaVal;
|
|
uint32 flags;
|
|
SVGA3dBox srcBox;
|
|
SVGA3dBox dstBox;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
|
|
|
|
#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
|
|
|
|
#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
|
|
#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdLogicOpsClearTypeBlend {
|
|
/*
|
|
* All LogicOps surfaces are one-level
|
|
* surfaces so mipmap & face should always
|
|
* be zero.
|
|
*/
|
|
SVGA3dSurfaceImageId tmp;
|
|
SVGA3dSurfaceImageId dst;
|
|
SVGA3dSurfaceImageId gammaSurf;
|
|
SVGA3dSurfaceImageId alphaSurf;
|
|
uint32 gamma;
|
|
uint32 color;
|
|
uint32 color2;
|
|
int32 alphaOffsetX;
|
|
int32 alphaOffsetY;
|
|
/* Followed by variable number of SVGA3dBox structures */
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
|
|
|
|
|
|
/*
|
|
* Guest-backed objects definitions.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGAMobFormat ptDepth;
|
|
uint32 sizeInBytes;
|
|
PPN64 base;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGAOTableMobEntry;
|
|
#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGA3dSurfaceFormat format;
|
|
SVGA3dSurfaceFlags surfaceFlags;
|
|
uint32 numMipLevels;
|
|
uint32 multisampleCount;
|
|
SVGA3dTextureFilter autogenFilter;
|
|
SVGA3dSize size;
|
|
SVGAMobId mobid;
|
|
uint32 arraySize;
|
|
uint32 mobPitch;
|
|
uint32 pad[5];
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGAOTableSurfaceEntry;
|
|
#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGAMobId mobid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGAOTableContextEntry;
|
|
#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGA3dShaderType type;
|
|
uint32 sizeInBytes;
|
|
uint32 offsetInBytes;
|
|
SVGAMobId mobid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGAOTableShaderEntry;
|
|
#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
|
|
|
|
#define SVGA_STFLAG_PRIMARY (1 << 0)
|
|
typedef uint32 SVGAScreenTargetFlags;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGA3dSurfaceImageId image;
|
|
uint32 width;
|
|
uint32 height;
|
|
int32 xRoot;
|
|
int32 yRoot;
|
|
SVGAScreenTargetFlags flags;
|
|
uint32 dpi;
|
|
uint32 pad[7];
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGAOTableScreenTargetEntry;
|
|
#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
|
|
(sizeof(SVGAOTableScreenTargetEntry))
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
float value[4];
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dShaderConstFloat;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
int32 value[4];
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dShaderConstInt;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 value;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dShaderConstBool;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint16 streamOffset;
|
|
uint8 stream;
|
|
uint8 type;
|
|
uint8 methodUsage;
|
|
uint8 usageIndex;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGAGBVertexElement;
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 sid;
|
|
uint16 stride;
|
|
uint32 offset;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGAGBVertexStream;
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGA3dRect viewport;
|
|
SVGA3dRect scissorRect;
|
|
SVGA3dZRange zRange;
|
|
|
|
SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
|
|
SVGAGBVertexElement decl1[4];
|
|
|
|
uint32 renderStates[SVGA3D_RS_MAX];
|
|
SVGAGBVertexElement decl2[18];
|
|
uint32 pad0[2];
|
|
|
|
struct {
|
|
SVGA3dFace face;
|
|
SVGA3dMaterial material;
|
|
} material;
|
|
|
|
float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
|
|
float matrices[SVGA3D_TRANSFORM_MAX][16];
|
|
|
|
SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
|
|
SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
|
|
|
|
/*
|
|
* Shaders currently bound
|
|
*/
|
|
uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
|
|
SVGAGBVertexElement decl3[10];
|
|
uint32 pad1[3];
|
|
|
|
uint32 occQueryActive;
|
|
uint32 occQueryValue;
|
|
|
|
/*
|
|
* Int/Bool Shader constants
|
|
*/
|
|
SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
|
|
SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
|
|
uint16 pShaderBValues;
|
|
uint16 vShaderBValues;
|
|
|
|
|
|
SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
|
|
SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
|
|
uint32 numVertexDecls;
|
|
uint32 numVertexStreams;
|
|
uint32 numVertexDivisors;
|
|
uint32 pad2[30];
|
|
|
|
/*
|
|
* Texture Stages
|
|
*
|
|
* SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
|
|
* textureStages array.
|
|
* SVGA3D_TS_COLOR_KEY is in tsColorKey.
|
|
*/
|
|
uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
|
|
uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
|
|
uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
|
|
|
|
/*
|
|
* Float Shader constants.
