352 lines
9.6 KiB
C
352 lines
9.6 KiB
C
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/*
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* Copyright (C) 2015 Red Hat, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <drm/drmP.h>
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#include <drm/drm_fb_helper.h>
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#include "virtgpu_drv.h"
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#define VIRTIO_GPU_FBCON_POLL_PERIOD (HZ / 60)
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struct virtio_gpu_fbdev {
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struct drm_fb_helper helper;
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struct virtio_gpu_framebuffer vgfb;
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struct virtio_gpu_device *vgdev;
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struct delayed_work work;
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};
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static int virtio_gpu_dirty_update(struct virtio_gpu_framebuffer *fb,
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bool store, int x, int y,
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int width, int height)
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{
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struct drm_device *dev = fb->base.dev;
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struct virtio_gpu_device *vgdev = dev->dev_private;
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bool store_for_later = false;
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int bpp = fb->base.format->cpp[0];
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int x2, y2;
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unsigned long flags;
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struct virtio_gpu_object *obj = gem_to_virtio_gpu_obj(fb->obj);
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if ((width <= 0) ||
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(x + width > fb->base.width) ||
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(y + height > fb->base.height)) {
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DRM_DEBUG("values out of range %dx%d+%d+%d, fb %dx%d\n",
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width, height, x, y,
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fb->base.width, fb->base.height);
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return -EINVAL;
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}
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/*
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* Can be called with pretty much any context (console output
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* path). If we are in atomic just store the dirty rect info
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* to send out the update later.
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*
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* Can't test inside spin lock.
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*/
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if (in_atomic() || store)
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store_for_later = true;
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x2 = x + width - 1;
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y2 = y + height - 1;
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spin_lock_irqsave(&fb->dirty_lock, flags);
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if (fb->y1 < y)
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y = fb->y1;
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if (fb->y2 > y2)
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y2 = fb->y2;
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if (fb->x1 < x)
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x = fb->x1;
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if (fb->x2 > x2)
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x2 = fb->x2;
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if (store_for_later) {
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fb->x1 = x;
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fb->x2 = x2;
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fb->y1 = y;
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fb->y2 = y2;
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spin_unlock_irqrestore(&fb->dirty_lock, flags);
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return 0;
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}
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fb->x1 = fb->y1 = INT_MAX;
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fb->x2 = fb->y2 = 0;
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spin_unlock_irqrestore(&fb->dirty_lock, flags);
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{
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uint32_t offset;
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uint32_t w = x2 - x + 1;
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uint32_t h = y2 - y + 1;
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offset = (y * fb->base.pitches[0]) + x * bpp;
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virtio_gpu_cmd_transfer_to_host_2d(vgdev, obj->hw_res_handle,
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offset,
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cpu_to_le32(w),
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cpu_to_le32(h),
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cpu_to_le32(x),
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cpu_to_le32(y),
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NULL);
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}
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virtio_gpu_cmd_resource_flush(vgdev, obj->hw_res_handle,
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x, y, x2 - x + 1, y2 - y + 1);
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return 0;
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}
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int virtio_gpu_surface_dirty(struct virtio_gpu_framebuffer *vgfb,
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struct drm_clip_rect *clips,
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unsigned num_clips)
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{
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struct virtio_gpu_device *vgdev = vgfb->base.dev->dev_private;
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struct virtio_gpu_object *obj = gem_to_virtio_gpu_obj(vgfb->obj);
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struct drm_clip_rect norect;
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struct drm_clip_rect *clips_ptr;
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int left, right, top, bottom;
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int i;
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int inc = 1;
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if (!num_clips) {
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num_clips = 1;
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clips = &norect;
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norect.x1 = norect.y1 = 0;
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norect.x2 = vgfb->base.width;
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norect.y2 = vgfb->base.height;
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}
