330 lines
6.8 KiB
C
330 lines
6.8 KiB
C
// SPDX-License-Identifier: GPL-2.0
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#include "block-range.h"
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#include "annotate.h"
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struct {
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struct rb_root root;
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u64 blocks;
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} block_ranges;
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static void block_range__debug(void)
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{
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/*
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* XXX still paranoid for now; see if we can make this depend on
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* DEBUG=1 builds.
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*/
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#if 1
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struct rb_node *rb;
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u64 old = 0; /* NULL isn't executable */
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for (rb = rb_first(&block_ranges.root); rb; rb = rb_next(rb)) {
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struct block_range *entry = rb_entry(rb, struct block_range, node);
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assert(old < entry->start);
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assert(entry->start <= entry->end); /* single instruction block; jump to a jump */
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old = entry->end;
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}
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#endif
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}
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struct block_range *block_range__find(u64 addr)
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{
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struct rb_node **p = &block_ranges.root.rb_node;
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struct rb_node *parent = NULL;
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struct block_range *entry;
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while (*p != NULL) {
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parent = *p;
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entry = rb_entry(parent, struct block_range, node);
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if (addr < entry->start)
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p = &parent->rb_left;
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else if (addr > entry->end)
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p = &parent->rb_right;
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else
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return entry;
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}
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return NULL;
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}
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static inline void rb_link_left_of_node(struct rb_node *left, struct rb_node *node)
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{
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struct rb_node **p = &node->rb_left;
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while (*p) {
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node = *p;
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p = &node->rb_right;
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}
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rb_link_node(left, node, p);
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}
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static inline void rb_link_right_of_node(struct rb_node *right, struct rb_node *node)
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{
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struct rb_node **p = &node->rb_right;
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while (*p) {
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node = *p;
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p = &node->rb_left;
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}
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rb_link_node(right, node, p);
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}
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/**
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* block_range__create
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* @start: branch target starting this basic block
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* @end: branch ending this basic block
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*
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* Create all the required block ranges to precisely span the given range.
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*/
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struct block_range_iter block_range__create(u64 start, u64 end)
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{
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struct rb_node **p = &block_ranges.root.rb_node;
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struct rb_node *n, *parent = NULL;
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struct block_range *next, *entry = NULL;
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struct block_range_iter iter = { NULL, NULL };
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while (*p != NULL) {
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parent = *p;
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entry = rb_entry(parent, struct block_range, node);
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if (start < entry->start)
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p = &parent->rb_left;
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else if (start > entry->end)
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p = &parent->rb_right;
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else
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break;
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}
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/*
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* Didn't find anything.. there's a hole at @start, however @end might
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* be inside/behind the next range.
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*/
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if (!*p) {
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if (!entry) /* tree empty */
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goto do_whole;
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/*
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* If the last node is before, advance one to find the next.
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*/
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n = parent;
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if (entry->end < start) {
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n = rb_next(n);
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if (!n)
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goto do_whole;
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}
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next = rb_entry(n, struct block_range, node);
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if (next->start <= end) { /* add head: [start...][n->start...] */
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struct block_range *head = malloc(sizeof(struct block_range));
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if (!head)
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return iter;
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*head = (struct block_range){
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.start = start,
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.end = next->start - 1,
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.is_target = 1,
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.is_branch = 0,
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};
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rb_link_left_of_node(&head->node, &next->node);
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rb_insert_color(&head->node, &block_ranges.root);
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block_range__debug();
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iter.start = head;
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goto do_tail;
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}
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do_whole:
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/*
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* The whole [start..end] range is non-overlapping.
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*/
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entry = malloc(sizeof(struct block_range));
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if (!entry)
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return iter;
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*entry = (struct block_range){
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.start = start,
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.end = end,
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.is_target = 1,
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.is_branch = 1,
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};
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rb_link_node(&entry->node, parent, p);
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rb_insert_color(&entry->node, &block_ranges.root);
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block_range__debug();
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iter.start = entry;
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iter.end = entry;
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goto done;
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}
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/*
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* We found a range that overlapped with ours, split if needed.