|
|
*/
|
|
SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
|
|
SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGAGBContextData;
|
|
#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
|
|
|
|
/*
|
|
* SVGA3dCmdSetOTableBase --
|
|
*
|
|
* This command allows the guest to specify the base PPN of the
|
|
* specified object table.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGAOTableType type;
|
|
PPN baseAddress;
|
|
uint32 sizeInBytes;
|
|
uint32 validSizeInBytes;
|
|
SVGAMobFormat ptDepth;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGAOTableType type;
|
|
PPN64 baseAddress;
|
|
uint32 sizeInBytes;
|
|
uint32 validSizeInBytes;
|
|
SVGAMobFormat ptDepth;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGAOTableType type;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
|
|
|
|
/*
|
|
* Define a memory object (Mob) in the OTable.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdDefineGBMob {
|
|
SVGAMobId mobid;
|
|
SVGAMobFormat ptDepth;
|
|
PPN base;
|
|
uint32 sizeInBytes;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
|
|
|
|
|
|
/*
|
|
* Destroys an object in the OTable.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdDestroyGBMob {
|
|
SVGAMobId mobid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
|
|
|
|
|
|
/*
|
|
* Define a memory object (Mob) in the OTable with a PPN64 base.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdDefineGBMob64 {
|
|
SVGAMobId mobid;
|
|
SVGAMobFormat ptDepth;
|
|
PPN64 base;
|
|
uint32 sizeInBytes;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
|
|
|
|
/*
|
|
* Redefine an object in the OTable with PPN64 base.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdRedefineGBMob64 {
|
|
SVGAMobId mobid;
|
|
SVGAMobFormat ptDepth;
|
|
PPN64 base;
|
|
uint32 sizeInBytes;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
|
|
|
|
/*
|
|
* Notification that the page tables have been modified.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdUpdateGBMobMapping {
|
|
SVGAMobId mobid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
|
|
|
|
/*
|
|
* Define a guest-backed surface.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdDefineGBSurface {
|
|
uint32 sid;
|
|
SVGA3dSurfaceFlags surfaceFlags;
|
|
SVGA3dSurfaceFormat format;
|
|
uint32 numMipLevels;
|
|
uint32 multisampleCount;
|
|
SVGA3dTextureFilter autogenFilter;
|
|
SVGA3dSize size;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
|
|
|
|
/*
|
|
* Destroy a guest-backed surface.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdDestroyGBSurface {
|
|
uint32 sid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
|
|
|
|
/*
|
|
* Bind a guest-backed surface to a mob.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdBindGBSurface {
|
|
uint32 sid;
|
|
SVGAMobId mobid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdBindGBSurfaceWithPitch {
|
|
uint32 sid;
|
|
SVGAMobId mobid;
|
|
uint32 baseLevelPitch;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
|
|
|
|
/*
|
|
* Conditionally bind a mob to a guest-backed surface if testMobid
|
|
* matches the currently bound mob. Optionally issue a
|
|
* readback/update on the surface while it is still bound to the old
|
|
* mobid if the mobid is changed by this command.
|
|
*/
|
|
|
|
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
|
|
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct{
|
|
uint32 sid;
|
|
SVGAMobId testMobid;
|
|
SVGAMobId mobid;
|
|
uint32 flags;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
|
|
|
|
/*
|
|
* Update an image in a guest-backed surface.
|
|
* (Inform the device that the guest-contents have been updated.)
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdUpdateGBImage {
|
|
SVGA3dSurfaceImageId image;
|
|
SVGA3dBox box;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
|
|
|
|
/*
|
|
* Update an entire guest-backed surface.
|
|
* (Inform the device that the guest-contents have been updated.)
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdUpdateGBSurface {
|
|
uint32 sid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
|
|
|
|
/*
|
|
* Readback an image in a guest-backed surface.
|
|
* (Request the device to flush the dirty contents into the guest.)
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdReadbackGBImage {
|
|
SVGA3dSurfaceImageId image;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
|
|
|
|
/*
|
|
* Readback an entire guest-backed surface.
|
|
* (Request the device to flush the dirty contents into the guest.)
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdReadbackGBSurface {
|
|
uint32 sid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
|
|
|
|
/*
|
|
* Readback a sub rect of an image in a guest-backed surface. After
|
|
* issuing this command the driver is required to issue an update call
|
|
* of the same region before issuing any other commands that reference
|
|
* this surface or rendering is not guaranteed.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdReadbackGBImagePartial {
|
|
SVGA3dSurfaceImageId image;
|
|
SVGA3dBox box;
|
|
uint32 invertBox;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
|
|
|
|
|
|
/*
|
|
* Invalidate an image in a guest-backed surface.
|
|
* (Notify the device that the contents can be lost.)
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdInvalidateGBImage {
|
|
SVGA3dSurfaceImageId image;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
|
|
|
|
/*
|
|
* Invalidate an entire guest-backed surface.
|
|
* (Notify the device that the contents if all images can be lost.)