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left = clips->x1;
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right = clips->x2;
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top = clips->y1;
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bottom = clips->y2;
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/* skip the first clip rect */
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for (i = 1, clips_ptr = clips + inc;
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i < num_clips; i++, clips_ptr += inc) {
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left = min_t(int, left, (int)clips_ptr->x1);
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right = max_t(int, right, (int)clips_ptr->x2);
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top = min_t(int, top, (int)clips_ptr->y1);
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bottom = max_t(int, bottom, (int)clips_ptr->y2);
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}
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if (obj->dumb)
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return virtio_gpu_dirty_update(vgfb, false, left, top,
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right - left, bottom - top);
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virtio_gpu_cmd_resource_flush(vgdev, obj->hw_res_handle,
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left, top, right - left, bottom - top);
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return 0;
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}
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static void virtio_gpu_fb_dirty_work(struct work_struct *work)
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{
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struct delayed_work *delayed_work = to_delayed_work(work);
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struct virtio_gpu_fbdev *vfbdev =
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container_of(delayed_work, struct virtio_gpu_fbdev, work);
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struct virtio_gpu_framebuffer *vgfb = &vfbdev->vgfb;
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virtio_gpu_dirty_update(&vfbdev->vgfb, false, vgfb->x1, vgfb->y1,
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vgfb->x2 - vgfb->x1, vgfb->y2 - vgfb->y1);
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}
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static void virtio_gpu_3d_fillrect(struct fb_info *info,
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const struct fb_fillrect *rect)
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{
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struct virtio_gpu_fbdev *vfbdev = info->par;
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drm_fb_helper_sys_fillrect(info, rect);
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virtio_gpu_dirty_update(&vfbdev->vgfb, true, rect->dx, rect->dy,
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rect->width, rect->height);
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schedule_delayed_work(&vfbdev->work, VIRTIO_GPU_FBCON_POLL_PERIOD);
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}
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static void virtio_gpu_3d_copyarea(struct fb_info *info,
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const struct fb_copyarea *area)
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{
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struct virtio_gpu_fbdev *vfbdev = info->par;
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drm_fb_helper_sys_copyarea(info, area);
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virtio_gpu_dirty_update(&vfbdev->vgfb, true, area->dx, area->dy,
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area->width, area->height);
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schedule_delayed_work(&vfbdev->work, VIRTIO_GPU_FBCON_POLL_PERIOD);
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}
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static void virtio_gpu_3d_imageblit(struct fb_info *info,
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const struct fb_image *image)
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{
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struct virtio_gpu_fbdev *vfbdev = info->par;
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drm_fb_helper_sys_imageblit(info, image);
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virtio_gpu_dirty_update(&vfbdev->vgfb, true, image->dx, image->dy,
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image->width, image->height);
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schedule_delayed_work(&vfbdev->work, VIRTIO_GPU_FBCON_POLL_PERIOD);
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}
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static struct fb_ops virtio_gpufb_ops = {
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.owner = THIS_MODULE,
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DRM_FB_HELPER_DEFAULT_OPS,
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.fb_fillrect = virtio_gpu_3d_fillrect,
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.fb_copyarea = virtio_gpu_3d_copyarea,
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.fb_imageblit = virtio_gpu_3d_imageblit,
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};
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static int virtio_gpu_vmap_fb(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *obj)
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{
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return virtio_gpu_object_kmap(obj, NULL);
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}
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static int virtio_gpufb_create(struct drm_fb_helper *helper,
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struct drm_fb_helper_surface_size *sizes)
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{
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struct virtio_gpu_fbdev *vfbdev =
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container_of(helper, struct virtio_gpu_fbdev, helper);
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struct drm_device *dev = helper->dev;
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struct virtio_gpu_device *vgdev = dev->dev_private;
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struct fb_info *info;
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struct drm_framebuffer *fb;
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struct drm_mode_fb_cmd2 mode_cmd = {};
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struct virtio_gpu_object *obj;
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uint32_t resid, format, size;
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int ret;
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mode_cmd.width = sizes->surface_width;
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mode_cmd.height = sizes->surface_height;
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mode_cmd.pitches[0] = mode_cmd.width * 4;
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mode_cmd.pixel_format = drm_mode_legacy_fb_format(32, 24);
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format = virtio_gpu_translate_format(mode_cmd.pixel_format);
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if (format == 0)