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*/
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if (entry->start < start) { /* split: [e->start...][start...] */
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struct block_range *head = malloc(sizeof(struct block_range));
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if (!head)
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return iter;
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*head = (struct block_range){
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.start = entry->start,
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.end = start - 1,
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.is_target = entry->is_target,
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.is_branch = 0,
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.coverage = entry->coverage,
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.entry = entry->entry,
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};
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entry->start = start;
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entry->is_target = 1;
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entry->entry = 0;
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rb_link_left_of_node(&head->node, &entry->node);
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rb_insert_color(&head->node, &block_ranges.root);
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block_range__debug();
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} else if (entry->start == start)
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entry->is_target = 1;
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iter.start = entry;
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do_tail:
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/*
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* At this point we've got: @iter.start = [@start...] but @end can still be
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* inside or beyond it.
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*/
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entry = iter.start;
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for (;;) {
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/*
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* If @end is inside @entry, split.
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*/
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if (end < entry->end) { /* split: [...end][...e->end] */
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struct block_range *tail = malloc(sizeof(struct block_range));
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if (!tail)
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return iter;
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*tail = (struct block_range){
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.start = end + 1,
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.end = entry->end,
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.is_target = 0,
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.is_branch = entry->is_branch,
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.coverage = entry->coverage,
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.taken = entry->taken,
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.pred = entry->pred,
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};
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entry->end = end;
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entry->is_branch = 1;
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entry->taken = 0;
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entry->pred = 0;
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rb_link_right_of_node(&tail->node, &entry->node);
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rb_insert_color(&tail->node, &block_ranges.root);
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block_range__debug();
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iter.end = entry;
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goto done;
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}
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/*
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* If @end matches @entry, done
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*/
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if (end == entry->end) {
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entry->is_branch = 1;
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iter.end = entry;
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goto done;
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}
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next = block_range__next(entry);
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if (!next)
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goto add_tail;
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/*
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* If @end is in beyond @entry but not inside @next, add tail.
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*/
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if (end < next->start) { /* add tail: [...e->end][...end] */
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struct block_range *tail;
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add_tail:
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tail = malloc(sizeof(struct block_range));
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if (!tail)
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return iter;
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*tail = (struct block_range){
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.start = entry->end + 1,
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.end = end,
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.is_target = 0,
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.is_branch = 1,
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};
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rb_link_right_of_node(&tail->node, &entry->node);
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rb_insert_color(&tail->node, &block_ranges.root);
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block_range__debug();
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iter.end = tail;
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goto done;
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}
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/*
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* If there is a hole between @entry and @next, fill it.
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*/
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if (entry->end + 1 != next->start) {
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struct block_range *hole = malloc(sizeof(struct block_range));
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if (!hole)
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return iter;
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*hole = (struct block_range){
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.start = entry->end + 1,
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.end = next->start - 1,
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.is_target = 0,
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.is_branch = 0,
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};
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rb_link_left_of_node(&hole->node, &next->node);
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rb_insert_color(&hole->node, &block_ranges.root);
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block_range__debug();
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}
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entry = next;
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}
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done:
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assert(iter.start->start == start && iter.start->is_target);
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assert(iter.end->end == end && iter.end->is_branch);
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block_ranges.blocks++;
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return iter;
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}
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/*
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* Compute coverage as:
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*
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* br->coverage / br->sym->max_coverage
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*
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* This ensures each symbol has a 100% spot, to reflect that each symbol has a
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* most covered section.
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*
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* Returns [0-1] for coverage and -1 if we had no data what so ever or the
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* symbol does not exist.
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*/
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double block_range__coverage(struct block_range *br)
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{
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struct symbol *sym;
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if (!br) {
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if (block_ranges.blocks)
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return 0;
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return -1;
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}
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sym = br->sym;
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if (!sym)
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return -1;
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return (double)br->coverage / symbol__annotation(sym)->max_coverage;
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}
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