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdInvalidateGBSurface {
|
|
uint32 sid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
|
|
|
|
/*
|
|
* Invalidate a sub rect of an image in a guest-backed surface. After
|
|
* issuing this command the driver is required to issue an update call
|
|
* of the same region before issuing any other commands that reference
|
|
* this surface or rendering is not guaranteed.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdInvalidateGBImagePartial {
|
|
SVGA3dSurfaceImageId image;
|
|
SVGA3dBox box;
|
|
uint32 invertBox;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
|
|
|
|
|
|
/*
|
|
* Define a guest-backed context.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdDefineGBContext {
|
|
uint32 cid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
|
|
|
|
/*
|
|
* Destroy a guest-backed context.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdDestroyGBContext {
|
|
uint32 cid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
|
|
|
|
/*
|
|
* Bind a guest-backed context.
|
|
*
|
|
* validContents should be set to 0 for new contexts,
|
|
* and 1 if this is an old context which is getting paged
|
|
* back on to the device.
|
|
*
|
|
* For new contexts, it is recommended that the driver
|
|
* issue commands to initialize all interesting state
|
|
* prior to rendering.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdBindGBContext {
|
|
uint32 cid;
|
|
SVGAMobId mobid;
|
|
uint32 validContents;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
|
|
|
|
/*
|
|
* Readback a guest-backed context.
|
|
* (Request that the device flush the contents back into guest memory.)
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdReadbackGBContext {
|
|
uint32 cid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
|
|
|
|
/*
|
|
* Invalidate a guest-backed context.
|
|
*/
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdInvalidateGBContext {
|
|
uint32 cid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
|
|
|
|
/*
|
|
* Define a guest-backed shader.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdDefineGBShader {
|
|
uint32 shid;
|
|
SVGA3dShaderType type;
|
|
uint32 sizeInBytes;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
|
|
|
|
/*
|
|
* Bind a guest-backed shader.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdBindGBShader {
|
|
uint32 shid;
|
|
SVGAMobId mobid;
|
|
uint32 offsetInBytes;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
|
|
|
|
/*
|
|
* Destroy a guest-backed shader.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct SVGA3dCmdDestroyGBShader {
|
|
uint32 shid;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
uint32 regStart;
|
|
SVGA3dShaderType shaderType;
|
|
SVGA3dShaderConstType constType;
|
|
|
|
/*
|
|
* Followed by a variable number of shader constants.
|
|
*
|
|
* Note that FLOAT and INT constants are 4-dwords in length, while
|
|
* BOOL constants are 1-dword in length.
|
|
*/
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
|
|
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dQueryType type;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dQueryType type;
|
|
SVGAMobId mobid;
|
|
uint32 offset;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
|
|
|
|
|
|
/*
|
|
* SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
|
|
*
|
|
* The semantics of this command are identical to the
|
|
* SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
|
|
* to a Mob instead of a GMR.
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 cid;
|
|
SVGA3dQueryType type;
|
|
SVGAMobId mobid;
|
|
uint32 offset;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
|
|
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGAMobId mobid;
|
|
uint32 mustBeZero;
|
|
uint32 initialized;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
SVGAMobId mobid;
|
|
uint32 gartOffset;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
|
|
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 gartOffset;
|
|
uint32 numPages;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
|
|
|
|
|
|
/*
|
|
* Screen Targets
|
|
*/
|
|
|
|
typedef
|
|
#include "vmware_pack_begin.h"
|
|
struct {
|
|
uint32 stid;
|
|
uint32 width;
|
|
uint32 height;
|
|
int32 xRoot;
|
|
int32 yRoot;
|
|
SVGAScreenTargetFlags flags;
|
|
|
|
/*
|
|
* The physical DPI that the guest expects this screen displayed at.
|
|
*
|
|
* Guests which are not DPI-aware should set this to zero.
|
|
*/
|
|
uint32 dpi;
|
|
}
|
|
#include "vmware_pack_end.h"
|
|
SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
|
|
|
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typedef
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#include "vmware_pack_begin.h"
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struct {
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uint32 stid;
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}
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#include "vmware_pack_end.h"
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SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
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typedef
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#include "vmware_pack_begin.h"
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struct {
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uint32 stid;
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SVGA3dSurfaceImageId image;
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}
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#include "vmware_pack_end.h"
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SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
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typedef
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#include "vmware_pack_begin.h"
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struct {
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uint32 stid;
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SVGA3dRect rect;
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}
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#include "vmware_pack_end.h"
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SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
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typedef
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#include "vmware_pack_begin.h"
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struct SVGA3dCmdGBScreenDMA {
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uint32 screenId;
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uint32 dead;
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SVGAMobId destMobID;
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uint32 destPitch;
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SVGAMobId changeMapMobID;
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}
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#include "vmware_pack_end.h"
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SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
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typedef
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#include "vmware_pack_begin.h"
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struct {
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uint32 value;
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uint32 mobId;
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uint32 mobOffset;
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}
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#include "vmware_pack_end.h"
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SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE*/
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#endif /* _SVGA3D_CMD_H_ */
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