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return -EINVAL;
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size = mode_cmd.pitches[0] * mode_cmd.height;
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obj = virtio_gpu_alloc_object(dev, size, false, true);
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if (IS_ERR(obj))
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return PTR_ERR(obj);
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virtio_gpu_resource_id_get(vgdev, &resid);
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virtio_gpu_cmd_create_resource(vgdev, resid, format,
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mode_cmd.width, mode_cmd.height);
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ret = virtio_gpu_vmap_fb(vgdev, obj);
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if (ret) {
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DRM_ERROR("failed to vmap fb %d\n", ret);
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goto err_obj_vmap;
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}
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/* attach the object to the resource */
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ret = virtio_gpu_object_attach(vgdev, obj, resid, NULL);
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if (ret)
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goto err_obj_attach;
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info = drm_fb_helper_alloc_fbi(helper);
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if (IS_ERR(info)) {
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ret = PTR_ERR(info);
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goto err_fb_alloc;
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}
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info->par = helper;
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ret = virtio_gpu_framebuffer_init(dev, &vfbdev->vgfb,
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&mode_cmd, &obj->gem_base);
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if (ret)
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goto err_fb_alloc;
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fb = &vfbdev->vgfb.base;
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vfbdev->helper.fb = fb;
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strcpy(info->fix.id, "virtiodrmfb");
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info->fbops = &virtio_gpufb_ops;
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info->pixmap.flags = FB_PIXMAP_SYSTEM;
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info->screen_buffer = obj->vmap;
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info->screen_size = obj->gem_base.size;
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drm_fb_helper_fill_fix(info, fb->pitches[0], fb->format->depth);
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drm_fb_helper_fill_var(info, &vfbdev->helper,
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sizes->fb_width, sizes->fb_height);
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info->fix.mmio_start = 0;
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info->fix.mmio_len = 0;
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return 0;
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err_fb_alloc:
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virtio_gpu_cmd_resource_inval_backing(vgdev, resid);
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err_obj_attach:
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err_obj_vmap:
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virtio_gpu_gem_free_object(&obj->gem_base);
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return ret;
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}
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static int virtio_gpu_fbdev_destroy(struct drm_device *dev,
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struct virtio_gpu_fbdev *vgfbdev)
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{
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struct virtio_gpu_framebuffer *vgfb = &vgfbdev->vgfb;
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drm_fb_helper_unregister_fbi(&vgfbdev->helper);
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if (vgfb->obj)
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vgfb->obj = NULL;
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drm_fb_helper_fini(&vgfbdev->helper);
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drm_framebuffer_cleanup(&vgfb->base);
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return 0;
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}
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static const struct drm_fb_helper_funcs virtio_gpu_fb_helper_funcs = {
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.fb_probe = virtio_gpufb_create,
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};
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int virtio_gpu_fbdev_init(struct virtio_gpu_device *vgdev)
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{
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struct virtio_gpu_fbdev *vgfbdev;
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int bpp_sel = 32; /* TODO: parameter from somewhere? */
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int ret;
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vgfbdev = kzalloc(sizeof(struct virtio_gpu_fbdev), GFP_KERNEL);
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if (!vgfbdev)
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return -ENOMEM;
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vgfbdev->vgdev = vgdev;
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vgdev->vgfbdev = vgfbdev;
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INIT_DELAYED_WORK(&vgfbdev->work, virtio_gpu_fb_dirty_work);
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drm_fb_helper_prepare(vgdev->ddev, &vgfbdev->helper,
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&virtio_gpu_fb_helper_funcs);
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ret = drm_fb_helper_init(vgdev->ddev, &vgfbdev->helper,
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VIRTIO_GPUFB_CONN_LIMIT);
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if (ret) {
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kfree(vgfbdev);
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return ret;
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}
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drm_fb_helper_single_add_all_connectors(&vgfbdev->helper);
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drm_fb_helper_initial_config(&vgfbdev->helper, bpp_sel);
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return 0;
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}
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void virtio_gpu_fbdev_fini(struct virtio_gpu_device *vgdev)
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{
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if (!vgdev->vgfbdev)
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return;
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virtio_gpu_fbdev_destroy(vgdev->ddev, vgdev->vgfbdev);
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kfree(vgdev->vgfbdev);
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vgdev->vgfbdev = NULL;
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}
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